Pendragon Update - Patch 1.128
We're delighted to announce that Patch 1.128 is now on the Pendragon test server!
Highlights
Please hop on Pendragon and check out the below changes! Let us know your thoughts and report any issues you may find in the 1.128 patch channels in our official DAoC Discord, thank you!
Important Note:
We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
Click here to visit the DAoC Herald!
Highlights
- Less used damage RA's buffed
- Light tanks no longer gain charge for free
- Heavy tanks can no longer climb walls
- First Aid changed
- Warlock and Vamp r5s reworked
- Assorted balance changes and bug fixes
Please hop on Pendragon and check out the below changes! Let us know your thoughts and report any issues you may find in the 1.128 patch channels in our official DAoC Discord, thank you!
Important Note:
We highly suggest separating out your normal game directory from your Pendragon game directory *before* patching and testing on Pendragon.
Click here to visit the DAoC Herald!
DAoC Community Lead
Broadsword Online Games
Broadsword Online Games
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Comments
Gived Ani, SM and Ench Cabby tank pets Taunt back ?
(by SM and cabby i am not sure, but ani and ench tank has have it years ago, and atm dont have it miss it since iam back in game)
thane range still to high, set to 1500 would be better... my opinion
Running full High Gear equipped 8 men group,
over some causuals in random Drop Armor,
is not really a fight or Art and requirre no skill......
We call it Sport...^^
- I intend to coarsen. I want stark contrasts drawn. I want polarization. I will not quietly accept clown-world so as not to upset anyone. I am not tolerant of our impending and increasing slavery.
BS seems to want to change the game ? why ?
why do people think change for the sake of change is good ?
most people playing this game have been playing this game for a LONG time
.... chess .... the rules have been the same for over 4000 years
imagine someone saying, 'chess is boring and stale' lets change the rules and now a horse jumps ahead 3 instead of 2 before going one left or right...
...
i don't think broadsword gets it ...
we play the game because it is stagnant and the same and the thing we are FAMILIAR with
change stuff and you will lose more people.
why can't yo just fix bugs instead of change the game ?
What specifically is the complaint, Muy? Most of the changes are minor.
Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
I do not like the first aid change. I can see the potential for it being abused with the current system, but the cool down is too long to make it useful as first aid rather than run-away IP 5. Increasing the cool down to 5 min would have solved most problems i think.
i think the changes to the RA ranged AE damage spells might create some very 'novel' zerg busting group setups. imagine 5 people in group stealth, timing their VP 5 and their ranged normal AE spell or pbaoe to all hit in a fraction of a second. this is the sort of thing that will never get tested on the test server.
remove climb walls from heavy tanks ? it never made sense to me that people in the heaviest armor could climb walls, but hey, it made that a class without ranged options could do something in a siege... but it's a fantasy game, so i could live with it that people in plate could climb a wall ... and now they give climb walls instead to maulers who have one of the best nukes in the game ? that class already had options in a siege ...
if they wanted to take away climb walls from heavy tanks, imho it would have made more sense to give it to the other 3 light tank classes.
remove free charge from the light tanks ? i don't like it. i can probably cope better with it than most other light tanks due to my RR, but light tanks, who are rather fragile, especially to ranged and spell damage, need this option to get into combat or get out of combat ...
i expect to see a LOT less people play heavy or light tanks....
i will cope, but for a lot of the less high RR people, this will be devastating.
I'm seeing more and more nights lately where I'm the only melee class in the battle group
The movement of bishops, queen and pawns changed at the end of the 15th century. Castling also got introduced later.
Yes, pawns still move forward but those core mechanics are probably the same for this game, for example sprinting and interrupting casters.
br,
Matt (club player since 30 years & 2040 FIDE)
- I intend to coarsen. I want stark contrasts drawn. I want polarization. I will not quietly accept clown-world so as not to upset anyone. I am not tolerant of our impending and increasing slavery.
Same here man I was thinking the other day what I would do without this vice....
The changes blow tho, radical changes clearly show once again that they don't have a pulse on the game at all and don't give a crap either. Cest la vie...
my wizard with VP 5 executes single target with double bots and VP 5
what is BS thinking with these changes ?
no more climb walls for heavy tanks ? i never thought heavy tanks should have climb walls but that's the way it has been for ages....
no more charge for light tanks ? light tanks are extremely vulnerable to ranged damage, no shield, they need something to cross the difference. to reach their enemies.
climb walls for maulers with 50 magnetism spec ?
double the value of VP and see stealth caster groups with 6 people with VP5 obliterate zergs at max range when the pass a shoke hold ? [removed]
imho, delete this whole pattch and start from scratch
if the target isn't dead it probably means you hit the wrong target
?N and you should have nuked something different