what do people consider the most op toons on each realm, and why ?
i know this question also is dependent on situation, like solo, small man, fg, zerg etc, i just want feedback. so also say why you think a class is OP and what situation, or in general.
Stor Hurfru Muylasav, wildly swinging arms around. Vicomte Muylock, calling curses on enemies. Baron Muylaetrex, Undead guy. Baronet Muylaetrix, calling upon winter storms. Baronet Facetothewallmuppet, support type standing with his face to the wall most of the time. Baronetess Yovonne, taxi. some other chars with names starting with Muyl.
Comments
Small man: paladins, animists, SMs
8man: high RR necros, vamps, Savages
Zerg: who cares?
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
well played hunter is very hard to deal with
necros reavers and pallys is pretty gg on alb
Hib (not for sure since I mainly play Hib): Valewalker and Vampiir
Midgard: Shaman, SM, Warrior
Albion: Tic, Friar, Pally, necro
All 3 realms: Mauler
Played every class and whatever class you play always 1-2 classes where you think, oh crap
broadsword has no idea what to do so they just make each class have something it is super op against ect and no chance vs some others
as an old player its pretty sad to see the game go that direction
closing the gap between that is what balance is, and broadsword keeps widening that gap ;\
certain classes got way to op and people realise they lose not because of skill but because there is no chance to win, and are like lols what a joke and quit
To me when you see light tanks chewing through heavies like they have no defense just seems dumb.
Broadswords just messed around with balance too much, along with bad items /uses and procs. game was so much 5-6 few years back.
They should of put resources into content not constant recycling classing and items. Years of bad management
Its also dependant on who is behind the character, some people can make any class seem OP - whilst others make OP classes look bad.
Love to hear how you guys feel things like this can be balanced.
that's the problem, noobs get rolled and constantly cry till the unexperienced devs change something, then u get a good player on the class and turn the whole game upside down and its a joke
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
^THIS.
Shamans and warriors? really? trolling?
hehe s**** might as well right
Archery range over 1500 range should prevail unless you're within his range. Sure, double DoTs are going to hurt like hell, granted.
so i'll add my 2 cents
solo, the things i don't like to fight (svg pov) vamps, maulers, reavers,