puter
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The Brut rants are always a hoot. Incoherent and shallow statements.TDIL 16 slot is better than running a zerg. Lmao.
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https://www.zazzle.com/store/dark_age_of_camelot
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I agree that Climb Walls should be lower in Savagery spec and have advocated for it before. My group a few years ago ran a two hand Savage train with Climb Walls just for keep sieges. Didn't do it for long though since it sucked for everything else.…
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47el wrote: » do storms keep them from climbing in?? No. I tried it. Need to nuke them climbing up which isn't always convenient.
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I'd like to see another obelisk like feature that knocks heavy tanks off walls while they try to climb up. Require stealthers / Vamps / Savages to kill it in the court yard for heavy tanks to get inside. Would probably kill Hero's zerg entirely too …
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You're on the wrong post again, @Enkertons.
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Having lots of pets only matters in open field in some areas since pet pathing is atrocious and will never be fixed. Remember, the Necro class was completely revamped because of this. Edit: on topic, the Bard Cloak Crescendo can be thrown out o…
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While I would love for Broadsword to be transparent about their decisions, it's simply something they don't do nor are they obligated to. They've been running the show now for over 6 years and it largely consists of the old Mythic team. It's a dead …
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https://forum.darkageofcamelot.com/discussion/278/atlantean-glass-quest-guides#latest Grobo has a video series covering this.
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Sorcs already have a high delve DD in Body @Names. Sorcs really don't need anything as they're already packed full of utility. Giving them Gateway and other "buffs" in Mind spec really wasn't necessary, imo. I'm beginning to think the major gripe he…
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Origins was a Mythic pipe dream way back in the mid 2000's. It wasn't just going to be a simple classic server. There were going to be significant changes from the original classic DAoC, especially to classes in that project (i.e. removal of Theurgi…
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I'll agree to the change if I can get an instant kill button.
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I would love to have a /timer command implemented that displayed the realm timer count down for both Veteran and EC accounts. Also, if the realm timer is to persist, BS should consider only locking players out of NF (including Battlegrounds, Labyrin…
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I assume the 108 number was a guard spam count when both Mids and Albs were present at Beno. Context.
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Enkertons wrote: » not to mention the impact that has when running smallies That's the only meaningful argument here. Alb 8mans don't have utility issues. Small mans do compared to Mid or Hib. Providing Sorcs heals doesn't remedy that, imo.
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I'd personally be okay with a roll back to patch 1.9X era in regards to class balance. The new potions and speed 6 mounts can stay. Items are a toss up for me since they've been adjusted already.
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@Enkertons Having more "critical utilities" on one class is a bigger issue if you're running less than a FG. All these classe offer additional utility on top of the ones you listed. Unless the realms becomes mirrored, this is one of the few ways …
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There may be truth to a new server bringing in lots of people. However, considering how poor Broadsword has been at managing Ywain, they could screw it up just like they did with EC. There's not much room for error here because if their version of c…
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Giving speed 6 to more classes was a mistake, imo. Skalds are nigh useless in a group setting as a result. Yes, the go to Alb setup is the Body debuff train because it has the most utility. No other debuff train on Alb comes close. Giving Mind So…
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I don't think the Mind line needs anything else. My Sorc has been split spec for many years and I never felt going full Mind was worth it unless I was in a tanker even with the changes. Playing a Sorc is hardly boring, imo. If anything needs attenti…
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I suspect even if stun was removed from primary casters on Hib, the complaint would shift over to something else (i.e. catapult assisting). Regarding catapults, it's actually hilarious that the 1.127 patch notes say they're no longer supposed to int…
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I agree that the underpopulation bonus should be reflected by the number of active players as bots can sway those bonuses due to how low the overall population is. It may be a good Grab Bag question to see if they are able to adjust how the underpop…
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@Stoopiduser Mids are probably easier to defend against because all their Healers are facing a wall spamming group heals. Mid zergs usually lack Pac Healers or at least fail to coordinate CC from my experience. Same can be said about Clerics. I'd be…
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Splitting the server further will kill it. EU and NA populations need one another to keep the game alive. The weekends demonstrate that when EU players stay later and NA players log in earlier, the overall population is much healthier and more likel…
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Building Alb groups isn't that difficult from a support stand point. Cleric, Friar, Sorc and/or Minstrel then fill. The problem is DPS synergy. All Mid and Hib casters share at least one damage type. Alb casters are split between Matter and Body wit…
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Relic keeps turning into ruined keeps after 1 week would be awesome, imo.
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The best way to defend against Hero is with several groups of well coordinated players. This is a tall order though considering most of what's left are casual players that struggle to assist a target down. Euro Albs and Mids simply do not have the n…
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47el wrote: » they should never have banned people---they should have just removed all rps from guilty accounts .... Unless Mythic or EA/BS invoked IP bans, all these players could easily create another account and play again. It takes very lit…
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TDIL population is bad because of the radar ban waves. Interesting take.
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Simpljack wrote: » Just pause it. +1
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An increase in population would help remedy a lot of perceived problems. Broadsword has pushed gameplay in a competitive direction which alienates a lot of casual players. I personally don't have a problem with this; however, their target playerbase…
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Two realms working together to beat the third realm is an intended design choice when one realm is dominating. The problem with Brut's idea is that it could easily be abused in smaller fights. Either it would have to be monitored constantly (won't h…
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Shoke wrote: » You can also kill other players. Sadly, that pool continues to diminish. =(
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I think the relic system should change as well but I'd take a simpler approach. Basically, make it a capture the flag scenario. Every realm has their own two relics and upon capture (bringing them to your home realm relic temple) they reset. The bon…
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Stoopiduser wrote: » Build a bigger zerg on Mid or Alb and ruin his fun. This is the problem with the current population. They simply can't without Hib players jumping ship. Unless Broadsword enforces population balance, players have to do it t…
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47el wrote: » i do wish that only toons that earned rps would count towards the population bonus---- That's a good idea since we have no accurate way to gauge how many characters are actively played at any given time.
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TBH, this is a result of low population. Everyone's actions matter significantly more now but not everyone is willing to adapt accordingly, including Hero.
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Names wrote: » I see new and returning plays all the time and its up to us to keep them playing BS can only do so much. I mean they oready made it easier(may not be perfect but prettyclose ) for new/returning plays if we want this game to keep goi…
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I don't disagree with the approach, but the lack of transparency / reasoning when changes are implemented leads me to believe the developers don't apply the same level of critical thinking that you're proposing. I've conceded the game is as good as …
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100 skill per level is closer to accurate. I haven't tested to see if fail rates diminish with 1300 WW compared to 1000. Regardless, there is a chance to fail with high WW skill (1000+) on level 10 keeps albeit small.
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Those who argue against scripting should inform themselves first. Download Mojo, autohotkey, or use the program that comes with a modern keyboard/mouse and try it out. Test to see if your gameplay becomes insanely better. My bet is it won't. Unless …
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Glad to know the devs only play realm X complaint is still alive after nearly 19 years.
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Even if this game was boiled down to a single button, you'd still get wrekt. No amount of scripting makes a bad player good.
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The game is playable but not casual friendly outside of zerging. A new server won't change that. That's how the game is. There's nothing left to explore. It's all about the RP grind, regardless of the server you play on. Some fights are just more fu…
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It was supposed to go down over a year ago but Hopz kept it going for some reason. I know he tried to sell it to BS but they decided to pursue their own in house. Still waiting on that... In the meantime, I use GearBunny to make templates since it…
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Rok1 wrote: » puter wrote: » Champs are perfectly fine where they are. AoE debuffs on a tank was ridiculous. Adding charge would also make them ridiculous considering how strong their RR5 is. A 15 second ability usable every 7:30 minutes (cha…
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Champs are perfectly fine where they are. AoE debuffs on a tank was ridiculous. Adding charge would also make them ridiculous considering how strong their RR5 is.
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Again, since LOS is anchored in the middle of your character, HEIGHT matters. Zury is an Elf. The Bard is a Celt. Zury will have a height advantage to reach LOS.
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That isn't lag casting. You can time your jump to give you LOS since it's anchored to the middle of your character. This is a mechanic. Learn to use it.
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Considering pathing will never be fixed, I'm all for a slight tweak to the Bone Army line to include a line specific totem. Having x5 pets doesn't help much when they run off into oblivion. Otherwise, BDs don't need to be touched at all, imo.