puter
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- puter
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Making pots to RvR and/or crafting siege doesn't take longer than 15 minutes either...
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@Grizlie They're not trying very hard....that's my point.
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@Jorma What's wrong with these? Other than the initial grind when those expansions came out, I loved (and still do) all the additions. Master Level Abilities ToA stats Stat caps Mythyrians that adds anything in the RvR zones Races or classes fr…
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Jorma wrote: » puter wrote: » Why on earth would any developer risk resources on a server that no subscriber wants to play? Like keeping a failing server alive and trying to change things on that server hoping it will attract more subscribers y…
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Jorma wrote: » puter wrote: » Except Kroko is right. If it's not the classic you want, then you won't play. That's exactly why new classic servers start out with a huge population and then tank hard across 6 months. Between nostalgia wearing off…
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Sword and board doesn't have much use in melee simply because people can bypass defense via positionals. This is one area, out of several, where light tanks shine (especially the Savage) due to their 360 degree evasion. /Stick battles and praying to…
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Except Kroko is right. If it's not the classic you want, then you won't play. That's exactly why new classic servers start out with a huge population and then tank hard across 6 months. Between nostalgia wearing off and finding something wrong with …
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@Jorma You're misunderstanding me. The radical move would have to be immediate, not years apart. You're also ignoring the Steam release which would have been huge advertising for DAoC. These things have to be linked together in short order to drive …
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@Jorma The mithril shop was a natural implementation when they were working on EC. It's very easy for players with subs to spend more in mithril than the sub costs. Literally any MMO with a cosmetic shop demonstrates this, especially the full on F2…
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@Jorma You should inform yourself before assuming it is all speculation. EA bought Mythic Entertainment back in 2006 and funneled a lot of resources into the development of WAR. The game was shutdown due to its lack of return. EA didn't have to funn…
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@Jorma Look at the history of events that led to WAR being shutdown and Mythic collapsing. DAoC hasn't reached that point despite the low population. If indeed a new server was necessary to keep the game running as a whole, then they should be reach…
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@Jorma Talks of a new server have been going on for years. There has been zero measurable progress since (i.e. Broadsword hasn't shown us anything regarding its development). No. I'm not an employee. If indeed there is urgency to release a classic s…
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Grizlie wrote: » Ben has a lemonade stand. Ben averages 100 daily customers. Ben changes his recipe. After some time, Ben notices he averages 50 daily customers. Ben sells his business and its 50 daily customers to John. John changes the recipe…
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Grizlie wrote: » LOL it’s self sustaining? Then why did they create a free to play campaign? Why did they announce a new server? Why do they not tell the player base how many active players there actually are? Surely you see a pattern by now …
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@Jorma Yes. See Warhammer: Age of Reckoning. DAoC is a video game with preset limitations regardless of who is behind the keyboard. The number of abilities is finite which also dictates the finite combination of said abilities. Population has…
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@Jorma Going to give the TLDR version of what I originally intended to write. Live DAoC is currently self sustainable. No evidence to suggest otherwise. A classic server is a simpler version of DAoC. You and other like-minded ex-players are ba…
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Pretty sure they could keep the lights on with just the macro teams alone. There's also a significant portion of inactive accounts still subbed. Anywho. ToA is fine where it's at. The classic server aims to appeal to a player base that struggle…
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Don't forget about labelling Alpha as Beta 1.
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I'm sure that approach will work just as well as CU...oh wait.
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The old grind is nostalgic for those requesting it. That's literally it. People chasing the dragon.
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@Ermmuss The leveling process doesn't necessarily make for quality RvR opponents either, but it does give new players the time to learn some game mechanics. Veteran players simply don't benefit from leveling outside of nostalgia. While I agree that …
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@Names A fresh start is only good to encourage new players to join the game since everyone will start at the same point creating a pseudo-vibrant leveling community. It also appeases to the nostalgic returning player crowd. It does not solve the dif…
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@LordGriffon I personally don't care for an inflated population that wants to PvE for social interaction. I want the active RvR population to go up. This is why I'm against a slow, grindy leveling system. You're right, I don't have to play on the ne…
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Ermmuss wrote: » Well if they want to care bear it, then It wont hold much population for longer then a year. Too many games that have care bear leveling i.e. the current version of the game. Make level 50 truly mean something or there is littl…
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This may be a big task for them considering how it's been going now for a few years. I agree that it should be something they work on though.
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It wasn't Ywain players that made the server bad, imo. However, it mostly consists of players who don't want to let go of their "progress" and others who only play during prime time when there's action. The biggest thing BS can do for the game as a …
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@Bonzki Don't forget the steep decline in population happened before realm swapping was allowed (outside multi account users of course). WoW killed the dynamic RvR we had because the population tanked. Edit: I'll leave you this relic from th…
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Ganging up on one realm is only necessary for zergs and their respective RvR objectives which are moot for other play styles. There needs to be more than relics and DF to keep RvRvR from growing stale. But clearly nostalgia has a strong influence on…
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Much has changed in the past 8 years. Some good and some bad. The red is dead crowd is largely tied to zerging on Ywain. The other play styles generally do better outside prime time when the zergs log. As it stands, Ywain has zero objectives left…
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Realm pride is a roleplaying concept, imo. It promotes the "red is dead" approach to DAoC which is detrimental to all play styles except for zerging. It also leads to ignorance of other classes and discourages balancing around unique abilities which…
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You do realize success of a zerg is a player / community driven issue regardless of realm hopping, right? My point was that the die hard Albion players are the reason their zerg play suffers since they refuse to accept anyone they don't recognize. T…
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You only provided an example of realm hopping due to relics. I provided a remedy yet you continue to say it's bad. Please provide another example.
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What is the appeal for forcing players into one realm?
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It was dropped to two days after the population tanked mind you. The long timer was a commonly cited issue. I digress though. DAoC is a very competitive game outside of zerg play. The red is dead mentality is likely what you prefer. Again, that i…
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Don't forget it's a zero sum game. If you're winning, someone else is losing. That's what happens with the Hero zerg during EU prime: straight steam roll. It's great that new players find his Zerg welcoming but does nothing to actually keep players …
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TDIL 7 days is a short realm timer. Good to know. Edit: Btw, the unofficial server with the highest population has the shortest realm switch timer so I'm not sure that's a good argument for an official classic server.
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Players are more concerned about earning RPs than having good fights. Hero is more concerned about winning every fight than having a good fight. This is the mentality that dominates the server. Too many players dodge unless it's a steam roll and it …
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If you're solo, then you're ideally fighting other solos. Realm swapping usually benefits the solo scene as players swap to increase their chances to get action. This tends to be true for small man's and 8mans as well. If you're taking the red is de…
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So relics are the reason for players swapping. Remove them or diminish their worth. That's how it is currently on Ywain. There's no incentive to capture relics anymore which is fine with me because it's a dated system. Casual players realm hop …
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@Bonzki there's a server that fits your description already available. However, it barely reaches 100 players total so maybe the original design isn't as popular as you may think it is. It's completely fine that you're okay with a low population. Ho…
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Jorma wrote: » Shoke wrote: » I just think people looking for "classic" experience want to relive the days of their youth they have fond memories of, only to realize that it was in a time where 250,000 players played Daoc, compared to the 1-2k w…
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Bonzki wrote: » puter wrote: » ...Classic is just simpler and will cater to the less proficient crowd... Sorry dude...you're playing a server that's currently pushing vanity pets....hard to take you seriously. It's a fact. There are less a…
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Saying that the content can be accessed on Ywain defeats the purpose of a new server then. Realm pride is a silly concept, imo. If this game only included the zerging play style and had more objectives catering to that play style than taking keeps /…
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Realm locking when there's only one server is a bad idea since it prevents players from accessing 2/3s of the game. Having a lengthy realm timer would be fine if it's done in a similar way to the unofficial classic server and if the population is he…
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RR progression doesn't mean much with all the huge RP bonuses. A bud of mine grinded RR12 in less than two months on several classes. Also played nearly 12 hours a day though. Your time invested into any character you've made has been devalued signi…
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Memories don't disappear when your character is gone. I'll never understand the attachment people have to their characters but I also rolled many over 19 years that it simply doesn't phase me to start over. Progress in a video game doesn't translate…
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EC accounts can post here as well. Solic is correct. The community can either welcome new players and help them through the learning curve or kick them while their down, losing them in the process regardless if it's to another server or another g…
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No they don't. Population still hasn't recovered from the mass exodus that occured two years ago. It's ok during NA and EU prime times, mostly for zerging. Between them is decent for small man action. After NA prime is when the population tanks hard…
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Casted Amnesia vs Instant Amnesia have their pros and cons. Instant allows the Bard to push up to CC. Casted allows Healers/Sorcs to lock down MoC users while their group pushes up. Healers can coordinate a bit as there's usually two in a group, all…
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There's two instant amnesia spells: single target (level 2) and AoE (level 42). The single target tends to resist more making it better for interrupts than actually erasing a casted spell. Edit: TDIL the game is rigged. Keep them coming, Brut! …