audizmann

About

Username
audizmann
Joined
Visits
1,269
Last Active
Roles
No Roles

Comments

  • 1. It's easy to see the positive effect on population/action when realmpoint bonuses are implemented, but what about the downside? Is it really a good idea to switch bonuses on and off so frequently? If bonuses were permanent they would no longer be…
  • Rohan wrote: » I get what you are trying to accomplish. But ‘bridge’ makes zero sense in that diagram. Which bridge? How could you possibly have so many things at a bridge: bears, obelisk(s) and rubble? Enough to satisfy multiple gatherers (like a…
  • Kroko wrote: » Sounds like chinese. Ok, let me try a different explanation. Broadsword has done two things wrong when it comes to the design of solo action: #1 They like chokepoints and hotspots too much. (they took this to the extreme with ”…
  • Armagedden wrote: » Kroko wrote: » audizmann wrote: » (I'm not saying doppels are bad, I'm just saying there are far better solutions (in theory)) Tell us more about this theory. yes, go on... First, a few quest examples: Supply qu…
  • The problem with doppels (and any other uniform resource that spawns randomly across a large area) is how difficult it is to find the right balance between scarcity and abundance. Scarcity = Frustration. Abundance = Players roam small loops of spa…
  • Don't forget the bonus to realm points. We know very well this has a positive effect on population/action. The problem is we have no idea what the negative effects are.
  • I dislike them both, but from a solo player point of view I will say this: The greatest quality of the Old Frontiers is that players from different realms enter the frontiers from opposite sides. This gives you a sense of "trespassing" into dangero…
    in OF vs NF Comment by audizmann March 2020
  • It won't work. Trust me
  • If (and it's a big "if") Broadsword has the resources and the desire to significantly redesign the frontiers, I think the best approach would be to release the new server (OF or NF, it doesn't matter much to me). Then work on rebuilding the Frontier…
  • Doppels are a nice addition to sprinkle on top of an already functioning design, but they cannot be the main design. They are too rare to provide any kind of satisfactory experience between kills, not to mention the frustration of competing with rea…
  • The fact that people have different opinions on matters like ruined keeps and realm timers does not invalidate their requests and concerns. There are good arguments on both sides of these discussions, and there is nothing controversial about *not* h…
  • Ruined keeps should be stand-alone structures like the mazes. No teleport. One in each frontier with solo quest objectives, and perhaps one on EV with group objectives.
  • I'm really only interested in *one* fresh start. A fresh start is needed to undo most of the damage done by Curse, OW, RP inflation, access to all realms, etc. These things cannot be fixed on Ywain (the damage is done). I have no intention of ever p…
  • It's not a classic server. Afaik, Broadsword has only used the term "classic" to refer to the base game.
  • No, it's a thread from 2015 looking back at the Origin server that never happened. Just like this thread.
  • This is just confusing to anyone who isn't already familiar with what Origins was. At least state how old (and irrelevant) this information is. Besides, Broadsword does not have the resources to redesign the game in any significant way. They can …
  • I'm very much looking forward the new alternate server, but I don't see a bright future for Ywain. If players do not come back for EC/Ywain, but do come back for a new server (which I believe many players will), this is a clear indication that they …
  • @Kroko 1. The realmrank system is a cornerstone of daoc. If you removed this system of progression and made everyone RR10 I would never touch the game. The progression is absolutely essential to the game, and the more *consistent* it is, the better…
  • I've been inactive for 3½ years, and I'm just waiting for the new server. It's not a nostalgic desire for a "classic" server. It's much more simple than that. The appeal of Ywain has fallen below a certain critical point (for me). A new server is by…
  • tald wrote: » @audizmann there is no doubt questers are great for the food chain, and abundance of questers is bait for duos which leads to trios, which leads to groups camping etc etc which pretty much undermines your entire idealogy of what you …
  • Rangerjohn97 wrote: » This is what i think on soloers they all complain that they cant get a fair fight and get ran over by more then a 1v1.but they have no problem killing kings gear people with no realm rank who are trying to get the bp,xp,cl.ex…
  • tald wrote: » audizmann wrote: » Questers are a crucial part of this environment because they take the first step and initiate action. They are the constant traffic that attracts more action, and they maintain balance and unpredictability. Even …