Catch up event
Loved seeing all of the people (yes even the alb zerg). I came back a little later in the week because of work. Even with the buffs I give a group it's been really hard to get/make a group. If you are lucky to get in a group and you get 1 shot. Before everyone says suck it up..I'd like to propose a solution. Just have the newly created character be 10 levels lower than the max for the day. You'll still be behind on the bps/rps/ etc. Better to lower the bonus you give to a group and increase your chance to get a group? Thanks... still having fun dying. I'll be the grey running around with other greys so don't afk in cali or we will eventually....................... kill you!!!
Post edited by sigma on
Comments
Zergs give the least RP (overwhelming force), so you can't just say "if you're bad or learning, just join the zerg".
The event attracts the hard core gamers that's for sure, because they can get ahead and make bank. But for many of us casuals and maybe DAOCers, am I really going to win vs a set group of 8 r10's in templates and we have 6 50's untemplated and 2 40's who haven't played in 10 years? The cap for this event should be 10m bp earned on all realms, or idk, 8m rp on all realms/account. or something. New/returning players have been saying this sucks all day and just quitting game.
If you group more than 1 lowbie, or more than 1 person who is not a DAOC regular, you will do poorly. I have been in groups all weekend (post 50) where we have made 20k or less an hour, with many deaths. Caledonia was never supposed to be "the rich get richer". If you don't stop making this a leet group playground (rp cap/bp cap) it will not serve its intended purpose.
Regarding the "anti-zerg" mechanic (overwhelming forces), quest completion by landing deathblows will net you more XP/BP/RP than kills alone. The incentive to not zerg is extremely low as a result. Without a PvP (Mordred style) event, there's really no way to prevent one sided zerging from dominating the event. This sucks for Hib because they've been consistently outnumbered since the first event. This is a bigger detriment to any new/returning player because skill can be outweighed by numbers. Ironically, the most casual friendly type of RvR is the most damaging when there's a population imbalance.