Time to revisit Realm Bonuses / population bonuses !
Would it be possible to update the realm bonuses to make them more appealing to realm pride defenders and make them deter cross realming?
Realm Pride Buff:
Given to those who are on a realm when another realm becomes twice or three times as populated as they are. Example, if Albion has 51 players and Midgard has 25. Only midgard players on at that time, not after will receive a 200% bonus to RP and BP. If albion goes 76 players and midgard has 25, all players on at that time will receive 300% bonus to RP and BP. People logging on or cross realming over to mid will not receive the buff.
on the other side
Zerg Mindlessness:
This will not effect players currently on Albion but will effect those logging on to albion or cross realming. A warning will appear on the "realm chooser" screen on log in that there is a "Zerg Mindlessness" Debuff that will be placed on you if you enter the over populated realm. Upon logging in at twice the population, you would receive a -10% to all RP and BP and with a population 3 times that of the lower realm. You would receive a -25% to all RP and BP.
Just an idea but cross realming needs to be address. Nothing like half a BG logging off to defend a relic when the BG decides to take one or get theirs back. Or just plan realm hopping to fight 8 mans. The lower population realm is at a loss when you can muster only 2 grps against 5 or 6 grps from other realms.
Thank you!
Realm Pride Buff:
Given to those who are on a realm when another realm becomes twice or three times as populated as they are. Example, if Albion has 51 players and Midgard has 25. Only midgard players on at that time, not after will receive a 200% bonus to RP and BP. If albion goes 76 players and midgard has 25, all players on at that time will receive 300% bonus to RP and BP. People logging on or cross realming over to mid will not receive the buff.
on the other side
Zerg Mindlessness:
This will not effect players currently on Albion but will effect those logging on to albion or cross realming. A warning will appear on the "realm chooser" screen on log in that there is a "Zerg Mindlessness" Debuff that will be placed on you if you enter the over populated realm. Upon logging in at twice the population, you would receive a -10% to all RP and BP and with a population 3 times that of the lower realm. You would receive a -25% to all RP and BP.
Just an idea but cross realming needs to be address. Nothing like half a BG logging off to defend a relic when the BG decides to take one or get theirs back. Or just plan realm hopping to fight 8 mans. The lower population realm is at a loss when you can muster only 2 grps against 5 or 6 grps from other realms.
Thank you!
Asatruar - Ronnie 10 "
Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure
Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure
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You can't fix it with bonuses and penalties. The real issue is population. It magnifies the damage Xing causes in the situations you mentioned. I have some experience with relic attempts failing because of certain groups swapping to get easy defense RPs pretty much all of it was hibs for obvious reasons.
PS: I am still on board with the realm timer ideas.
Chantsy - Paladin____________Shaquilleoatmeal - Berserker
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Thats a good question. Has it ever been addressed in a grab bag or notes somewhere as to why BS is against realm timers? @Carol_Broadsword
https://darkageofcamelot.com/article/friday-grab-bag-02012019
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I am canceling my accounts and will not be returning until they add in realm timers.
Realm hopping isn't an issue as much as some believe it to be. I've experienced the "effects" on both sides. It can be annoying to watch bonuses sway as the night progresses. However, that sway rarely translates to BG numbers. Remember, there are other players that don't zerg who switch to make their own action if necessary. Due to the low server population, a few people switching can cause the bonuses to alter drastically. It may seem like a bunch of people hopped to defend a keep or relic but it's usually groups who roam that come for the defense RPs.
In short, adding a Realm timer will simply discourage players from logging in. If you want to boost your Realms population, then start leading a BG on the regular.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Hib 10 or less......
presently there needs to be a way that bots do not count.
a realm pride type of buff would be great
realm timers also
One idea that i've always been a fan of.... people mentioned that a timer only hurts people who want to trade. Then offer what has been suggested over and over. NO timer. But a cooldown on when you can gain RPS. 5 minute cooldown before you can gain rps when you hop realms. 5 minutes is just enough time to port, go take a bathroom break and grab a drink. Something over nothing....
Guard counts stated otherwise. I'm sure that players hopped; however, I strongly doubt that the Mid BG lost as many players as you're suggesting when guard spam was routinely above 60, sometimes pushing 100 on the weekends. There is a discrepancy between roaming numbers and defending numbers in BGs. The latter is always higher because those who don't run with the BG will jump on the defense train. Therefore, the apparent increase in population when hitting a keep has less to do with Realm hoppers and more to do with the Realm converging. Now that the population has dropped significantly, I have noticed that my /BG count represents the majority of NF population. When we hit a keep, the bonuses change slightly but the /BG count doesn't. If Realm hopping was a major problem, then it should be exacerbated with the current low population. Unsurprisingly, it isn't.
I don't doubt there are some who want Realm pride; however, it is self-imposed and shouldn't be forced upon the players, imo. I honestly don't see how a RP cooldown would stop anyone from hopping Realms. Keep takes last longer than 5 minutes. Sometimes they last over an hour. If the remaining players feel that strongly about Realm timers, then it should be at least 1 hour if you want to prevent hopping. Consequently, if such a timer would be implemented, it would only serve to benefit prime-time hours as a timer would effectively kill any off-hour action that is generated by players hopping around.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
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Having zerged a decent amount myself tagging alongside Rescu this last month I've payed attention to the change in the /bg numbers when a) a keep take (in hib mostly) is attempted and b) when the alb zerg whiped against an enemy zerg multiple times. The answer? the bg population does not drop, it continues to slightly increase throughout the night, in all cases.
When attempting a keep take, there could well be roaming groups who will divert from the main bg to instead continue roaming, giving the illusion that your realm numbers are dropping. More importantly in hibs case, the 8mans that are out will usually come home and defend because they know the advantage they possess in a keep even against a force more than twice their number. So all of a sudden a zerg will encounter a bunch of hibs in a keep who they will think are people switching realms, yet these people are not realm swappers. They are mostly 8mans who have been doing what they can to avoid the zerg up to this point but who now show up when a more advantageous fight is offered.
I think people see these things and immediately call realm swapping due to the increased buzz surrounding the topic lately, I've seen it mentioned occasionally in the /bg chat after a failed keep attempt. Yet I can identify most/all of the enemy defenders as hib groups that consistantly play this timezone, and this only started becoming a bigger issue when the hib population started to grow.
Undoubtedly realm swapping exists to some extent, but I believe its effects to be greatly exaggerated. It comes accross to me as this element that you can just point at and blame when you die without having to really back it up. Believe me when I say as an 8man player that I can relate to wanting a conveient excuse after a loss.
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"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
watch mid grow to 70-80 percent----the 8 mans coming to defend would not change those numbers. Broadsword should maybe check this out 9pm--12am eastern time US. Its is laughable hearing/reading in bg those certain groups in the alb zerg calling for a relic take then leaving when rescu does lol. I iknow I know the leet boys say get good---get skills........................
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^
Chantsy - Paladin____________Shaquilleoatmeal - Berserker
Cowtastrophe - Hero__________Shrimpsticks - Infiltrator
Feel free to add me on Discord: Impounded#5743
>Daoc Videos<
[edited]
Most people myself include will swap to find action.
I’d like to play HIB but typically tbey are zerging it up during EU and stealther zerging US prime...Therfore I’m not playing Hib. Bonus in my case has minimal influence on why I play a realm.
I get and understand and acknowledge the realm pride issue.
GL
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i think the issue of realm swapping is vastly exaggerated like you mention. does it happen ? yes. have i led a bg to take a keep and then went on to take a keep that held my realms relic ? yes. did i lose a lot of numbers and then encountered some of the players that were with me now defending the relic ? yes. but in 'normal' rvr, i think the effect is minimal. realm swapping mostly happen with the elite crews who are never 'in' the zerg anyway. i don't think the 'casual' players realm swap like so many people claim.