If you’re thinking about reactivating don’t bother

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Comments

  • edited January 23 PM
    I think something like 99.7% of people who once played the game don’t anymore. The reality is that the overall number of people who play is getting closer and closer to the final number. There are probably all sorts of creative things they could do in the meanwhile to give a little bit of life to the game for a time but I suspect that ship has sailed. It also doesn’t help that a significant amount of the player base that’s left feels the need to act in the weird role of “broadsword apologist” despite the fact that their track record is just bad. At any other company with this kind of continued loss you’d be fired.


    Their saving grace is probably that they’re a small enough operation under the EA branch which causes them to go unnoticed. If it works like anything else I would guess they report to like one “higher up” guy every few months that oversees a number of projects who themselves don’t really care. It’ll probably take like one guy noticing DAoC on the books and taking a look into it for the project to be shut down from one day to the next.

    Also, I could be mistaken on this point, but the mere fact of mentioning a particular freeshard by name being a bannable offense here indicates to me that higher ups that they report to are probably being purposefully kept in the dark about it. In other words, people who would be expected to know for legal reasons. I mean would you want your boss knowing if you were being outperformed 10 to 1 by a guy who is ripping off your already struggling product? Especially if it could mean the plug being pulled? Imagine telling your boss people like buying from the new guy more than you at that rate.

    And for those complaining about 20 years of stuff going away with the launching of a new server (something I don’t think will happen), let’s be honest, if you’ve actually been in the game for that long you’ll stick around no matter what happens. And you’ll be apologizing for that server too if it’s a failure.
    Post edited by Ceiweth on
  • Ceiweth wrote: »
    I think something like 99.7% of people who once played the game don’t anymore. The reality is that the overall number of people who play is getting closer and closer to the final number. There are probably all sorts of creative things they could do in the meanwhile to give a little bit of life to the game for a time but I suspect that ship has sailed. It also doesn’t help that a significant amount of the player base that’s left feels the need to act in the weird role of “broadsword apologist” despite the fact that their track record is just bad. At any other company with this kind of continued loss you’d be fired.


    Their saving grace is probably that they’re a small enough operation under the EA branch which causes them to go unnoticed. If it works like anything else I would guess they report to like one “higher up” guy every few months that oversees a number of projects who themselves don’t really care. It’ll probably take like one guy noticing DAoC on the books and taking a look into it for the project to be shut down from one day to the next.

    Also, I could be mistaken on this point, but the mere fact of mentioning a particular freeshard by name being a bannable offense here indicates to me that higher ups that they report to are probably being purposefully kept in the dark about it. In other words, people who would be expected to know for legal reasons. I mean would you want your boss knowing if you were being outperformed 10 to 1 by a guy who is ripping off your already struggling product? Especially if it could mean the plug being pulled? Imagine telling your boss people like buying from the new guy more than you at that rate.

    And for those complaining about 20 years of stuff going away with the launching of a new server (something I don’t think will happen), let’s be honest, if you’ve actually been in the game for that long you’ll stick around no matter what happens. And you’ll be apologizing for that server too if it’s a failure.

    ive been hearing that this game was going to die since wow came out--:)
    also think that was about the same time as toa ...
  • I mean yeah it’s alive like blockbuster is alive I guess
  • Game was once ahead of its time tbh but those days are over. I see they’re still spreading falsities about a “new server” that’s supposedly in the works but tbh they’ve been saying that for years. The Manhattan project was completed in 3 years. They’ve been pretending to work on that revival server for twice that time at least. People always fall for it tho
  • The last thing they said, is that their plans on a new server are quite concrete now.
    The question is only, when will it come. In 1 year, 2 years, 3 years,.... no one knows.
  • Imho, the game is in a good place when it comes to class balance. There have been changes that have been really good. Unfortunately, no one but the handful of people left playing know that. And the population is so low, its just boring to log in, unless you want to join a zerg. There isn't any incentive for any other play style anymore.

  • Kat wrote: »
    Imho, the game is in a good place when it comes to class balance. There have been changes that have been really good. Unfortunately, no one but the handful of people left playing know that. And the population is so low, its just boring to log in, unless you want to join a zerg. There isn't any incentive for any other play style anymore.

    you must be joking, please tell me thats sarcasm.. please please....

    There is NOT ANY balance in that game.
    And that IS IN FACT the reason why nobody plays anymore.

    Mahv
  • edited January 26 PM
    Mahvash wrote: »
    Kat wrote: »
    Imho, the game is in a good place when it comes to class balance. There have been changes that have been really good. Unfortunately, no one but the handful of people left playing know that. And the population is so low, its just boring to log in, unless you want to join a zerg. There isn't any incentive for any other play style anymore.

    you must be joking, please tell me thats sarcasm.. please please....

    There is NOT ANY balance in that game.
    And that IS IN FACT the reason why nobody plays anymore.

    Mahv

    He ain't jokin he a delusional daoc'er lol. Part of the problem. People will NEVER get it. LIke OP said, 99% of people or whatever it is are now gone. These people think 99% of people who don't want a product anymore are somehow dumber than the 1%. That's not how it works. The 1% are just a small group of people who have nothing else but daoc and the game will continue to decline as its remade in their image.

    And the problem is in no way that people aren’t aware of the game anymore. The freeshards have successfully attracted a player base in the thousands. You mean to tell me the 1500+ players that are always logged in there at prime time everyday for years now simply aren’t aware of all the amazing class balance in live? Please
    Post edited by Grizlie on
  • KatKat
    edited January 26 PM
    Actually, I am not. I come and go from daoc often. And I have had many complaints over the years about the game. I quit for almost two years due to issues I had with the game (npc/player disappearing bug), but came back this time last year. Not playing much now, but that is due to population. Been playing other games.

    But yes, class balance is better then it has been in a while, besides melee necros :P I have no idea who either of you are...but have you played recently? What are your main toons name's? For the last few years, I have mainly played a hunter named kattlyrique.

    I mean, if you want to complain about something, try the fact that the game is stale and doac doesnt do much to incentivize people to keep playing. For example, recent patch puts in new week quests. Really? zzzzzzzzzzz
    Post edited by Kat on
  • Coming from EU the server now feels like how it felt when they pulled the plug on those servers.
  • Casual players got raw deal last few years. More and more focused on grouping. Enforced patches to promote a skill over numbers.

    Great in theory.






  • edited January 29 PM
    Casual players got raw deal last few years. More and more focused on grouping. Enforced patches to promote a skill over numbers.

    Great in theory.






    Lol what are you talking about? The life of this game thats left exists in the people stuck to herorius for 3 hours a day and those are "casual" players, not in the group of 20+ year veteran/wannabe twitch streamers. If herorius stopped logging in tomorrow I'd guarantee the game's death this year. BS cant pay its employees if its relying on IRC to keep borrowing 15 dollars every month from their parents SS checks lmao

    The raw deal comes not from what they HAVE done but rather from what they haven’t.
    Post edited by Grizlie on
  • Grizlie wrote: »
    Casual players got raw deal last few years. More and more focused on grouping. Enforced patches to promote a skill over numbers.

    Great in theory.






    Lol what are you talking about? The life of this game thats left exists in the people stuck to herorius for 3 hours a day and those are "casual" players, not in the group of 20+ year veteran/wannabe twitch streamers. If herorius stopped logging in tomorrow I'd guarantee the game's death this year. BS cant pay its employees if its relying on IRC to keep borrowing 15 dollars every month from their parents SS checks lmao

    The raw deal comes not from what they HAVE done but rather from what they haven’t.

    I think you would be surprised to see how many people returned to the game if Herorius stopped playing. But as it stands he won't and that's okay too. Many have learned to work around him and his playstyle/hours. Worst part is the cutting of ports.
  • edited January 29 PM
    Idk bumbles you may be right. But as the game currently stands I see a semblance of life still present in it when he’s on. But that seems to disappear within an hour of him getting off. Zerging is not really that appealing to me as the fights are kind of stale but the community of people involved in it is pretty cool. I used to rag on the guy a lot for it at one point but I’ve sort of come to appreciate hero. He indirectly or directly offers returning players a home and there are a lot of potential returning players out there waiting for the right experience to get hooked again for a while.
    Post edited by Grizlie on
  • I have never got this servers fascination with cutting ports. You need ports for action, and without action whats the point...player base has to get wise to creating action, not cutting it.

    As for Herorius, the worst thing about him is he wants to stomp around the frontiers unopposed and if he isn't going to win he isn't interested.
  • Players are more concerned about earning RPs than having good fights. Hero is more concerned about winning every fight than having a good fight. This is the mentality that dominates the server. Too many players dodge unless it's a steam roll and it becomes stale real fast.
  • I am sure there are some that will come on here and say they are only playing the game as designed but unfortunately the play style of the player base is ultimately self defeating.
  • Grizlie wrote: »
    Idk bumbles you may be right. But as the game currently stands I see a semblance of life still present in it when he’s on. But that seems to disappear within an hour of him getting off. Zerging is not really that appealing to me as the fights are kind of stale but the community of people involved in it is pretty cool. I used to rag on the guy a lot for it at one point but I’ve sort of come to appreciate hero. He indirectly or directly offers returning players a home and there are a lot of potential returning players out there waiting for the right experience to get hooked again for a while.

    When Hero got banned in the last Caledonia event, it really brought a dose of fresh air to the RvR scene. People logged on alb/mid, had ports, actually could enjoy themselves RvRing.

    Then his ban ended and it all went to hell.

    Or when Hero says that he won't zerg anymore because there aren't any opposing zergs, tries to run 16, goes right back to zerging the hell our of empty keeps 2 days after.

    Same goes with all play styles. When Xuu's group stops playing, you have all these 8 mans magically appearing and running around in the frontier.

    People don't enjoy losing over and over.
  • Difference is, Xuu's group ran drafts to get more balanced groups out 8v8ing. They even run terrible setups when they roam (running stealthers and such). Herorius will form a zerg whenever he dies and even then he'll bring from a semi fair keep fight
  • The fact that IRC is this regularly mentioned shows how far gone the game is tho. Population is so bad they make up such a significant portion of the newly concentrated player base. Didn’t used to be mentioned at all other than in 8v8 circles. As far as herorius is concerned tho... I mean... from a simplistic sense at least he gives people a home which is good for the game. You can either be welcomed by that guy and whatever experience comes with it no matter how stale OR get picked up by some 8v8 group and told how bad you are before you’re never grouped again.
  • Don't forget it's a zero sum game. If you're winning, someone else is losing. That's what happens with the Hero zerg during EU prime: straight steam roll. It's great that new players find his Zerg welcoming but does nothing to actually keep players from the other realms playing. Once you have nothing to fight, there's really no point in playing DAoC. So it really is self defeating to jump on the Hero bandwagon.
  • Difference is, Xuu's group ran drafts to get more balanced groups out 8v8ing. They even run terrible setups when they roam (running stealthers and such). Herorius will form a zerg whenever he dies and even then he'll bring from a semi fair keep fight

    Oh yeah, I've seen the 2 reaver 2 inf comps, still win all their fights lol
  • Shoke wrote: »
    Difference is, Xuu's group ran drafts to get more balanced groups out 8v8ing. They even run terrible setups when they roam (running stealthers and such). Herorius will form a zerg whenever he dies and even then he'll bring from a semi fair keep fight

    Oh yeah, I've seen the 2 reaver 2 inf comps, still win all their fights lol

    one way to find stealth groups lol
    with no heals ...
  • Grizlie wrote: »
    The fact that IRC is this regularly mentioned shows how far gone the game is tho. Population is so bad they make up such a significant portion of the newly concentrated player base. Didn’t used to be mentioned at all other than in 8v8 circles. As far as herorius is concerned tho... I mean... from a simplistic sense at least he gives people a home which is good for the game. You can either be welcomed by that guy and whatever experience comes with it no matter how stale OR get picked up by some 8v8 group and told how bad you are before you’re never grouped again.

    I think you have a very negative view of what's left in terms of playerbase. Some players are douchebags, no doubt. But usually, when a group pugs someone from region, the expectations are low, no point in starting to bash that player into the ground. At the same time, players pugging need to stop being snowflakes and understand what constructive criticism is. You could have done X, Y and Z in this situation often gets interpreted as insults...
  • My wife and I recently returned. We are having fun. So..do not say don’t bother.
  • this game is already dead at his current state no offense.
  • K4NI wrote: »
    this game is already dead at his current state no offense.
    Then no need for you to even commit or try to drive people away

  • There is a lot of low effort stuff that that Broadsword could do to make a better impression for new and returning players, but for some reason there is seemingly zero drive to get it done. These discussion tend to focus solely on the state of RvR, but there is far more that goes into a new/returning player's impressions of the game than what happens at 50.

    I'm not currently subscribed so I can't check to be sure, but I'm willing to bet that character creation still describes Necromancers as turning into shades and acting through their minion. The tutorial quest where your trainer describes each specline to the player gives wrong information in multiple cases. The ingame help/tip boxes that periodically pop up are full of outdated, mostly irrelevant information. Some of them even direct players to NPCs who then give quests that send them into Catacombs zones that are no longer accessible. The starter guilds serve essentially no purpose and are largely ghost towns these days, some other system that pairs up new players with willing mentors would be welcome. These are among the first things a new player sees, and in many cases the information is flat out wrong.

    I've reported these things years ago, and it all remains untouched. Simple text updates are all it would take in most cases. I'm sure everyone at BS are hard working people, but I don't believe for one moment that everyone's schedule is so tight that no one can spare the time to fix some text boxes. They remain the way they are because they're deemed unimportant.

    Are these huge game breaking issues, particularly for veterans? No. But I know from personal experience trying to get people to try the game out that it leaves a huge negative first impression for a new player to see the game give incorrect information and then be told that the problem isn't that they're misreading or misunderstanding anything, it's that the game is giving outdated information that the developers never bothered to update.

    Yes the players have some responsibility in welcoming new players to the game, but they can only do so much. It becomes difficult to convince new/returning players (who haven't invested 10+ years of their lives into the game) that they should care about the game when the developers seemingly do not. Because that's the impression this sort of stuff gives.
  • edited February 7 PM
    Very good points Drane. When I tried playing after a few years there were similar things I noticed. Bugged quests/training windows that don’t properly display things that should be displayed/misspellings in campaign dialogues if you actually read them. Little things like that add up and made me naturally wonder whether or not the “devs” are just waiting for their next job or something.
    Post edited by Grizlie on
  • Grizlie wrote: »
    Very good points Drane. When I tried playing after a few years there were similar things I noticed. Bugged quests/training windows that don’t properly display things that should be displayed/misspellings in campaign dialogues if you actually read them. Little things like that add up and made me naturally wonder whether or not the “devs” are just waiting for their next job or something.

    Even the Withdraw button on the Consignment Merchants still is mis-spelled as WIHTDRAW!
  • I resubscribed this weekend to confirm the consignment merchant typo. I'm LFG in Mag Mell, its good to see everyone.
  • edited March 2 PM
    Nice at this point the typo is a relic and i think most you just get mad if it was fix XD
    Post edited by Names on
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