Spirit master LT was nerfed because darkness spec is too powerful. 199/90% lifetap PLUS the best debuffs in the same line is nuts. Look at cabalists. To get debuff, spirit spec has NOTHING. Mana chanters get debuffs and PBAE which is less nuts.
Symonde (Cleric)
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Spirit master LT was nerfed because darkness spec is too powerful. 199/90% lifetap PLUS the best debuffs in the same line is nuts. Look at cabalists. To get debuff, spirit spec has NOTHING. Mana chanters get debuffs and PBAE which is less nuts.
Nonsense, first, its been that way forever for a reason, second, do you see the world OP'd by Sm -- it is unnecessary and venal in nature...typical
Spirit master LT was nerfed because darkness spec is too powerful. 199/90% lifetap PLUS the best debuffs in the same line is nuts. Look at cabalists. To get debuff, spirit spec has NOTHING. Mana chanters get debuffs and PBAE which is less nuts.
100% This ^. I love speccing my cabby in Matter, but if I want to get rvr groups I have to respec to spirit, where I'm just basically debuffing for a sorc.
I do understand your points, but check out any topic, any critique, and it somewhat will always tend toward the player's main realm most of time. This isn't coincidence, and some does this little more objectively, some less. This critique while applies to me too, I think it's fair to say that people simply CARE more about their characters/realms overall. Jump to Armsman buff forum, and see how you also care more about Armsman / Albion vs any other. Don't get me wrong, this is fine, and there can be a reasonable argument made there too (btw item diversity is fair argument i think).
For years I played heavy/light tanks mostly, seeing light tanks being over the top is easy, so do most of stealth class, but their comparison is still very much easier then any caster, and easier to balance over time due their more common nature between realms.
Just to sum up my thoughts, and address some of comments:
1) ST: Let's disregard what's fair for a moment, or if this 2/2/1 ST realm distribution is a good or bad idea. I think it would create much less distortion from the community, if they would have simply given 2/2/2 across realms. Might be not fair because of many reasons some could come up with, but surely easier accepted, with less critique from players. The nature of ST is quiet different from many other RAs, 5 points already make it a very good tool for stunn immunity reset too, so maybe there is an issue with the RA itself being too powerful atm.
2) SM Nerfs There are classes in game currently which are completely unique to their realm, and classes that more or less mirror in their core idea with some unique flavors. For example, Pure Tanks (Arms/War/Hero), Light Tanks (Merc/BM/Zerk), Assassins (Inf/NS/SB), Archers (Ranger/Scout/Hunter), Heavy DMG Casters (Eld/Wiz/RM), Pet Casters (Caba/Chant/SM), Main Healers (Cleric/Healer/Druid). I think everyone gets the idea. While their unique abilities differ, making them hard to compare because their use might differ, but these characters DPS/Heal Capabilities around their core idea is very much been the same since forever. More or less same value heals, same DD output, same ability to debuff their base nukes with same values, very similar growth rates/positionals on styles, etc etc..
Going against that is somewhat new to me (like if Eld would become too powerful, we nerf it's 219/10% DD dmg? No.)
@Sym
About SM's rule everywhere, the easiest to see is lvl 50 player count, which include PvE chars too (which often pet/pb heavy) Here are some numbers of player count lvl 50 inside the realm:
Bonedancer
Oct 22, 2018 61
Oct 15, 2018 63
Oct 8, 2018 58
Runemaster
Oct 22, 2018 119
Oct 15, 2018 114
Oct 8, 2018 106
Spiritmaster
Oct 22, 2018 75
Oct 15, 2018 85
Oct 8, 2018 87
Warlock
Oct 22, 2018 114
Oct 15, 2018 88
Oct 8, 2018 101
I hope none will say RM is OP. Also, Cabalist/Ench/SM pets differ too quiet abit, and their unique spells too.
@Rulother
Yes, debuff for Sorc, and your OWN lifetap, while tri-spec giving lots of utility, as stated previously, let's not compare their unique properties. Don't get me wrong, I don't think Cabalist being OP, I don't agree with the nerfs nature.
Closing thoughts:
Dark SM is strong. Warrior pet is a very good tool for Solo/Small man hence the nerf there which I can get behind. There are many ways to nerf this, give it some dmg, and snare instead like chanters, and remove/nerf it's intercept, or nerf Dark SM's dmg output? I think it's smarter idea to nerf what causes the problem, not whats not relevant around it, nor it stand out from any class (199 value is not outstanding). This is my 100% personal opinion, which ofc can be disagreed, and most likely be disregarded by @Broadsword anyway, although they been very nice listeners nowdays.
Also please note, that its reasonable to all people to debate regardless Alb/Mid/Hib. 1.125 took like a year, the game will most likely stay like 1.125 for a very long time, if anyone have a concern, it's best voice it now, rather then after.
An abomination that should never see the light of day ever again.
Typical hyperbole
I wouldn't be so hard on yourself ... #FeelsBadMan
Have someone explain it to you....
You apparently have a twitch that causes you to repost irrelevancies -- best get it looked at; that and lack of comprehension could be related
Kinda like how you feel the need to be passive-aggressive in nearly every comment? Mr. Depends? Your insult attempts are Junior High at best, about as impressive as your zerg play at the campfires
I do understand your points, but check out any topic, any critique, and it somewhat will always tend toward the player's main realm most of time. This isn't coincidence, and some does this little more objectively, some less. This critique while applies to me too, I think it's fair to say that people simply CARE more about their characters/realms overall. Jump to Armsman buff forum, and see how you also care more about Armsman / Albion vs any other. Don't get me wrong, this is fine, and there can be a reasonable argument made there too (btw item diversity is fair argument i think).
For years I played heavy/light tanks mostly, seeing light tanks being over the top is easy, so do most of stealth class, but their comparison is still very much easier then any caster, and easier to balance over time due their more common nature between realms.
Just to sum up my thoughts, and address some of comments:
1) ST: Let's disregard what's fair for a moment, or if this 2/2/1 ST realm distribution is a good or bad idea. I think it would create much less distortion from the community, if they would have simply given 2/2/2 across realms. Might be not fair because of many reasons some could come up with, but surely easier accepted, with less critique from players. The nature of ST is quiet different from many other RAs, 5 points already make it a very good tool for stunn immunity reset too, so maybe there is an issue with the RA itself being too powerful atm.
2) SM Nerfs There are classes in game currently which are completely unique to their realm, and classes that more or less mirror in their core idea with some unique flavors. For example, Pure Tanks (Arms/War/Hero), Light Tanks (Merc/BM/Zerk), Assassins (Inf/NS/SB), Archers (Ranger/Scout/Hunter), Heavy DMG Casters (Eld/Wiz/RM), Pet Casters (Caba/Chant/SM), Main Healers (Cleric/Healer/Druid). I think everyone gets the idea. While their unique abilities differ, making them hard to compare because their use might differ, but these characters DPS/Heal Capabilities around their core idea is very much been the same since forever. More or less same value heals, same DD output, same ability to debuff their base nukes with same values, very similar growth rates/positionals on styles, etc etc..
Going against that is somewhat new to me (like if Eld would become too powerful, we nerf it's 219/10% DD dmg? No.)
@Sym
About SM's rule everywhere, the easiest to see is lvl 50 player count, which include PvE chars too (which often pet/pb heavy) Here are some numbers of player count lvl 50 inside the realm:
Bonedancer
Oct 22, 2018 61
Oct 15, 2018 63
Oct 8, 2018 58
Runemaster
Oct 22, 2018 119
Oct 15, 2018 114
Oct 8, 2018 106
Spiritmaster
Oct 22, 2018 75
Oct 15, 2018 85
Oct 8, 2018 87
Warlock
Oct 22, 2018 114
Oct 15, 2018 88
Oct 8, 2018 101
I hope none will say RM is OP. Also, Cabalist/Ench/SM pets differ too quiet abit, and their unique spells too.
@Rulother
Yes, debuff for Sorc, and your OWN lifetap, while tri-spec giving lots of utility, as stated previously, let's not compare their unique properties. Don't get me wrong, I don't think Cabalist being OP, I don't agree with the nerfs nature.
Closing thoughts:
Dark SM is strong. Warrior pet is a very good tool for Solo/Small man hence the nerf there which I can get behind. There are many ways to nerf this, give it some dmg, and snare instead like chanters, and remove/nerf it's intercept, or nerf Dark SM's dmg output? I think it's smarter idea to nerf what causes the problem, not whats not relevant around it, nor it stand out from any class (199 value is not outstanding). This is my 100% personal opinion, which ofc can be disagreed, and most likely be disregarded by @Broadsword anyway, although they been very nice listeners nowdays.
Everyone have a nice debate moving forward!
That was well written @Gavner, I can agree with this post.
An abomination that should never see the light of day ever again.
Typical hyperbole
I wouldn't be so hard on yourself ... #FeelsBadMan
Have someone explain it to you....
You apparently have a twitch that causes you to repost irrelevancies -- best get it looked at; that and lack of comprehension could be related
Kinda like how you feel the need to be passive-aggressive in nearly every comment? Mr. Depends? Your insult attempts are Junior High at best, about as impressive as your zerg play at the campfires
An abomination that should never see the light of day ever again.
Typical hyperbole
I wouldn't be so hard on yourself ... #FeelsBadMan
Have someone explain it to you....
You apparently have a twitch that causes you to repost irrelevancies -- best get it looked at; that and lack of comprehension could be related
Kinda like how you feel the need to be passive-aggressive in nearly every comment? Mr. Depends? Your insult attempts are Junior High at best, about as impressive as your zerg play at the campfires
Still whining --- lordy
Please don't derail thread. This is for Pendragon Patch 1.125A patch notes and discussion.
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
I think they mean cross-realm abilities. For example, AoE stun is unique to Mid and therefore would not be considered a cross-realm ability. However, climb wall is accessible to all three realms just not in the same frequency.
"The grab bag isn't for explaining every single class change decision or reasoning or that's all we would ever do." - John_Broadsword
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
I think they mean cross-realm abilities. For example, AoE stun is unique to Mid and therefore would not be considered a cross-realm ability. However, climb wall is accessible to all three realms just not in the same frequency.
Ive said it before I will say it again, Climb walls, DI, and ST should be equal across all realms Ichor as well.
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
I think they mean cross-realm abilities. For example, AoE stun is unique to Mid and therefore would not be considered a cross-realm ability. However, climb wall is accessible to all three realms just not in the same frequency.
Ive said it before I will say it again, Climb walls, DI, and ST should be equal across all realms Ichor as well.
I concur.
"The grab bag isn't for explaining every single class change decision or reasoning or that's all we would ever do." - John_Broadsword
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
I think they mean cross-realm abilities. For example, AoE stun is unique to Mid and therefore would not be considered a cross-realm ability. However, climb wall is accessible to all three realms just not in the same frequency.
Ive said it before I will say it again, Climb walls, DI, and ST should be equal across all realms Ichor as well.
I concur.
This....This is what I'm trying to convey. Fairness and equality. One realm shouldn't have more than the other(s)
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
I think they mean cross-realm abilities. For example, AoE stun is unique to Mid and therefore would not be considered a cross-realm ability. However, climb wall is accessible to all three realms just not in the same frequency.
An abomination that should never see the light of day ever again.
Typical hyperbole
I wouldn't be so hard on yourself ... #FeelsBadMan
Have someone explain it to you....
You apparently have a twitch that causes you to repost irrelevancies -- best get it looked at; that and lack of comprehension could be related
Kinda like how you feel the need to be passive-aggressive in nearly every comment? Mr. Depends? Your insult attempts are Junior High at best, about as impressive as your zerg play at the campfires
Still whining --- lordy
Please don't derail thread. This is for Pendragon Patch 1.125A patch notes and discussion.
Carol@Broadsword,
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
Ive said it before I will say it again, Climb walls, DI, and ST should be equal across all realms Ichor as well.
Although I have some reservations about the Tic changes, as a (returning) Heretic player, I would prefer casted AOE Stun + ST over 2 STs any day.
For me there are two issues - RAs should be balanced with one another point for point, so there shouldn't be any reason for DI or ST to be such points of contention. Nor should they be used as band-aids to cover weaknesses in the core class (e.g. to substitute for AE stun on Hib or Alb)
But I don't think the "X realm has Y, why don't we" argument has ever been convincing. There are several abilities or ability configs on each realm that are uniquely powerful.
Why does Mid have two light tanks and AOE stun? Why does Hib have stun and root on casters, as well as 5 PBAE/FAE casters? Why does Alb have two stealthers and an FnF interrupt pet class? etc. Some variation of these questions have been asked since I left the game a decade ago.
To solve these issues we need a long-term vision of how classes, spec-lines, RAs, MLs, CLs should be balanced, and then an extensive class overhaul. I think Broadsword has moved in many ways in the right direction, but sometimes a bit too much in the right direction (with many welcomed corrections).
Ive said it before I will say it again, Climb walls, DI, and ST should be equal across all realms Ichor as well.
Although I have some reservations about the Tic changes, as a (returning) Heretic player, I would prefer casted AOE Stun + ST over 2 STs any day.
For me there are two issues - RAs should be balanced with one another point for point, so there shouldn't be any reason for DI or ST to be such points of contention. Nor should they be used as band-aids to cover weaknesses in the core class (e.g. to substitute for AE stun on Hib or Alb)
But I don't think the "X realm has Y, why don't we" argument has ever been convincing. There are several abilities or ability configs on each realm that are uniquely powerful.
Why does Mid have two light tanks and AOE stun? Why does Hib have stun and root on casters, as well as 5 PBAE/FAE casters? Why does Alb have two stealthers and an FnF interrupt pet class? etc. Some variation of these questions have been asked since I left the game a decade ago.
To solve these issues we need a long-term vision of how classes, spec-lines, RAs, MLs, CLs should be balanced, and then an extensive class overhaul. I think Broadsword has moved in many ways in the right direction, but sometimes a bit too much in the right direction (with many welcomed corrections).
Why does Albion have access to the most DI classes in the game. Why does Albion have ONE class that has multiple access to 1850 range ae root/mezz. Why does albion have the only pet class than can interrupt greater than both a bard and pac healer combined (even after the joke of a nerf)? Why does Albion have the only spammable pet class that is worth anything in 8v8 and zerg warfare? Why does Albion have the only healer class who can do any real damage? Why does albion have the only class with 1750 range ae snare damage(which is getting buffed by 2x's in this patch)? Mids have 1600 range 400 radius and Hibernia has zero > 1500 spammable damage. Hibs get 2k ae nearsight with zero snare unlike Heretics and a 1600 range 400 radius disease. Disease and nearsight doesn't need to be healed through. Yes I'm just pointing out ridiculous points the same way you did in your biased points. Every realm is different. Albion should not have gotten a second ST class and definately should not have gotten heretic buffs.
Edit: And LOL @ you wanting casted AOE Stun. You "Obviously" want balance when asking for that.......
Edit: And LOL @ you wanting casted AOE Stun. You "Obviously" want balance when asking for that.......
Like I said - feel free to suggest Alb and Hib get an AE stun instead of a 2nd ST.
Otherwise, "every realm is different."
Hib AOE NS > AOE stun. Just so you know.
It is really good, but not always. If you want to blast a group of people AE Stun can't be beat.
Also guessing that Heretics needed a boost about as much as Warlocks needed plate absorb, spread heal, MOC and a DoT chain that can kill a heavy tank with buffs up, etc.
Spirit master LT was nerfed because darkness spec is too powerful. 199/90% lifetap PLUS the best debuffs in the same line is nuts. Look at cabalists. To get debuff, spirit spec has NOTHING. Mana chanters get debuffs and PBAE which is less nuts.
my mana chant, when i'm playing him, made my chanter sort of a debuff heat + cast group convert melee to cold damage + snare damage bot. i have no idea how such a powerful ability is at level 6 which is exactly the leftover spec at 48 mana, 26 light, 6 whatever it is that's needed for this spell
Stor Hurfru Muylasav, wildly swinging arms around. Vicomte Muylock, calling curses on enemies. Baron Muylaetrex, Undead guy. Baronet Muylaetrix, calling upon winter storms. Baronet Facetothewallmuppet, support type standing with his face to the wall most of the time. Baronetess Yovonne, taxi. some other chars with names starting with Muyl.
Comments
Given your recent posting history you would know that better than anyone.
Typical hyperbole
I wouldn't be so hard on yourself ... #FeelsBadMan
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Nonsense, first, its been that way forever for a reason, second, do you see the world OP'd by Sm -- it is unnecessary and venal in nature...typical
Have someone explain it to you....
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
100% This ^. I love speccing my cabby in Matter, but if I want to get rvr groups I have to respec to spirit, where I'm just basically debuffing for a sorc.
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
You apparently have a twitch that causes you to repost irrelevancies -- best get it looked at; that and lack of comprehension could be related
I do understand your points, but check out any topic, any critique, and it somewhat will always tend toward the player's main realm most of time. This isn't coincidence, and some does this little more objectively, some less. This critique while applies to me too, I think it's fair to say that people simply CARE more about their characters/realms overall. Jump to Armsman buff forum, and see how you also care more about Armsman / Albion vs any other. Don't get me wrong, this is fine, and there can be a reasonable argument made there too (btw item diversity is fair argument i think).
For years I played heavy/light tanks mostly, seeing light tanks being over the top is easy, so do most of stealth class, but their comparison is still very much easier then any caster, and easier to balance over time due their more common nature between realms.
Just to sum up my thoughts, and address some of comments:
1) ST: Let's disregard what's fair for a moment, or if this 2/2/1 ST realm distribution is a good or bad idea. I think it would create much less distortion from the community, if they would have simply given 2/2/2 across realms. Might be not fair because of many reasons some could come up with, but surely easier accepted, with less critique from players. The nature of ST is quiet different from many other RAs, 5 points already make it a very good tool for stunn immunity reset too, so maybe there is an issue with the RA itself being too powerful atm.
2) SM Nerfs There are classes in game currently which are completely unique to their realm, and classes that more or less mirror in their core idea with some unique flavors. For example, Pure Tanks (Arms/War/Hero), Light Tanks (Merc/BM/Zerk), Assassins (Inf/NS/SB), Archers (Ranger/Scout/Hunter), Heavy DMG Casters (Eld/Wiz/RM), Pet Casters (Caba/Chant/SM), Main Healers (Cleric/Healer/Druid). I think everyone gets the idea. While their unique abilities differ, making them hard to compare because their use might differ, but these characters DPS/Heal Capabilities around their core idea is very much been the same since forever. More or less same value heals, same DD output, same ability to debuff their base nukes with same values, very similar growth rates/positionals on styles, etc etc..
Going against that is somewhat new to me (like if Eld would become too powerful, we nerf it's 219/10% DD dmg? No.)
@Sym
About SM's rule everywhere, the easiest to see is lvl 50 player count, which include PvE chars too (which often pet/pb heavy) Here are some numbers of player count lvl 50 inside the realm:
Bonedancer
Oct 22, 2018 61
Oct 15, 2018 63
Oct 8, 2018 58
Runemaster
Oct 22, 2018 119
Oct 15, 2018 114
Oct 8, 2018 106
Spiritmaster
Oct 22, 2018 75
Oct 15, 2018 85
Oct 8, 2018 87
Warlock
Oct 22, 2018 114
Oct 15, 2018 88
Oct 8, 2018 101
I hope none will say RM is OP. Also, Cabalist/Ench/SM pets differ too quiet abit, and their unique spells too.
@Rulother
Yes, debuff for Sorc, and your OWN lifetap, while tri-spec giving lots of utility, as stated previously, let's not compare their unique properties. Don't get me wrong, I don't think Cabalist being OP, I don't agree with the nerfs nature.
Closing thoughts:
Dark SM is strong. Warrior pet is a very good tool for Solo/Small man hence the nerf there which I can get behind. There are many ways to nerf this, give it some dmg, and snare instead like chanters, and remove/nerf it's intercept, or nerf Dark SM's dmg output? I think it's smarter idea to nerf what causes the problem, not whats not relevant around it, nor it stand out from any class (199 value is not outstanding). This is my 100% personal opinion, which ofc can be disagreed, and most likely be disregarded by @Broadsword anyway, although they been very nice listeners nowdays.
Everyone have a nice debate moving forward!
Kinda like how you feel the need to be passive-aggressive in nearly every comment? Mr. Depends? Your insult attempts are Junior High at best, about as impressive as your zerg play at the campfires
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That was well written @Gavner, I can agree with this post.
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https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
Still whining --- lordy
Please don't derail thread. This is for Pendragon Patch 1.125A patch notes and discussion.
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I remember when u were just a wee little baby armsman I use to heal.. ahh as the times change.
Message me for an 8v8 if you wanna try me.
Haha I remember grouping you all the time back when I ran those tank trains, was a lot of fun
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Glad we could agree on a few things at least, it's very rare between Realms recently
Can we look into this Heretic thing? You're boosting the AF and their ABS already. With PD9 available, and BA and their RR5, adding ST would make them OP. They can easily rush a lords room, pop their toys and almost be immune to magic for a short period. Not to mention their is no reason to give ST to a 2nd class in Alb. Alb's will argue this, but realms need to be equal in terms of abilities, not classes. Hib has 2. Why do 2 realms need 2 when Mid only has 1? Please review this.
When talking about abilities, why doesn't Mid have a third wall climber when the other two realms do? Again we're talking abilities not class uniqueness.
I don't think you want to take this route @Tanky , would you like Healer abilities loaded into a single class on each realm?
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I think they mean cross-realm abilities. For example, AoE stun is unique to Mid and therefore would not be considered a cross-realm ability. However, climb wall is accessible to all three realms just not in the same frequency.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Ive said it before I will say it again, Climb walls, DI, and ST should be equal across all realms Ichor as well.
I concur.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
This....This is what I'm trying to convey. Fairness and equality. One realm shouldn't have more than the other(s)
Haha yeah was teasing
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Pot meet kettle....
Although I have some reservations about the Tic changes, as a (returning) Heretic player, I would prefer casted AOE Stun + ST over 2 STs any day.
For me there are two issues - RAs should be balanced with one another point for point, so there shouldn't be any reason for DI or ST to be such points of contention. Nor should they be used as band-aids to cover weaknesses in the core class (e.g. to substitute for AE stun on Hib or Alb)
But I don't think the "X realm has Y, why don't we" argument has ever been convincing. There are several abilities or ability configs on each realm that are uniquely powerful.
Why does Mid have two light tanks and AOE stun? Why does Hib have stun and root on casters, as well as 5 PBAE/FAE casters? Why does Alb have two stealthers and an FnF interrupt pet class? etc. Some variation of these questions have been asked since I left the game a decade ago.
To solve these issues we need a long-term vision of how classes, spec-lines, RAs, MLs, CLs should be balanced, and then an extensive class overhaul. I think Broadsword has moved in many ways in the right direction, but sometimes a bit too much in the right direction (with many welcomed corrections).
Heretic, BD, Animist
Mauler
Why does Albion have access to the most DI classes in the game. Why does Albion have ONE class that has multiple access to 1850 range ae root/mezz. Why does albion have the only pet class than can interrupt greater than both a bard and pac healer combined (even after the joke of a nerf)? Why does Albion have the only spammable pet class that is worth anything in 8v8 and zerg warfare? Why does Albion have the only healer class who can do any real damage? Why does albion have the only class with 1750 range ae snare damage(which is getting buffed by 2x's in this patch)? Mids have 1600 range 400 radius and Hibernia has zero > 1500 spammable damage. Hibs get 2k ae nearsight with zero snare unlike Heretics and a 1600 range 400 radius disease. Disease and nearsight doesn't need to be healed through. Yes I'm just pointing out ridiculous points the same way you did in your biased points. Every realm is different. Albion should not have gotten a second ST class and definately should not have gotten heretic buffs.
Edit: And LOL @ you wanting casted AOE Stun. You "Obviously" want balance when asking for that.......
Like I said - feel free to suggest Alb and Hib get an AE stun instead of a 2nd ST.
Otherwise, "every realm is different."
Heretic, BD, Animist
Mauler
Hib AOE NS > AOE stun. Just so you know.
It is really good, but not always. If you want to blast a group of people AE Stun can't be beat.
Also guessing that Heretics needed a boost about as much as Warlocks needed plate absorb, spread heal, MOC and a DoT chain that can kill a heavy tank with buffs up, etc.
Heretic, BD, Animist
Mauler
my mana chant, when i'm playing him, made my chanter sort of a debuff heat + cast group convert melee to cold damage + snare damage bot. i have no idea how such a powerful ability is at level 6 which is exactly the leftover spec at 48 mana, 26 light, 6 whatever it is that's needed for this spell