Strafing, the most obvious BUG USING of all time
Hey there, it's me again,
yeah, the subject line describes my opinion on the point. Will ever BS do something against that? There are so much players, including some friends of me often willing to quit DAoC completely cause of that. Playing a Tank nowadays means, strafe, counterstrafe or simply die. Why wearing a Shield or have the ability to parry when strafing turns it instantly off?
This Thread isn't about trolling or something like that, but maybe the Community and BS can tell me their opinions about that.
Greetings
yeah, the subject line describes my opinion on the point. Will ever BS do something against that? There are so much players, including some friends of me often willing to quit DAoC completely cause of that. Playing a Tank nowadays means, strafe, counterstrafe or simply die. Why wearing a Shield or have the ability to parry when strafing turns it instantly off?
This Thread isn't about trolling or something like that, but maybe the Community and BS can tell me their opinions about that.
Greetings
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But as a fellow Heavy Tank I admit that it often irritates me how simple it is for effective strafing to nearly nullify my ability to block/parry.
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https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
It’s one of the best things in the game
Other engines also don't have as many positional attacks :P. Strafing is here to stay, if you want to stand and bang, go roll some dice and play tabletops, it's the same thing at that point.
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Oh yeah Knight @Laddimyr. I have no problems with strafing aside from occasionally being irritated by the pro's when they bypass my defenses multiple times in a row. I use it myself, as well as counter-strafing etc.
There really is nothing they can do about it nor should anything be done about it either. I quite enjoy the multitude of reactionary and positional styles.
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Many games have unintended mechanical quirks that eventually become part of the game and usually become a defining skill. Some games it's animation cancelling, here it's strafing, and others get even more obnoxious. Just be glad the things in DAoC aren't that bad.
you have positional styles, you strafe to land them easier, it gives you better speed when your low hp, the more buttons you have to use in fights the bigger the skill range can be, if your using all you can then you deserve to win, but its a lot harder to have so many extra buttons and things to use
they gave u an extra key to use for certain moments, its not a bug it was put in purposely and has been there since day 1
and honestly, you should never have turn right or left keys, they should be forward, back, strafe right straight left
any good player changes those keys 5 seconds after loading in daoc when its down downloading each time
that's how you properly/most efficiently play daoc and don't let anyone tell you otherwise
unbind your turn right/left keys and replace them with strafes, move with them and steer with your mouse
Because back in the days, the strafers had to deal with :
- Styles and follow up
- Use of items / others abilities
- Move the camera to deal with adds
- the strafe
That was very difficult to manage to do all 4 things
Nowadays :
- They have only 1 mouse or keyboard button that can do 6-7 styles / abilities
- They don't care about the adds (solo zones, the death in the game isn't as relevant as it was in the past)
- They can focus on strafing ...
Some players can make you vomit in less than 5s of fight
double standards all the way... strafing is part of the game deal with it
If they removed backup style, now that would interesting. Then you would have to hit styles, this would hurt the macro strafe guys.
Dayum. I was about to complain about it too. But I think I'm gonna check out this guy's temps!
Still use 1 key, 1 action.
Still pan as I fight, I don't go near those zones.
Still click /uses.
Still terrible at this game.
Heh, if I can strafe effectively, y'all have no excuse.
But let's think aboit /face for a moment, which is supposed to stop your opponent from getting to your side or back and keep them in your view. I have had many fights that the opponent I was facing was not in view half the time. So, maybe what's wrong is not how strafe works, it's how face works. But if they fixed that it would take the joy out of so many people that wouldn't be able to beat you with their lost skill/exploit and they would have to depend on timing their abilities well. Shield tanks would be very very tough to beat instead of being just boxing bags which is what they have been diminished to against "skilled" strafers. Unfair!
Fix /face !!!
There are times where I can get sidestun/backstun of so easily and other times where my opponent seems to be able to avoid it completely. Now you could say it's skill but apparently it's the same for me. I faced the SAME PLAYER and on one day I could just spam face and avoid 95% of the side styles in a longer fight, other day they could just do sidestyles as if it was an anytimer. Unfortunately this is also true for counter movement, sometimes I can completely shut down strafing, other days not at all, even vs the same people/toon.
EDIT-I did not take into consideration that you may be EU, I know euros complain alot about strafe, I'd assume from having higher ping. So maybe what I'm use to in the US is manageable, but with EU ping maybe it's harder I can't speak to that.
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Put the time in, figure it out.
No one can complain about ping when there's us Aussies who get 250-350ms as a standard, and we can strafe and positional just fine.
I'm assuming this is what is meant. You still have to get into position, but you hit one button instead of two, and they go off perfectly timed rather than relying on your fumbling fingers.