the changes to the game we want vs the changes to the game BS does.
i think most of the changes that BS does are perceived as game changing.
i think that most of the people want are small and subtle changes, and if they are not enough, just do another small tweak on top.
for example, the new debuffs for banshees and earth wizard.
i think most people would have preferred to see those classes delves increased by another 10 points of damage or in case of wize wizards in another extra 5 points of fire debuffs on their self nuke, raising their self debuff nuke's debuff go up from +10 to + 15 instead of changing the meta.
but BS likes to change the game which results in more an more people who feel the game isn't the same anymore and makes that returning players can't identify with the game anymore.
and on top, most of those game changing mechanics are picked up by the 'elite' while the average player doesn't benefit.
which only increases the difference between the elite and the casual, which again results in casual players quitting the game.
which results in ever fewer players in game.
so imho, TWEAK, don't CHANGE.
change stuff that makes some people / specs a bit better, don't change the meta because changing the meta will only affect a few hard core fixed groups who can adapt to it while the casual random player will not.
i think that most of the people want are small and subtle changes, and if they are not enough, just do another small tweak on top.
for example, the new debuffs for banshees and earth wizard.
i think most people would have preferred to see those classes delves increased by another 10 points of damage or in case of wize wizards in another extra 5 points of fire debuffs on their self nuke, raising their self debuff nuke's debuff go up from +10 to + 15 instead of changing the meta.
but BS likes to change the game which results in more an more people who feel the game isn't the same anymore and makes that returning players can't identify with the game anymore.
and on top, most of those game changing mechanics are picked up by the 'elite' while the average player doesn't benefit.
which only increases the difference between the elite and the casual, which again results in casual players quitting the game.
which results in ever fewer players in game.
so imho, TWEAK, don't CHANGE.
change stuff that makes some people / specs a bit better, don't change the meta because changing the meta will only affect a few hard core fixed groups who can adapt to it while the casual random player will not.
Stor Hurfru Muylasav, wildly swinging arms around. Vicomte Muylock, calling curses on enemies. Baron Muylaetrex, Undead guy. Baronet Muylaetrix, calling upon winter storms. Baronet Facetothewallmuppet, support type standing with his face to the wall most of the time. Baronetess Yovonne, taxi. some other chars with names starting with Muyl.
Comments
They gave Bains a body debuff (nerfed from 50 to 30%), but they removed the Pet Fear spells out of that line. Also not a big deal.
Da fly family - 4501 4502 4503 4504 4505 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
random groups who just invite whoever is available will be ever more at a disadvantage, which results in more and more random players saying '**** this'
...
i have played chess since i was a child, i got gud at it. i still play it. why ? because it's chess. it doesn't change. i would like to think about daoc, which is 20 years old the same. i don't need change, i need tweaks. chess is millenia old, daoc only 20 years old. don't change it, tweak it. if you find daoc stale/boring, we are probably not in the same age category and we will never agree.
point is, most of daoc players are over 40 years old and probably don't want drastic change.
getting beaten by some margin in a new way, ok, getting raped in a new way, ... please no.
Would you really still play the game when it stays the SAME for 20 years?
If they made only small changes, I can see someone step in and say: "only small changes, we need big changes!".
In addition things like the direct and indirect (item wise) heavy buff only helped the green climberzerg to get even stronger - what situation do we have now? Spending half evenings avoiding them cause there is no way to break through.
So yes, the game was enormously better before several changes were made.
Thegenerallee-shadowblade
Misleadinglooks-warrior
Grumblejr-hero
Danceswithdebuffs-champion
Faatkid-druid
This is why they lose a big portion of the player base. I mean play a class for 6-7 years if not more get rr10+ then they start changing core parts or your class or another class that affects your class in a negative fashion.
When the game was fresh some would reroll but now it does not take much for a player to just say stuff this I am going.
We have had years of bump and nerf, it works a few times then it gets tired and old with the same cycles.
You can do it with or without the new debuffs and with or without increased delves.
No. This is their first mild patch since 2014 AND it took them over 8 months to just release it on Pendragon. That's a different issue in itself. Changes are still coming so the final draft may not be so mild upon release. My point was all the drastic changes they implemented previously have amounted to nothing but a lesser player base (some things were reverted but much remains) and the Devs struggle with changing up RvR dynamics which should be their focus. Throwing RP rewards around while periodically and sometimes permanently increasing the RP bonus is a cop out approach, imo.
Edit:. Not to put too fine a point on it but a large part of this patch is them 'fixing' problems they caused.