Dreamscape

About

Username
Dreamscape
Joined
Visits
1,105
Last Active
Roles
No Roles

Comments

  • Fateboi wrote: » Yea the revamped solo areas specifically Folley is a giant mess. They extended the borders of all zones, but specifically Folley it extends to basically the river line. 75% debuff if grouped means you will be perma rupted as a hea…
  • I wonder if they can add a buff (60mins maybe) whenever someone groups up and persists when they leave a group that would prevent them from porting to the "solo" areas.
  • @Shoke Seems either way one of the playstyles would be inconvenienced so it's probably better just to leave it as is.
  • DaRedANT wrote: » Sovereign wrote: » I don't see how they would fix this. Perhaps code it, such that if you ported to a solo town, you would be unable to join a group for 5-10 minutes. I have doubts they could even do this without causin…
  • Sovereign wrote: » I don't see how they would fix this. The group takes the risk by disbanding in order to follow the rules. I suppose the duelers could kill them when they port in but that probably goes against their bro-code. Just be aware that …
  • This hasn't happened to me in a long time up until Caledonia so maybe it has something to do with that.
  • Kroko wrote: » Who mainly profits from the patch is set 8man like IRC. They can now stand on the roof and assist down everything. You can not kill them bec they have 75% absorb and now you can not even interrupt them. Im not sure if I like this...…
  • The uninterruptable is an interesting concept. I wonder if there is a owned relic requirement similar to the amount of damage reduction or can a realm that owns all the relics put it up and only gain the uninterruptable part of it.
  • Substrate wrote: » Please set these to allow boats back to home realm as well. @John_Broadsword @Carol_Broadsword Please & thanks. Or they can put in a portal stone that only works for the realm that controls the dock.
    in EV docks Comment by Dreamscape July 31
  • Did someone say party!
  • DaRedANT wrote: » DraenV wrote: » And the Sith totally get a bad rap, by the way. Sounds like something a Sith would say. Hail Hydra!
  • Daelin wrote: » Dreamscape wrote: » Daelin wrote: » Tarkus wrote: » Not trying to argue here .... but I think because it is a very specific situation, any changes need to be carefully considered. If the odds are changed, any changes to stun…
  • Daelin wrote: » Tarkus wrote: » Not trying to argue here .... but I think because it is a very specific situation, any changes need to be carefully considered. If the odds are changed, any changes to stun might really hurt Hibs. if fights move …
  • puter wrote: » 47el wrote: » puter wrote: » Don't need to be an elite level player to be competent at the game. Join a guild. Group with similar players on a regular basis for small man. Learn a class as opposed to playing multiple. Start fill…
  • Tarkus wrote: » Not trying to argue here .... but I think because it is a very specific situation, any changes need to be carefully considered. If the odds are changed, any changes to stun might really hurt Hibs. if fights move away from keeps, H…
  • 47el wrote: » puter wrote: » Don't need to be an elite level player to be competent at the game. Join a guild. Group with similar players on a regular basis for small man. Learn a class as opposed to playing multiple. Start filling for 8mans or …
  • Enkertons wrote: » Minibard wrote: » where is this Solo only Zone y9ou speak of? You'd have be a zerging fool (oh!) to try to put solo zones in quotation marks - there's lightning that attacks grouped people in the area. They are clearly inte…
  • 47el wrote: » is the warden bubble considered good for a group-- Not according to Mid or Alb.
  • Stoopiduser wrote: » puter wrote: » Much rather lose to Xuu crew and get a fun fight than steam rolled by a roaming zerg. I can only speak for one 8man though. I dont know which 8 man you are in to be honest, Any I see get rolled maybe 3 ti…
  • Enkertons wrote: » Shoke killed it. Get shoke, get broke?
  • Minibard wrote: » Why are people worried about irc porting to "solo zone"? They are not killing soloers Probably because it's not intended for any group. The old system made more sense when you had to get each port then you could port around as…
  • Muylae wrote: » some years ago they reduced the slam duration of all the non heavy tanks from 9 to 5 seconds .. maybe they can reduce the duration of all the casted stuns on all but one class in each realm to ... say 7 seconds . that would mean …
  • Gaen wrote: » if you reduce casted stun you would have to do something about it being affected by determination etc as it would completely not work on high det/stoi tanks. It already doesn't work on high det/stoi tanks.
  • Shoke wrote: » @Stoopiduser well, it's not as simple as take out stun replace with root. Let's say you take it out of a caster for the sake of being fair with other realms, then you need to out baseline stun on druid. But then druid already …
  • Too bad it didn't give you a few seconds of immunity so you could duck back out of sight.
  • Enkertons wrote: » Ive recommended a keep buff that reduces stun duration not unlike the obelisk thing they added. I would think the ablative from the obelisk helps with this a lot (on the inner anyway). But what do I know anymore? :> Does t…
  • They could put in some small man stuff at the spots where the RP buff obelisks used to appear. Some type of quest that goes away if you have more than 4 in grp. It doesn't have to be huge things but something like granting your realm 5% to XP, RP, B…
  • I think the biggest complaint is Hib having 3 DPS casters with stun. If they were to change anything then they should limit base line stun to ments and that would give each realm 1 primary class with castable stun. As far as stun in keep take/defen…
  • koka wrote: » Casting stun must be reduced by 2 seconds. Reduce healer stun, hib caster stun, cleric stun and mins stun by 2 seconds. Stun should be the most valuable of the tank's style stun. It still is as their stun isn't affected by stoicis…
  • Simpljack wrote: » I only agree with your first point: 1. Ports need to return to the towers on EV and safe path reopened. EV feels so depressingly dead since the changes. It's the draft action and that's about it. It's a population problem…
  • Random porting until you have enabled all three obelisks would make sense. It would be a slight inconvenience for the duelers until they get them all but it would make it harder for groups to do this since they lose any activated obelisk when they r…
  • Personally, I would start with Alchemy.
  • Would it be possible to, instead of not allowing people to log into a different realm, allow them to switch but not earn RP/BP until the timer is up?
  • Enkertons wrote: » good question It made a good haste bot for us after you had a meltdown and posted your info on Postcount. RIP Damn, missed that. Was it a good read?
  • This should explain it.
  • You just got to find something about the game that you enjoy is all.
  • Do you want them to have Super Saiyan animation?
  • How will the alternate server work? I thought they would open it for like 6 months then push those toons to Ywain, wipe the server then start again or will it just stay open the entire time?
  • Quinga wrote: » Amurdora wrote: » You were grouping with a guy you said was playing 3 toons. But you're saying he wasn't macroing, but the CSR saw he was. So....odds are you're full of **** and grouping with a macro player in the PvP zones is …
  • I remember making 30-40k a run with a mini/infl duo was outstanding in a day.
  • Amp_Phetamine wrote: » Minibard wrote: » You do realize you don't have to port in right? You can port to km or run from coastal keep or boat and jump at E or W docks. Seems just the MMG campers are the ones with the issue. 8 man's have been de…
  • I wonder if they could just add a few more levels to the artifacts to bring the stats up-to-date.
  • I've seen this in PvE with insta spells to so it could be some type of issue other than just being interrupted.
  • Indur wrote: » I would recomend to move the Boxes and Plants to another part of the Map. They could just put the boxes back to where they used to be. I think there was a route along the coastal keeps before the implementation of the solo areas.…
    in Soloing? Comment by Dreamscape April 6
  • Jackpine wrote: » Names wrote: » @jackpine message me in discord later namesvale#1997 and i can show you how to find your old toons I would freeking ***t if that was a possibility. My fingers are crossed! Well, did you have your ***ting pa…
  • Look at the Bounty Merchant, one is located at the relic town in NF. You can craft some high end armor/weapons as well as purchase RP pots. I don't know if there is a currency trade merchant for the seals but check in the capitol city, that's where …
  • Lff wrote: » tell me how untemplated players running around with 75% debuffed stats in high traffic 1v1 /small man areas makes rvr unplayable. I ran around duo on bard/hero for a few runs(bard in lep form, hero not) and it didn't seem like the …