Thoughts on the addition of Bountycrafting and the economy?
Previously BP's were approximately 1 gold per BP.
100p for cursed ch9
1000p for frozen
200p for ch10 gloves
20p for otherworldly rings
80p for OW helm
150p for GMOV
Granted the release of this Craft reduced the cost of frozen weapons, but I don't think the cost of BP's reflect the prices the market established (even the prices the merchants established)
I think the BP cost should have been 2x the established market cost. But some of it is like 5-10x the cost. Just doesn't seem like an effective/efficient way of getting gear.
Maybe I'm off on this?
What do you foresee?
100p for cursed ch9
1000p for frozen
200p for ch10 gloves
20p for otherworldly rings
80p for OW helm
150p for GMOV
Granted the release of this Craft reduced the cost of frozen weapons, but I don't think the cost of BP's reflect the prices the market established (even the prices the merchants established)
I think the BP cost should have been 2x the established market cost. But some of it is like 5-10x the cost. Just doesn't seem like an effective/efficient way of getting gear.
Maybe I'm off on this?
What do you foresee?
Comments
This would be really nice. I actively RvR with 6-7 different characters. I have like 150-200k on every one of them now, but not quite enough for an item.
The main idea behind that Ron is to fill groups. It would allow people who play multiple toons the opportunity to pool their bps on lets say alb (run their cleric or friar, or tank.. whatever.. in other words fill the group accordingly). If you feel obliged to run a certain toon because you're close to filling the bps up, then it makes things a little tougher. I see no issue with letting each player pool their bps on each realm.
Item that before was 10 000 BP's are now 10 BP tokens.