Bring back legs IMO
The action last night was pretty terrible (granted Mondays and Tuesdays are typically the worst but still...) Honestly, the legs brought small man action like we haven't had in a long time. We had a blast with it. Now, its back to running the island and getting steamrolled by every 8man who pretends to be wanting 8v8 fights but truly just rolls over anything they see... then they wonder why people don't respect their 8v8 fights. ....anyway...I digress.... Bring back legs!
(The rubble/boxes don't seem to generate the same type of small man action)
(The rubble/boxes don't seem to generate the same type of small man action)
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Spreads the stealth groups out also.
NF is too big for current population, yet @Broadsword makes f2p restrictions so heavy that there is still no reason for people who left (because of reasons Broadsword created) to even come back to pay a sub. Lower restrictions, get past players back in the action, increase population, THEN give people a reason to pay [] again...
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Maybe I’m old fashioned but role playing was a thing for many years in DAOC
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The reward would have to be toned down even half would be good.(Still 5-10k BPs) I do like giving new players the option to get top end gear for their templates that they would otherwise struggle getting. And the action was great around those areas. Barely had to wait a few minutes before something came around. Was easy to dodge groups if needed with the friendly keeps around and only had to collect 3 so it was fast to gather making it more likely you would complete before getting killed and keeping under geared players attention.
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I remember that too.
I have nothing against zergs. They are the beating heart of this game, but they need objectives, otherwise all playstyles congregate in the same, confined area and the action is stale.
Legs emphasized this need. Zergs rolled over it now and again, sure, but the action was sporadic and unpredictable. Now it's just "okay, get on the pad," or, "okay, port mid tower" over and over again.
I think an issue that works in tandem with this is the zergs not having any real objectives, or at least, no objectives worth doing over circling the island.
There are lots of suggestions throughout the forum. Also in this thread.
Not that this would fix everything but i think it would be much better at focusing action, events are cool but still hit or miss (bounty points are only so good, unless the reward is rp or realm pride it will be mostly guild groups (or other people who don't "really" need bounty points) killing Solo's that need the bounty points to get better gear)
Mace80 I hate siege too! it one of the last things I tend to do : ) my comment was not about how we should have more siege but how by removing EV would focuse people into areas. it use to be on weekends you would get a triangle of keeps going (ie, Dun Crim owned by albs, Dun Crauchon by Hibs, and Dun Bolg by mids) and then you would just have fight after fight across the area's between them. if one group/realm was ever out numbered you just got pushed back to the keep and then people would brake off because or else it would turn into a 2v1 as no one wanted someone to take on of the 3 keeps. the fighting was mostly in the open and small mans/ groups would could circulate around and pull off other small man/ groups out of the triangle areas and have an uninterrupted fight if they wanted. And I get that that was not for every one, sometimes groups would get zerged, other times solo's got grouped up on, but as you where never that fair from a "safe"ish location it was more like waiding into the deep end then swimming around in a sea trying to find people (probably a bad analogy). and when Labby and EV came out it was good, broke up some of the zergyness that ended up happening in the triangles. however, now that the pop is soooo low these alternatives (laby, EV,3x turkys, 3x rubble, 3x supplies) just split the pop even more and does nothing to denture zergs that are no longer spontaneously formed but formed at the same time each day and probably from most of the same people playing all 3 realms.
They all have the downfalls and bonuses (most of NF has some horible areas are horible to fight in and EV does have some nice areas (pinch points, open areas, hills and structures for LoS stuff) but I think it just splinters the already small pop. BSs stratagem of everyone has a place to play the play style they like is nice (aka no siege in EV and just open fights, vs seige in NF, vs solo at boxes, vs ganking low rr doing turkeys, ext) but i think it splits us to much, I dont like siege but I would do maybe 10% of my night maybe 20% if it meant there was more people to fight? right?
just my 2 cents, dont revert everything was before labby, just remove some of these things that split things up and move there rewards to more universal play-style game mechanic.