Crauch, Beno and Bledmeer: time to make them normal keeps again?
I think we need them back and i would also like to see 3 towers for those keeps. For the rest of the realm i would like 4. That includes the towers in the mazes.
Thoughts?
Thoughts?
Comments
I think the tower count is fine for the rest but I'm all for bumping up DC, Beno, and Bled to three.
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I stand defeated as a once pro ruined keeps. I am sorry for my sins I now see my wrong doings and wish to fight and bring these keeps to their former glory.
The Jarl Of Benowyc wants his throne back.
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The gateway to Albion a ruin filled with craven invaders and creatures of the night.
A keep betrayed by those that should know better left to decay and crumble.
How in gods name my brothers in Albion have we allowed this sacrilege
Restore The guardian of the causeway return albions pride ,once more let us gaze upon the shining walls with banners flying high restore albions soul so say I Brut Macduff grandmaster of the holy order of beausant the last of albions Templar knights.
On we sweep with threshing oar..............valhalla we are coming!
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There needs to be an appearance of safety but a way to bring enemies together for fights. The old way, you'd have a real safety net so many stealth groups would never leave their keep/dock/bridge area. The way things are, it's always a risk to port to the merchant keep, but it's also very convenient. Those players who would prefer to park a bot or even active healer in a stealth group find it harder to do so, and so venture out and create action. It's also a great way for 8mans to cut porting to the EV towers for a realm, so the constant taking of merchant keeps/EV towers really creates action and opportunities for all play styles.
thoughts on this?
Solo towns are the equivalent of ruined keeps. Make the frontier great again!
Edit: better yet, strip all RP bonuses when in the solo zone while grouped (battlefield potions included).
Edit2: even better, remove all kill credit in solo zones when grouped. =O
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
I actually like how it is. You already get compensated with RPS for doing the most damage. This way there's a chance for even the less set groups to get death blows. Doing more damage you still have more of a chance for that deathblow, and it gives those music classes something to do, right?
Not really since they are open it's another place that you can actually find action as a solo visible. The traffic at the "solo areas" is way down why close them back up?
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When they arent ruined, the coastguaring is so terrible, like 1-2 fg hiding in the keep only comming out when someone dares attack one of the baiters, its almost as bad as stealth zerging to me, and ruins the game almost the same, and tbh i cant even imagine these coastguarders having any real fun either. Seems the same as tower camping on EV ish.
So keep em ruined imo, i think they could start to get really fun with EC comming, and having some trafic there, for all playstyles.
I dont even see what playstyles the normal keeps are good for.
https://www.daocutils.com/chimp/bloodcore
But my main focus is to not have everyone start coastguarding again, damn it was so terrible last time they were fixed. And it naturally stopped the day they were ruined again. I really liked that.
Im not even writing this from a solo perspective, im doing some smallman now, but theres no benefit for any playstyle as i see it, from coastguarding. And it really brings out bad playstyle from people who might not even are wanting to do it, but just does cos everyone else does it. And with ec comming the coastguard would be more terrible than ever.
https://www.daocutils.com/chimp/bloodcore
GL
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