Longer song duration
Hello everyone,
What so you think about a RA for the minstrel, that increases the song duration. Skaldes keep their Cele/heal/speed/mana Song up all fight long, while we minstrels have to switch all 10 secs between sword and instrument to stay alive. When the healsong would have had a duration of 30 secs it would he a blessing for my athrosis.
P.s. Since when is the single mezz duration only 25 secs? Wasnt it 1 min some time ago?
Siegert
What so you think about a RA for the minstrel, that increases the song duration. Skaldes keep their Cele/heal/speed/mana Song up all fight long, while we minstrels have to switch all 10 secs between sword and instrument to stay alive. When the healsong would have had a duration of 30 secs it would he a blessing for my athrosis.
P.s. Since when is the single mezz duration only 25 secs? Wasnt it 1 min some time ago?
Siegert
Comments
I think at this point another line should be added so minsts can spec into it and out of stealth to increase their strength in visible groups. Charmed pets at this point are heavily unreliable.
That's another possibility.
Though that does bring us to the topic of the 'newish' minstrel additions that aren't quite so convenient:
Celerity: 15 sec duration, 3.5 cast time, interruptible
AoM: 15 sec duration, 3.5 cast time, interruptible
Range: 30 sec duration, 3.5 cast time, interruptible
The AoM song is pretty good though it sadly doesn't coexist with AoM charges, but given the long casting time and short duration it's hard to find the time to maintain any of these in a fight since any time spent playing an instrument is time you're not using to interrupt with melee/flute, which is your primary job. Some minor love would be appreciated to make them not quite so unwieldy. Imo pick one of the following of either increasing duration, shorted the cast time, or make them uninterruptible (probably not that one). Of course buffing minstrels in stealth/group fights might not be the intention behind introducing these songs, they might just be something for minstrels to do in zerg fights besides being speedbots and climbers, what do I know. I am heavily biased towards the class but will admit that the strongest conceivable alb 8man setup already utilize a minstrel, so they don't need love per se. Could make it a secondary effect on the minstrel set to increase the new song durations by 5 seconds or something and pseudo-buff them that way (yay more item dependence!).
and yes the flute mezz did get nerfed in duration, note however that flute mezz lasts 2x the duration it's delved as due to being a song or something so it used to very nearly rival sorc single mezzes, right now it's more in line with how long a skald mezz lasts.
YouTube
Longer duration on teams range (1min) AoM (1min)
Celerity should just be the same as the warden and healer casted celerity, let it effect pet.
While comparing Skald mez to Minst mez makes sense, don't forget the Skalds mez is instant and RUT is fairly short. A cast mez should always last way longer than an instant.
The fact that Minst have an entire line that is virtually worthless to small man+ (Stealth Line) makes them really dependent on pets (wonky at best). They made twisting obsolete on Pallys and Skalds, Why not some good QOL on Minst.
Also pets charming are in line with other realms nothing to see here IMO. We don’t need anything new or fancy due to the ability to spec into stealth (since day 1). My perspective is realm balance instead of short sighted I want what other classes have etc
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
I'd place the AoM buff on an acuity debuff ala champ (non interrupting)
Have the range buff on all the time VW(and add a SP component to it for both)
Celerity...well whatever, it seems if your not using your instrument to cast a mezz you wasting 3 seconds to mezz/rupt,
Maybe others find otherwise?
They seem to be doing fine with the stealth small+++++ out there.
But, maybe losing stealth wouldn't be a "bad" thing - and this is coming from someone with 3 minis - one of them is purely a stealthstrel.
Stop comparing classes to classes that isnt even equal on the board. Jeebuz this stupidity is insane.
Hell why dont we just delete all classes and make 8 an mirror them on all realms. No whine and broadsword has hell of a lot easier work...
Oh i forgot. Climb walls to skalds aswell.