Dreamscape
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- Dreamscape
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Enkertons wrote: » Carol_Broadsword wrote: » Just for the record, we do listen to everyone, positive and negative. Everything said on forums/discord, email feedback, fb/twitter comments, ingame chat, and other various methods of reaching us. And…
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Shoke wrote: » God damn really takes an expert on the game to realize that it was hib stun causing all this imbalance for all this time. It feels like Hib stun is more of an issue with the dwindling population. It didn't seem like much of an is…
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The silence from them is deafening.
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Amodin wrote: » Last RPs I hit at 1704 Central, and it's now 2126 Central time. This is really ludicrous, not even being able to log in and get into PvE if I wanted to. Please do two things for us: 1. Fix the Bonedancer pets, they are bey…
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Have you tried this resource video/guide? https://forums.darkageofcamelot.com/discussion/278/atlantean-glass-quest-guides#latest
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BloodOmen wrote: » Triq02_Dave wrote: » He gave you alternatives lol Come on man 1-4 quests are not alternatives, they're minor detours. Talking long term. Removed
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BloodOmen wrote: » So you're forced into doing BG's now essentially unless you want to sit and grind mobs mindlessly? that seems like a bad decision. It's a Broadsword decision.
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BackOfRackhams wrote: » Xuu Playing last week on my scout. Was like 36 ppl in NF you were running 8 HIb man around ren after hero made albion green. Your group was just chasing solos/duos. Honestly not sure letting IRC switch realm because t…
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RIP Mojo - don't know the backstory but I think someone got pissed about something.
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Anomally wrote: » Ywain 4 would only apply to the housing area. All of the Ywain "servers" operate as one and the same for PvE and RvR. I wish that they would post server population by realm but all we get is the bonus by realm for being under…
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Shoke wrote: » Didn't they implement a stun feedback storm in SL ML? Didn't they give free MoC buff to the obelisk? Don't healers have castable ae amnesia? I don't think it works if there are multiply casters hitting you with it because t…
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Minibard wrote: » Mids were MIA last night. Never saw one mid in 3 hrs You using logic @Shoke. Doesn't healers get single stun, ae stun and instas? If only they would use them Think Mids were doing ML10 or something along those lines.
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They could also limit stun to a single caster (ment) to be on par with other castable stuns but I don't know what they would do to compensate the other classes.
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TopDude wrote: » It's the 20th anniversary. How about some items to commemorate it? Like a housing banner or other memento? I'd also like some free alchemy components please! Would like some more trophies to hang in/around my house.
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You can also buy mithril on the Origin website that allows you to buy stuff in game that helps you gain extra RP or BP by up to 50%. I think you can also buy ML 10 and CL 15 tokens but I can't remember, may be something to check out.
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Fateboi wrote: » Yea the revamped solo areas specifically Folley is a giant mess. They extended the borders of all zones, but specifically Folley it extends to basically the river line. 75% debuff if grouped means you will be perma rupted as a hea…
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I wonder if they can add a buff (60mins maybe) whenever someone groups up and persists when they leave a group that would prevent them from porting to the "solo" areas.
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@Shoke Seems either way one of the playstyles would be inconvenienced so it's probably better just to leave it as is.
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DaRedANT wrote: » Sovereign wrote: » I don't see how they would fix this. Perhaps code it, such that if you ported to a solo town, you would be unable to join a group for 5-10 minutes. I have doubts they could even do this without causin…
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Sovereign wrote: » I don't see how they would fix this. The group takes the risk by disbanding in order to follow the rules. I suppose the duelers could kill them when they port in but that probably goes against their bro-code. Just be aware that …
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This hasn't happened to me in a long time up until Caledonia so maybe it has something to do with that.
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Doh.
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Kroko wrote: » Who mainly profits from the patch is set 8man like IRC. They can now stand on the roof and assist down everything. You can not kill them bec they have 75% absorb and now you can not even interrupt them. Im not sure if I like this...…
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The uninterruptable is an interesting concept. I wonder if there is a owned relic requirement similar to the amount of damage reduction or can a realm that owns all the relics put it up and only gain the uninterruptable part of it.
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Substrate wrote: » Please set these to allow boats back to home realm as well. @John_Broadsword @Carol_Broadsword Please & thanks. Or they can put in a portal stone that only works for the realm that controls the dock.
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Did someone say party!
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DaRedANT wrote: » DraenV wrote: » And the Sith totally get a bad rap, by the way. Sounds like something a Sith would say. Hail Hydra!
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Daelin wrote: » Dreamscape wrote: » Daelin wrote: » Tarkus wrote: » Not trying to argue here .... but I think because it is a very specific situation, any changes need to be carefully considered. If the odds are changed, any changes to stun…
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Daelin wrote: » Tarkus wrote: » Not trying to argue here .... but I think because it is a very specific situation, any changes need to be carefully considered. If the odds are changed, any changes to stun might really hurt Hibs. if fights move …
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puter wrote: » 47el wrote: » puter wrote: » Don't need to be an elite level player to be competent at the game. Join a guild. Group with similar players on a regular basis for small man. Learn a class as opposed to playing multiple. Start fill…
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Tarkus wrote: » Not trying to argue here .... but I think because it is a very specific situation, any changes need to be carefully considered. If the odds are changed, any changes to stun might really hurt Hibs. if fights move away from keeps, H…
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47el wrote: » puter wrote: » Don't need to be an elite level player to be competent at the game. Join a guild. Group with similar players on a regular basis for small man. Learn a class as opposed to playing multiple. Start filling for 8mans or …
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Enkertons wrote: » Minibard wrote: » where is this Solo only Zone y9ou speak of? You'd have be a zerging fool (oh!) to try to put solo zones in quotation marks - there's lightning that attacks grouped people in the area. They are clearly inte…
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47el wrote: » is the warden bubble considered good for a group-- Not according to Mid or Alb.
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Stoopiduser wrote: » puter wrote: » Much rather lose to Xuu crew and get a fun fight than steam rolled by a roaming zerg. I can only speak for one 8man though. I dont know which 8 man you are in to be honest, Any I see get rolled maybe 3 ti…
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Enkertons wrote: » Shoke killed it. Get shoke, get broke?
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Minibard wrote: » Why are people worried about irc porting to "solo zone"? They are not killing soloers Probably because it's not intended for any group. The old system made more sense when you had to get each port then you could port around as…
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Muylae wrote: » some years ago they reduced the slam duration of all the non heavy tanks from 9 to 5 seconds .. maybe they can reduce the duration of all the casted stuns on all but one class in each realm to ... say 7 seconds . that would mean …
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Gaen wrote: » if you reduce casted stun you would have to do something about it being affected by determination etc as it would completely not work on high det/stoi tanks. It already doesn't work on high det/stoi tanks.
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Shoke wrote: » @Stoopiduser well, it's not as simple as take out stun replace with root. Let's say you take it out of a caster for the sake of being fair with other realms, then you need to out baseline stun on druid. But then druid already …
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Too bad it didn't give you a few seconds of immunity so you could duck back out of sight.
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Enkertons wrote: » Ive recommended a keep buff that reduces stun duration not unlike the obelisk thing they added. I would think the ablative from the obelisk helps with this a lot (on the inner anyway). But what do I know anymore? :> Does t…
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They could put in some small man stuff at the spots where the RP buff obelisks used to appear. Some type of quest that goes away if you have more than 4 in grp. It doesn't have to be huge things but something like granting your realm 5% to XP, RP, B…
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I think the biggest complaint is Hib having 3 DPS casters with stun. If they were to change anything then they should limit base line stun to ments and that would give each realm 1 primary class with castable stun. As far as stun in keep take/defen…
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Sweet.
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koka wrote: » Casting stun must be reduced by 2 seconds. Reduce healer stun, hib caster stun, cleric stun and mins stun by 2 seconds. Stun should be the most valuable of the tank's style stun. It still is as their stun isn't affected by stoicis…
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Simpljack wrote: » I only agree with your first point: 1. Ports need to return to the towers on EV and safe path reopened. EV feels so depressingly dead since the changes. It's the draft action and that's about it. It's a population problem…
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Random porting until you have enabled all three obelisks would make sense. It would be a slight inconvenience for the duelers until they get them all but it would make it harder for groups to do this since they lose any activated obelisk when they r…