Revamp archer self buffs
i think this would be a cool idea, the self buffs now u get are like crappier then the free realm buffs, aka they are absolutely useless
im sure a ton of players would enjoy some new lil toys for all their spec points, simple small ones that can atleast benefit you and not change game balance(not that there is any so no worries anyway lol)
maybe get self buffs from 50 archery that give like:
5-10% cast speed increase on a 5-10 min timer
5-10% archery damage on a 15 min timer
5-10% run speed increase on 10 min timer
5-10% archery range on 5-10 min timer
with the buffs lasting a very short like 10 seconds or osmething
or something like that, just a modern upgrade on most the skills archer get that isnt even used
im sure a ton of players would enjoy some new lil toys for all their spec points, simple small ones that can atleast benefit you and not change game balance(not that there is any so no worries anyway lol)
maybe get self buffs from 50 archery that give like:
5-10% cast speed increase on a 5-10 min timer
5-10% archery damage on a 15 min timer
5-10% run speed increase on 10 min timer
5-10% archery range on 5-10 min timer
with the buffs lasting a very short like 10 seconds or osmething
or something like that, just a modern upgrade on most the skills archer get that isnt even used
Post edited by Huehuaehue on
Comments
I just think it would give a great big breathe of fresh air to the archer class and all the people playing them, it is 1 of the most populated classes, and im sure little thing like that, that tbh wouldn't really do much beneficial in the grand scheme of things, would sure make a lot of people happy, excited, refreshed and rejuvinateda bout their class
they are 100% useless in todays daoc, a lil update would be nice / make total sense
Group improved accuracy
Group safe fall
Group damage add
Group MoF
Just done small buffs, nothing must have.
Similar here. I have a ranger/scout/hunter and in 16-18 months of playing here I believe I used a dex/qui buff ONCE on my ranger when a player used a CL style that took away my d/q buff from my sup pot. I just used the castable spell to get me by till I died.
Completely against this, as I said already, we don't need to make stealth zergs stronger and more of a nuisance than they already are.
Stealth should become less effective with numbers in area.
Vanish needs some restrictions
PS/zepher share same timer?
These may help
Vanish should be disabled while grouped and for 2 min after disbanding.
FZ immunity should be like 3 min timer.
For me, vanish should not cancel any dots on the assassin. I'm all for the dots on the vanisher not breaking their stealth, but I greatly dislike that it acts as a partial purge for dots.