Wardens Blunt wep line.
Does anyone else think the endo usage on Forest Protector and Executioner to high? @Broadsword can we get this line adjusted just a little to make it more attractive or have some new Blunt weps added to make it worth while?
Comments
TheWayForward
Blunt line needs the healing of target debuff changed to healing on target. Executioner style should have more damage.
I prefer Forest Protector and Forest Executioner the way they are. Mitigating the healing ability of your enemy is crucial as a Warden, as the Warden damage output is a bit low. My melee Warden does not usually have any issues with endo, unless I am being endo sapped.
I would not mind slightly higher dps from the Warden, but since it is a hybrid/heal class, I am mostly content with how it performs.
Out of the 2 wardens that might actually solo I highly doubt any are Spec blunt.
Having the ability to debuff healing on your target would be SOOOO much better for a warden on an assist train.
As far as Endo usage without any Endo Redux, stone breaker takes roughly 70% of your endurance.
With 42+ nurture this should be manageable, However anything less is only able to get 1 chain off. The question is, with a 4 style chain is this limitation really necessary?
Currently no true reason to spec higher in blunt then 39 for the ASR and Blades only need to go to 40 for an amazing array of styles and off block bleed.
The CL15 melee based hammer is decent, and has a wep skill buff. I would not mind seeing a better secondary hammer as I am just using the Azure Crusher, mostly for the heal proc on it, which is actually pretty nice when Forest Protector 50% heal bonus is up.
Sorry, it is an omni-drain, not an actual heal proc on Azure Crusher. I had to double check it, and the heal buff does not effect the weapon proc, but it does effect the casted offensive proc.
Been a minute since I last played the Warden >.<
Your BM/regular styles will hit for 350ish and if you can get a stone breaker off, it will hit for 450+ (after the debuff)
Hell I bet even your Bard buddy would hit for 150+ without any weapon spec lol
Who cares if your procs heals for an extra 50 if you can actually do damage
Not to mention the better weapon selection
I do have to admit that I love the enemy player frustration in not being able to put me down in the 15-20 seconds of a fight...or even in the first minute, or five...
Oh, and my offensive heal proc heals for 2x with my heal buff up, and the omni-heal pots heal for over 500 hp.