Midsummer, Traveling Merchants, and Hot Fix Notes
The Midsummer celebration is upon us with a brand new event! Midsummer and the traveling merchants will run from today, July 26th, 2018, through August 23rd, 2018.
Read on for the full notes, including some Hot Fixes which are now live!
Midsummer Event
A brand new Midsummer Event is now live!
Find and speak with the following NPCs to participate:
The event is made up of 2 stages:
Traveling Merchants
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Read on for the full notes, including some Hot Fixes which are now live!
Midsummer Event
A brand new Midsummer Event is now live!
Find and speak with the following NPCs to participate:
- Guy in Albion's strength relic town (Catterick Hamlet)
- Garmr in Midgard's strength relic town (Godrborg)
- Salle in Hibernia's strength relic town (Criar Treflan)
The event is made up of 2 stages:
- During Stage 1 of the event, level 50 characters will be offerred the [Midsummer] Dragon Eggs quest from Guy, Garmr, or Salle.
- Each completion of this quest grants 1,000 realm points!
- The first realm to complete 150 of the [Midsummer] Dragon Eggs quests wins the first stage!
- When one realm wins, the other 2 realms' progress is not lost and they can pick up where they left off after stage 2 is complete and the event has reset.
- After a realm wins, no realms will be able to turn in the [Midsummer] Dragon Eggs quest again until the next stage is completed and the event has reset.
- Players can speak with Guy, Garmr, or Salle in their relic towns to check the event's current [status].
- During Stage 2 of the event, level 50 characters will be offerred the [Midsummer] Spirit of War quest from Guy, Garmr, or Salle. A Dark Dragon will spawn and CAPTURE one of the following enemy realm keeps:
- Albion is victorious: Nottmoor Faste, Blendrake Faste, Hlidskialf Faste, Dun Crimthainn, Dun Bolg, or Dun da Behnn
- Midgard is victorious: Caer Berkstead, Caer Erasleigh, Caer Sursbrooke, Dun Crimthainn, Dun Bolg, or Dun da Behnn
- Hibernia victorious: Caer Berkstead, Caer Erasleigh, Caer Sursbrooke, Nottmoor Faste, Blendrake Faste, or Hlidskialf Faste
- The captured keep is chosen randomly.
- However, a keep can only be captured if the winning realm does not already own it.
- Dark Dragons repeatedly destroy the outer walls of any keep they are flying over.
- For the duration of this event, keep walls on all keeps will not provide realm points when repaired. Keep doors still provide realm points when repaired.
- Once a keep has been captured by the Dark Dragon, any realm can take it and defend it.
- Once a realm has taken the keep, the keep behaves as normal and the Dark Dragon will not ever re-capture it; however the outer keep walls will still be repeatedly destroyed as long as the Dark Dragon is alive.
- The Spirit of War will spawn to battle the Dark Dragon at the keep.
- Players that fight within ~8,000 in-game units of the Spirit of War will receive the "Spirit of War's Mark" - a 75% realm point buff that lasts 30 seconds and refreshes instantly so long as you remain in range of the keep.
- This buff does not stack with or overwrite Buggane's Folly or Lone Wolf buffs; however if either of those buffs are currently active they will need to be dropped for the Spirit of War's Mark buff to affect the character.
- Players that fight within ~8,000 in-game units of the Spirit of War will receive the "Spirit of War's Mark" - a 75% realm point buff that lasts 30 seconds and refreshes instantly so long as you remain in range of the keep.
- Once a Dark Dragon has spawned and captured a keep, the [Midsummer] Spirit of War quest will become available from Guy, Garmr, and Salle.
- This quest asks players to earn 25 enemy realm kills while they have the Spirit of War's Mark buff active.
- This means players will need to fight in and around the keep (roughly 8,000 units around each keep) in order to receive quest credit for the kills.
- Complete this quest to earn the Midsummer's Triumphant Wrap!
- After the Dark Dragon and Spirit of the War have battled over a keep for 45 minutes, the Spirit of War will summon Dragon Ballista siege weapons that can be used to kill the Dark Dragon.
- These Dragon Ballista will do negligible damage to everything except the Dark Dragon - but beware, the Dark Dragon doesn't like their attention!
- Killing the Dark Dragon will cause the inner keep to be destroyed and it's door to be opened!
- Once the Dark Dragon is killed, the Spirit of War will only remain so long as there is still a battle being waged at the keep.
- If, after roughly 3 and a half hours, the Dark Dragon has not been killed, it will retreat from the battlefield.
- Once the Dark Dragon has retreated, the Spirit of War will only remain so long as there is still a battle being waged at the keep.
- If the Dark Dragon retreats, the inner keep and its door are not destroyed.
- Once the Spirit of War leaves a keep, the event resets and the [Midsummer] Dragon Eggs quest can be obtained and completed again.
Traveling Merchants
- The Traveling Merchants make their return and hawk their wares in the following locations:
- Albion: just outside Castle Sauvage
- Midgard: just outside Svasud Faste
- Hibernia: just outside Drium Ligen
- The [Daily] Battle of Buggane's Obelisk quest now grants credit within the entire zone that the obelisk currently resides.
- As such, the chance for the obelisk to spawn in Ellan Vannin has been lowered slightly. It still has the highest chance but the other locations should happen a bit more frequently now.
- The Buggane's Obelisk no longer spawns in Emain Macha at the Hibernia maze, instead spawning in Breifine at Cavana's Drift location on the map.
- The [Daily] A Solo Road has had its requirements changed as follows:
- Players can now earn 1 solo kill on Ellan Vannin or at any Ruined/Maze area.
- Players must still earn 5 solo kills anywhere in the Frontiers.
- Curse Campaign Glove reward /use timers should now behave correctly.
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Post edited by Carol_Broadsword on
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Ewer - Gimp Chimp
So you have to go back to the relic town to get the quest once the dragon spawns? You can't go right to the dragon-owned CK? It would be nice to not force this break in momentum/action. Quest should be given auto-magically.
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With this, why not hand the big cow rr15. Yay pve for rps!
Edit - on a positive note at least they didn't make you go to Jord to get quest
Someone translate this patch @Chamie
https://www.daocutils.com/chimp/aufnymf
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I love the hot fix changes though! And merchants! Let’s get the Chinese plat out of this game!
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Outer walls that reach 0% in this way automatically spawn siege towers. Holes are made in the walls that can have them too.
Players can now earn 1 solo kill on Ellan Vannin or at any Ruined/Maze area.
Players must still earn 5 solo kills anywhere in the Frontiers.
Heck ya!
1. Everyone does dragon eggs until one realm gets 150. Dunno what this is.
2. After a realm hits 150 egg quests, a ruined keep swamps that has a dragon flying above it (that’s cool)
3. For 45 minutes a ghost dude fights the dragon (just for looks).
4. After 45 mins ballistas spawns to kill dragon. If you kill dragon inner door opens and keep can be taken.
5. During all this dragon ****, there’s a quest to kill 25 people within 8000 units of ruined keep.
6. Merchants are back for GMOV, etc.
7. Bugg credit entire zone
8. Hib bugg location changed to be near coast
9. Solo quest no longer requires going to shitty solo zones, can be done on EV or mazes!
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
It's a good bit less complex than the Ghost Keep event, and follows a similar pattern, but just involves 9 keeps instead of 3 like in Ghost Keep.
TLDR:
Help your realm win the gather quest race
Spawn a Dark Dragon to attack an enemy held keep (coastal keeps only)
Go fight over the keep with the big dragons flying overhead
Get 75% bonus RPs there + a kill quest that nets you the event Ring reward
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Thanks for the response! Both are great and I'm glad the ST's are auto, really changes the way this event should play out in those keeps.
Still though, 3 of the possible CKs (Crim, Nott, Berk) can not have either holes in the wall or siege towers...It was annoying with the GK event and it'll be annoying now. All CKs should have multiple entry points.
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Crim, Nott, and Berk each have 4 siege towers up when the dragon is spawned at them.
Neat, thanks. You should consider keeping the ST hookpoints around after the event ends.
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Ewer - Gimp Chimp
Just curious, whats a +75% bonus to nothing?
How will this work? Isn't it just Cowzerg off time then just Midzerg during primetime, I thought the Alb BG was no more.
Now those BGs have something to do that will earn them RPs (the quests) since there is no one left to fight. I didn't get a chance to try the event but from what I saw in our alliance discord it was a dud last night. Maybe tonight will be better since in theory the population will be higher (weekend boost).
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Alb don't have to population or coordination to participate the way the event is set up I don't think.
My favourite line was hearing that a certain person (who shall be unnamed) said maybe we should break the BG up and run in smaller groups. That there will be more 'fighting' on the weekend when the Albs and Hibs put up their bg.
So, in essence you are saying, we implemented a new quest, that you can only do when the population allows for it, which is on the weekend, maybe. Pretty sure that is not pushing the BG agenda here.
I am really trying to find the 'light' at the end of the tunnel, I really am. I have enjoyed this game for a very long time, have made some really good friends, which is the only reason why I stay. Those friends are now looking elsewhere as the light is starting to fade.
If you're talking about my discussion with Paindancerr last night, that's nothing like what I said at all.
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I will try to do this quietly. By am a very unhappy customer atm.
I made a little over 100k last night by explicitly avoiding the event.
I mostly run solo, duo, the zerg is terrible.
In all that I said, this is what was picked up on and responded to.
My questions still stand and have not been answered.
Chamie#8164 write ur offer on disc pm
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Thanks.... I guess.... do you guys read the posts, or just see counts going up assume everyone is mad and make random changes? Like I get this helps with people trying to fight against whatever zerg is actually on the keep, but still just missing the point that no one wants to fight the zerg.... Even the zerg leaders don't want to fight against the other zergs...
That's pretty funny.
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But at least this did keep the zerg off of EV for the night.
To bad the 2 FGA could get the hint and hand to hold hands all night.
Enjoy them for a few more days
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Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
This is great news ! Thank you !
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
Fair question
yay;)
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How much are you looking to get on Alb?