before i go....
I thought maybe instead of quitting and just leaving like everyone else, i figured i would maybe try to get an answer on why?
Xyorman is asking for a class balance that he and 2 other main leaders had asked for, they are capping BPs, putting in micro transactions, basically killing PvE (even when they said they dont want to) you cannot defend in the lord room anymore cause of new attackable postern doors, like what? anyways...can anyone like Carol explain any of this? i mean its fine, im leaving...i just wished after 15 years i could get something other then just "theres the door"
Xyorman is asking for a class balance that he and 2 other main leaders had asked for, they are capping BPs, putting in micro transactions, basically killing PvE (even when they said they dont want to) you cannot defend in the lord room anymore cause of new attackable postern doors, like what? anyways...can anyone like Carol explain any of this? i mean its fine, im leaving...i just wished after 15 years i could get something other then just "theres the door"
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Broadsword Online Games
Saying you have more at this point feels like a 50/50 chance that you are about to pull back a curtain and reveal a blazing dumpster.
Some of your player base isn't really following the logic to changes being made - making more changes isn't going to fix that or make them any more comfortable with your changes going forward.
To give a simple example - the new loot system you guys spoke about that uses BP's and crafting. It immediately raises a bunch of questions for people.
- Why do you have to get a nominal 200 crafting to do this? What's the point? The tech is there to have a vendor sell an item to a player ala the travelling merchants - why add another step into the mix? Other people would like to be able to help out friends/newer players - but yet they can't trade any of this? All of these small additions to the basic request have confused the people I've spoken to - why? What does it add? It isn't the end of the world, but trying to simplify things for the people who will likely be using this - newer players - it just doesn't seem to make sense.
Some changes in this patch seem good - UI improvements, and siege RvR changes of any sort - I look forward to those. Other decisions just leave me and others scratching their heads in bewilderment. Granted it would be more typing to do - but having a "why" section where the logic used is laid out before the actual change in a patch note/letter would do quite a bit to make it clear to people why something was done in such a way.
I feel for them... we complain about lack of communication and they finally give us an update on what's going on, and everybody loses it and shoots down just about every idea they have. Hopefully they take in the feedback and get it right... I think the next couple of updates will make or break the future of DAoC, at least for me.
I agree with the addition of adding a "why" section.
BS has been asking for years for feedback from the players. They get the feedback and then do xyz (whatever it is they do). Almost in the exact opposite fashion of what is being asked from the player base. Explaining the reason why would really go a long way with your player base. If it is logical and well thought out, then so be it. The problem is, a lot of the changes that have been made don't seem to fall down this path (and again, this is only personal opinion, which everyone has).
With the latest release of information, I am slightly disappointed with the way things seem to be progressing. However, if past history dictates that I have been sorely disappointed with things, I am pretty certain, though I do have a glimmer light, that this upcoming changes, will be along those same lines.
John purposely waited until the last second to put out his press release, knowing full well that everyone will drop their subs and play a lot less.
After 2-3+ years of the same ole song and dance I’m just tired AF of being jerked around.
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
i've never done ANY crafting, i've had other people do that for me and i payed them for it, and now i'll have to do crafting ? WHY ????
do i risk another suspension/ban with this post ?
Not good to post while drinking I think you were fine, until you added the last line. But in reality, it really just is a question. I do like your shiny analogy though, seems fitting.
Where should the optimism come from....I say again, if past is prologue....
The crafting and having to do several things to get an item also seems over the top to me. I don't think its anything major, but just a bunch of stupid hurdles to clear for something that easily could have been done with a merchant that sells the items for flat out bp's.
On the flip side, I never and still don't want these items to be tradeable. That would kill the market out there. If they just charge flat out BP's at a merchant for these items and made them untradeable than it would be on the player to decide whether they want to save up and take longer to get items but not have to do PvE or if they wanted the items faster by doing PvE raids. Also, since these items won't be tradeable this keeps a market going for people wanting to farm PvE to make plat.
I have also been a bit confused about why the need to cap and reduce bp's when these items are untradeable.
Overall, I am fine w/ the 1.125 patches, but I admit that some of the things they are doing are head scratching. It's like they took something that should be simple and made it complex for no reason.
The cummunity is thirsty, please stop offering us olive oil to drink.