200P max on merchants
I realize this has been requested many times, but given the departure of so many folks recently I'm wasting a lot of time trying to buy items off CMs that are tied to houses under repossession and that are full of plat.
Is it super hard to highlight items on the market explorer whose price exceeds the remaining amount of the 200P maximum for that house consignment merchant? At least we would know we can't buy them and not waste time riding around Housing.
Any other thoughts?
Is it super hard to highlight items on the market explorer whose price exceeds the remaining amount of the 200P maximum for that house consignment merchant? At least we would know we can't buy them and not waste time riding around Housing.
Any other thoughts?
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"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
I guess another improvement would be to remove the Market Explorer fee altogether. Why do we have to ride all over housing to save 10-20 plat?
Agreed. Its a very simple change that greatly improves the current housing experience At least then you don't waste time running around just to discover you can't buy anything.
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1. It helps to keep inflation down since you can't charge 200p+ for an item on your merchant, meaning you essentially have a hard cap of anything you want to sell on your CM.
2. Something about the coding only allowing for so much plat to be held on a toon/CM. No clue if that is true or not, but I have heard this used numerous times.
Honestly, although I would love to see both caps removed, I would even be ok with us being able to put mansion deeds in our house vaults. They are tradeable, so why can I only store them in my personal vault? I should be able to put those deeds in my house vault any of my alts can have access to them.
The code the game is written in prevents them from increasing the plat cap. Hence the weird cap of 214 plat 700+ gold (I don't remember the exact value). One of many limitations for an old game like DAoC. It would be easier to make DAoC 2.0 than change stuff like this.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
This always confused me though and the reason was the mithril coin in the bank. Why have that in the game if you could never hold more than 214p? Also, I'm not referring to the new "mithril" currency, but rather the actual mithril currency coin next to the plat currency coin. That has been implemented in game for a long time, but why would they even put that in if you couldn't hold a mithril (1k plat)?
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
I agree with the purchasing caps, of not being able to set prices higher than 200p. Why not just increase the amount of plat carried by both players and CMs, but keep the amount of plat to set an item, still below 200p. You know how much of a PITA it is to carry about mansion deeds in your bank, then finding an NPC in the middle of a housing complex...
214 plat 748 G 36 silver 47 copper ( or 2147483647 copper )
Is a guess i would throw out there, but ofc i might be wrong.
With 50 cents and 214 plats you can buy a cup of coffee.
Yup - that occurred to me as well and makes sense. Unfortunate.
Remember when Excel could only handle 65,536 rows in a spreadsheet? Ah the good old days...
technically the limit isn't 200 plat but 2147483647 (or the largest possible number in a 32 bit value) copper i think, rounded down to 2000000000 copper.
But the full merchant was something we had planned for our housing updates which are due after Endless Conquest. It's code work so I don't know what'd be involved in getting it in sooner or how it would effect current dev plans/progress.
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well, they could work around this limit by getting rid of the copper ....
2147483647 silver equals 21474 plat.
or they could make the copper a value between zero and 10 instead of a value between 0 and 100 (that would mean 10 copper is 1 silver instead of 100 copper is 1 silver), which would allow you to have 2147 plat.
Why not turn off the fee until a better solution can be found? It should be an easy enough thing to do and would prevent people from having to teleport and run all around housing in frustration. It's a simple QOL change that helps immediately improve the housing experience. If the fee to purchase via the market explorer wasn't there full houses wouldn't be nearly as much of an issue. If it can't just be be disabled then reduce the fee to 0.01%.
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Personally i think that doing that would just leave another problem.
Converting it to silver, would make 1 G mob drop a 100 G mob drop, a 1 plat quest reward would be a 100 plat quest reward, so every reward in the game with cash value would have to be adjusted not to be left with the same problem, i would imagine that would be pretty time consuming.
But again i might be wrong.
This. The fee doesn't serve its purpose anymore as a plat sink due to the high prices on housing. Removing the fee would be a welcomed QoL change.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
making a few assumption here, like one database for mobs and one database for quest. but it could be as easy as dividing the column with the cash reward for quests in copper and the column with the monster drop reward in copper in their respective databases by 10 or by 100. which is just somewhere between a few seconds and a few minutes worth of work.
Edit: Deleted brain fart :P
yes i think every amount of money is calculated on the server in copper
having thought a bit further, i think my idea to completely drop copper is not as good as my idea to reduce copper from a value between 0 and 100 to a value between 0 and 10, which makes that 10 copper would be 1 silver.
this would allow each character and the CMs to hold 2000 plat, which would be more than enough i think ..
and things like xxx.5 silver can easely be rounded up or down, shrug.
some things can have a (relatively) easy solution, doesn't mean someone has thought about it before ...
that might actually have far reaching consequences and merely doubling the amount ... might not be enough.
i'm sure there must have been good reasons to use used a signed integer for that.
for those that have no idea what a signed or unsigned number is, it means that the value can either be positive or negative, meaning in this case that the amount of money can vary between -214... and +214... an unsigned number can only be positive, but can be twice as big. yeah technical computer stuff relevant in programming.
For me personally its annoying but its something i live with, i take the nessesary measures to avoid running to a full house, and even though annoying its not the end of the world for me.
But yea BS looking forward to the housing patch
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