When will we get realm timers?
@Broadsword I really hope realm timers of at least one hour are coming back. I'm tired of logging on a realm and after a loss of a BG vs BG fight every logs off on to another realm and have 12 ppl defending relics vs 60. Plus all of the IRC grps switching to the realms with RP bonuses.
No realm pride = declining population
I'm tired of trying to defend my realm whilst people give up and switch to the winning side.
So why is there no realm timers? I'd like to know the answer as a paying customer before I decide to move on to Camelot Unchained.
Thank you.
No realm pride = declining population
I'm tired of trying to defend my realm whilst people give up and switch to the winning side.
So why is there no realm timers? I'd like to know the answer as a paying customer before I decide to move on to Camelot Unchained.
Thank you.
Asatruar - Ronnie 10 "
Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure
Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure
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I dont think that would be enough though. They just need to add a pvp timer, like if you earned any rps on one realm(bgs included) you cant switch for at least 30 minutes. PVE could still be free switching as long as you didnt earn any rps, Id be ok with something like that. The switching is so bad at times it literally kills action. Like the relic the other night, on one of the keep defenses we had like 8 mids inside lol. Where did they all go? And also the IRC groups hoping around kills the after bg action as well.
Yeah I agree that the realm hopping in general is pretty out of control. It was relatively fine when Ywain had a 7-9,000 population, but now when we barely push 800-1000 max, even a few groups swapping realms completely upsets the balance.
I know Broadsword has stated in the past they have no current plans on instituting a realm timer; however, It would be kind of nice, even if it was 10 minutes.
But something more feasible would be a graduated realm loyalty bonus that actually makes it MORE reward-able to stick with a single realm, regardless of imbalance, versus swapping realms.
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realm pride was one of the things that made this game great, in the past
Setting a rvr lockout timer as @skeetz mentioned would be more in line. No more hopping to the larger zerg.
GL
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But if a new server was ever to happen, even if it was seasonal. It is a must from my PoV.
This is, far and away, the most fraudulent argument on this topic, there are so many ways to ensure you can play what, where, and when you want you that take zero work for BS ,let alone many things they can do to make it even easier>; moreover, timers don't stop you from playing a realm, they stop you from hopping realm to realm in one session.
It might stop one account, but it would do nothing against multiple accounts.
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Very rare instance indeed where even one acct would be stopped -- delayed is even a stretch; there are simply too many ways to decide before you completely log in the game, and that is before BS has to do any additional programming to help soothe fears <real or imagined>
It's easy math when you pay them $30 USD for two accounts there is no reason to only play 33% of the game because of 'realm pride'.
If they end up making a classic ladder or season that is limited in duration then it makes sense to go with the classic realm timer that would prevent you from swapping.
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Again you're not ---- timers don't limit your choices overall, just hopping....
In a 24 hour span, you should only be able to play 1 realm, I’m fine with that. Even a week I’m fine with. But for RvR zones only.
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No prob. If that is your only argument then BS should make it that way that ppl who switch realms get no rp for the next hour.
Problem solved...
The timer just needs to be RvR related, if you earn rps in one relam you cant switch right away when the tides turn. Would have no affect in trades. It doesnt even have to be if you log into an rvr zone, it just needs to be if you earned 1 single rp
When discussed before, this was all that was asked for and it seemed very possible, what it would take to actually make happen <how difficult to code>, is the question I suppose...
I also find this idea to be a good compromise.
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