audizmann

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audizmann
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  • It's a fair question to ask, but the (atrocious) design of bow town is not worth defending.
  • There is no solution that doesn't come with its own problems, but I can't think of a worse decision than not trying *some* kind of new server. If the survival of Ywain is a major concern, they could do a short duration server (like one year) and mak…
  • Tarkus wrote: » I think the mistake DraenV makes is that s/he assumes anyone else thinks as s/he does. DraenV says DraenV wrote: » If you attempt to 'balance' things too much you get the current state of the game. Thousands of people don't pla…
  • To me, realm pride was primarily a result of brilliant game design. Relics, keeps, realmpoints, unique realms, unique classes, language barrier. This was an awesome mix of game mechanics. The effect lessens (and dies) over time, but I believe it can…
  • DraenV wrote: » There are more than enough players who would return for a 3/6 month per expansion to make the server viable and profitable without current Ywain players. You are missing the point. A profitable new server and a dead Ywain is not w…
  • DraenV wrote: » There is only one Ruleset that will satisfy all players [...] It may not be what everyone (aside from myself) wants, but [...] A new expansion every three months *and* patches in between. Even if Broadsword was capable of doing t…
  • When your subscription runs out you have to wait six months to be eligible for Endless Conquest (play for free). In six months, all your characters (including the Wizard) will be available, but with the restrictions that come with EC (buffing, housi…
  • The best way to help casual players is to design more and better objectives. Large scale action is based on a system of towers/keeps/relics. We need similar creative "systems" aimed at both solo players and roaming groups, respectively. Daily/Wee…
  • Playstyle-specific rules/restrictions are signs of weak design. Abominations like regroup timers and anticamp measures are "needed" because Broadsword fails to understand that channeling all solo players to the same location is a terrible idea. Fran…
  • ragsandrocks wrote: » What blows me away are all the "free servers out there" cutting into population numbers. As a consumer the thing that I'm concerned about with the free servers is that you have no idea of the integrity or ethics of the peopl…
  • You're assuming that it is possible to "research" what the outcome will be. I don't think this is possible. It will always be a gamble. They DID do general surveys in early 2017 (not aimed at classic, just something different): The recent surve…
  • Jorma wrote: » audizmann wrote: » Jorma wrote: » @Shoke if you read carefully what I wrote in my post (four posts up) it was three questions to John and Carol where one was if they had discarded the idea of a permanent classic ruleset server a…
  • Jorma wrote: » @Shoke if you read carefully what I wrote in my post (four posts up) it was three questions to John and Carol where one was if they had discarded the idea of a permanent classic ruleset server and, if that is the case, what the reas…
  • puter wrote: » Sounds like you yearn for a RP server more than playing the game itself. Some players have a hard time trying to separate the two. I have and always will play DAoC for what makes it unique: its PvP system (RvR), class design, and me…
  • Nostalgia is a very big factor, but it is too easy to dismiss everything as "old age". I can relate to many of the things @Lurandal mentions because I yearn for the same type of solo *adventure*. This is not (just) about things being new. It is abou…
  • Triq02_Dave wrote: » Why not give suggestions on a new area to move them to Ideally, you need an area the size of a zone. There is no obvious place to use. EV is (rightly) focused on group/zerg. Everywhere else you have keeps/towers in the way.…
  • puter wrote: » [...]The "solo" areas can be organic as well if you don't reserve yourself to /bow before engaging. Nothing is being handed to anyone on a silver platter here. All that Broadsword has done is incentivize a couple play styles to a fe…
  • Lurandal wrote: » I think it is a big loss for the game to no longer be organic. To hand everyone, everything on a silver platter and turn it into arcade fortnite rather then an immersive experience and this is why so many people ask for a new ser…
  • Solo action has so much potential (that we will likely never see). I give Broadsword credit for *trying* to design objectives for solo action, but it is not too much of an oversimplification to say that solo action has evolved from bridge camping (n…
  • Azdak wrote: » I am thinking about coming back to the game after a long break (10+ years). I've found a couple of videos from the past year that talk about the new classic server being offered on Steam? Steam and the new server are not directly …
  • Broadsword already knows that a new server will do well. They've known this since four years ago when they did a survey. The problem is Ywain. They've spent four years trying to get Ywain in good shape (with little success) and now they've decided t…
  • More info is coming "very soon", but time works a little different on planet Broadsword so who knows when that is. 7 weeks ago they said this: Lastly, and most importantly, our work continues on the alternate, "classic" ruleset server and we lo…
  • I think Broadsword has been very clear from the beginning that the first step to releasing a new server is to ensure that Ywain is in a healthy condition. They have spent a long time trying to achieve this, and as I see it they have not succeeded, b…
  • #2 You keep your characters, but you cannot go directly from subscription to EC. Who is eligible for Endless Conquest? New accounts are eligible and previously-subscribed accounts that have been closed for at least 120 days are eligible for End…
  • Daelin wrote: » audizmann wrote: » That is an understandable and fair concern. I see things the other way around. I believe there is a huge number of people willing to return to DAoC under the right circumstances (new server), and it would be …
  • Dreamscape wrote: » audizmann wrote: » Muylae wrote: » audizmann wrote: » Muylae wrote: » audizmann wrote: » You don't even need an EC account to post here. When they introduced EC they opened the forum to all accounts. I agree with t…
  • Muylae wrote: » audizmann wrote: » Muylae wrote: » audizmann wrote: » You don't even need an EC account to post here. When they introduced EC they opened the forum to all accounts. I agree with the OP. DAoC is a fantastic game, but it is …
  • Muylae wrote: » audizmann wrote: » You don't even need an EC account to post here. When they introduced EC they opened the forum to all accounts. I agree with the OP. DAoC is a fantastic game, but it is in desperate need of solid improvements…
  • You don't even need an EC account to post here. When they introduced EC they opened the forum to all accounts. I agree with the OP. DAoC is a fantastic game, but it is in desperate need of solid improvements, perhaps in the form of radical change…
  • Grab Bag 12/13/2019: Any updates on plans for next year? In the first quarter next year we’ll be continuing our response to Endless Conquest feedback as well as delivering numerous bug fixes and some other goodies in the form of a 1.127 update. …
  • Minibard wrote: » So make aclassic server to take away from the already low population? Its a pipe dream to think people will leave free and have to paY. And the grind of lvling again I can understand if Ywain-players are concerned. In the shor…
  • I know this sounds counter-intuitive (and self-serving), but I think it makes sense to approach this problem from the bottom up. Create a strong foundation for solo / smallman action and build from there. It's not about beating the zerg. It's about …
  • Doppels are better than nothing, but I think they are a weak objective (from a design point of view). Most people are too blinded by the excessive realmpoint rewards to even begin to imagine a better objective, but if you are looking to create (or i…
  • Amurdora wrote: » audizmann wrote: » I think that although your suggestion makes sense in terms of fairness and balance, it is too complex. Two issues come to mind: 1. How will relic raiders know how close they are to opening the relic gates wh…
  • I think that although your suggestion makes sense in terms of fairness and balance, it is too complex. Two issues come to mind: 1. How will relic raiders know how close they are to opening the relic gates when they won't know their current number o…
  • 1. Yes, I'm tired of it. 2. Solid advice. 3. I can confirm that it doesn't always work. I cannot confirm if it ever works.
  • I actually do think the example Minibard gave could work because it is based on positionals, but (for some reason) most other style chains will not work if you try with this many styles.
  • Almhin wrote: » [...] The fact that you can bind 4 or more combat styles onto 1 key only is more than just adding comfort on melee classes. [...] I don't think this is possible. Can you give an example?
  • I have a good idea for a patch to bring back some players, but it's pointless to suggest anything without Broadsword asking for it first. I have ideas for solo action as well. There is so much potential, but there is very little support for new i…
  • Minibard wrote: » audizmann wrote: » 1. Launch 1st new server as planned (this should generate a considerable income). 2. Spend more resources polishing all aspects of the game. 3. Terminate 1st server. Launch 2nd new server + launch on Steam.…
  • Triq02_Dave wrote: » EC isn't meant to be a forever F2P. It's meant for you to try/come back to the game and try it out before subbing Yeah, if that was the case they would have named it Forever Conquest
  • This is less of a BG issue or EC issue and more of a general problem with Ywain. The last 5-7 years have been one long emergency. Broadsword has tried everything they can think of to improve Ywain and attract more players. It has not worked. The …
  • 1. Launch 1st new server as planned (this should generate a considerable income). 2. Spend more resources polishing all aspects of the game. 3. Terminate 1st server. Launch 2nd new server + launch on Steam.
  • I agree there should be more incentives to do something in the frontiers, but I don't like the extreme focus on kills. DAoC is a game that revolves around conflict (relics, keeps, towers, etc). Kills are a secondary effect (even though they are the …
  • 1. It's easy to see the positive effect on population/action when realmpoint bonuses are implemented, but what about the downside? Is it really a good idea to switch bonuses on and off so frequently? If bonuses were permanent they would no longer be…
  • Rohan wrote: » I get what you are trying to accomplish. But ‘bridge’ makes zero sense in that diagram. Which bridge? How could you possibly have so many things at a bridge: bears, obelisk(s) and rubble? Enough to satisfy multiple gatherers (like a…
  • Kroko wrote: » Sounds like chinese. Ok, let me try a different explanation. Broadsword has done two things wrong when it comes to the design of solo action: #1 They like chokepoints and hotspots too much. (they took this to the extreme with ”…
  • Armagedden wrote: » Kroko wrote: » audizmann wrote: » (I'm not saying doppels are bad, I'm just saying there are far better solutions (in theory)) Tell us more about this theory. yes, go on... First, a few quest examples: Supply qu…
  • The problem with doppels (and any other uniform resource that spawns randomly across a large area) is how difficult it is to find the right balance between scarcity and abundance. Scarcity = Frustration. Abundance = Players roam small loops of spa…
  • Don't forget the bonus to realm points. We know very well this has a positive effect on population/action. The problem is we have no idea what the negative effects are.