Suggestion for Population Bonus Changes
Underpopulated realms continue to get current RP bonus as-is.
In addition to the current RP bonus I propose extra bonuses for those realms in their home land.
1. Underpopulated realms CK doors, tower doors, oil, and all guards receive bonus HP.
2. Underpopulated realms players receive small AF/HP/Magic Dmg and Melee damage while in their home realms ONLY.
3. Only players that have earned RPs count toward population
4. Kills of players from most populated relam are worth more (This applies everywhere, not just home lands)
5. Keeps and towers upgrade faster
Explanations:
1 and 2 help setup the underpopulated realm into a defensive posture in their home realm. A bonus for keep takes/defense in that realm could also be implemented (and apply to all realms)to encourage the higher population realm to attack. It only works in their home realms.
3 helps to eliminate any idea that using a buff bott hurts your realm. AFK players shouldn't count toward population bonus. It also eliminates the conspiracy theory that realms log bots into other realms to affect population bonus.
4 The current system encourages the two underpopulated realms to just fight each other and ignore the highest population realm as much as possible. By making players from the highest population realm worth more you encourage players from the underpopulated realms to focus on them.
5 Helps the underpopulated realms recover keeps and towers and encourage them to try and do so (making them more defendable in a shorter amount of time)
Here is a suggestion of what this could look like:
81-90% population of most populated realm:
+10% RPs
+5% Rps for killing players from most populated realm
+2% HP/AF/Magic dmg/Melee dmg to players in their home land
+5% HP/AF/DMG buff to realm guards in home realm
+5% HP to CK walls/doors/oil in home realm
+3% Upgrade speed to Keeps and Towers in home realm
71-80% population of most populated realm:
+25% RPs
+10% Rps for killing players from most populated realm
+3% HP/AF/Magic dmg/Melee dmg to players in their home land
+7% HP/AF/DMG buff to realm guards in home realm
+10% HP to CK walls/doors/oil in home realm
+6% Upgrade speed to Keeps and Towers in home realm
61-70% population of most populated realm:
+40% RPs
+15% Rps for killing players from most populated realm
+4% HP/AF/Magic dmg/Melee dmg to players in their home land
+9% HP/AF/DMG buff to realm guards in home realm
+15% HP to CK walls/doors/oil in home realm
+9% Upgrade speed to Keeps and Towers in home realm
51-60% population of most populated realm:
+55% RPs
+20% Rps for killing players from most populated realm
+5% HP/AF/Magic dmg/Melee dmg to players in their home land
+11% HP/AF/DMG buff to realm guards in home realm
+20% HP to CK walls/doors/oil in home realm
+12% Upgrade speed to Keeps and Towers in home realm
41-50% population of most populated realm:
+70% RPs
+25% Rps for killing players from most populated realm
+6% HP/AF/Magic dmg/Melee dmg to players in their home land
+13% HP/AF/DMG buff to realm guards in home realm
+25% HP to CK walls/doors/oil in home realm
+15% Upgrade speed to Keeps and Towers in home realm
31-40% population of most populated realm:
+85% RPs
+30% Rps for killing players from most populated realm
+7% HP/AF/Magic dmg/Melee dmg to players in their home land
+15% HP/AF/DMG buff to realm guards in home realm
+30% HP to CK walls/doors/oil in home realm
+18% Upgrade speed to Keeps and Towers in home realm
0-30% population of most populated realm:
+100% RPs
+35% Rps for killing players from most populated realm
+8% HP/AF/Magic dmg/Melee dmg to players in their home land
+17% HP/AF/DMG buff to realm guards in home realm
+35% HP to CK walls/doors/oil in home realm
+21% Upgrade speed to Keeps and Towers in home realm
In addition to the current RP bonus I propose extra bonuses for those realms in their home land.
1. Underpopulated realms CK doors, tower doors, oil, and all guards receive bonus HP.
2. Underpopulated realms players receive small AF/HP/Magic Dmg and Melee damage while in their home realms ONLY.
3. Only players that have earned RPs count toward population
4. Kills of players from most populated relam are worth more (This applies everywhere, not just home lands)
5. Keeps and towers upgrade faster
Explanations:
1 and 2 help setup the underpopulated realm into a defensive posture in their home realm. A bonus for keep takes/defense in that realm could also be implemented (and apply to all realms)to encourage the higher population realm to attack. It only works in their home realms.
3 helps to eliminate any idea that using a buff bott hurts your realm. AFK players shouldn't count toward population bonus. It also eliminates the conspiracy theory that realms log bots into other realms to affect population bonus.
4 The current system encourages the two underpopulated realms to just fight each other and ignore the highest population realm as much as possible. By making players from the highest population realm worth more you encourage players from the underpopulated realms to focus on them.
5 Helps the underpopulated realms recover keeps and towers and encourage them to try and do so (making them more defendable in a shorter amount of time)
Here is a suggestion of what this could look like:
81-90% population of most populated realm:
+10% RPs
+5% Rps for killing players from most populated realm
+2% HP/AF/Magic dmg/Melee dmg to players in their home land
+5% HP/AF/DMG buff to realm guards in home realm
+5% HP to CK walls/doors/oil in home realm
+3% Upgrade speed to Keeps and Towers in home realm
71-80% population of most populated realm:
+25% RPs
+10% Rps for killing players from most populated realm
+3% HP/AF/Magic dmg/Melee dmg to players in their home land
+7% HP/AF/DMG buff to realm guards in home realm
+10% HP to CK walls/doors/oil in home realm
+6% Upgrade speed to Keeps and Towers in home realm
61-70% population of most populated realm:
+40% RPs
+15% Rps for killing players from most populated realm
+4% HP/AF/Magic dmg/Melee dmg to players in their home land
+9% HP/AF/DMG buff to realm guards in home realm
+15% HP to CK walls/doors/oil in home realm
+9% Upgrade speed to Keeps and Towers in home realm
51-60% population of most populated realm:
+55% RPs
+20% Rps for killing players from most populated realm
+5% HP/AF/Magic dmg/Melee dmg to players in their home land
+11% HP/AF/DMG buff to realm guards in home realm
+20% HP to CK walls/doors/oil in home realm
+12% Upgrade speed to Keeps and Towers in home realm
41-50% population of most populated realm:
+70% RPs
+25% Rps for killing players from most populated realm
+6% HP/AF/Magic dmg/Melee dmg to players in their home land
+13% HP/AF/DMG buff to realm guards in home realm
+25% HP to CK walls/doors/oil in home realm
+15% Upgrade speed to Keeps and Towers in home realm
31-40% population of most populated realm:
+85% RPs
+30% Rps for killing players from most populated realm
+7% HP/AF/Magic dmg/Melee dmg to players in their home land
+15% HP/AF/DMG buff to realm guards in home realm
+30% HP to CK walls/doors/oil in home realm
+18% Upgrade speed to Keeps and Towers in home realm
0-30% population of most populated realm:
+100% RPs
+35% Rps for killing players from most populated realm
+8% HP/AF/Magic dmg/Melee dmg to players in their home land
+17% HP/AF/DMG buff to realm guards in home realm
+35% HP to CK walls/doors/oil in home realm
+21% Upgrade speed to Keeps and Towers in home realm
Comments
I do like the look of more "tiered" style bonus based on precentage, as described above 81-90%=Defcon 1 and those bonuses are X, Y, and Z. Maybe that is something to work with.
The continuing cycles of DPS/gear creep become multiplied when attempting to balance classes. Note: the past 2-3 years of patches
People think patch will save this game are going to be let down
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Well they already have a system in place to determine population bonus, it updates every 15 min and applies an RP bonus per realm. With the new dragon keep event they have shown us they have to ability to do an area-based buff. These two could be leveraged to apply much of what I propose above.
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For the second point, can we agree that 75% bonus is bugged AF? I mean I still show the buff up in relic town on my buff bots sometimes. The zone buff does not work. I would put it on the bugg list, but it doesn't seem it gets any attention anyways. We have asked for many things to get improved and its just deaf ears.
I'm not really seeing how swapping realms would allow this to be abused. The scenario is everyone stacks one realm, waits 15 minutes for their realm to get the bonus, and then goes back to their original realm to enjoy the bonus for 15 minutes?
Possible bugs aside I really think something more than just an RP buff needs to be done to help with population issues.
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Ya I was hoping by limiting it to just the home realm they could choose to avoid the area if they wanted. It also helps keep fights on EV balanced (where a lot of stealth/solo/8v8s seem to occur) but maybe it shouldn't apply to the solo area. I think solos should still get the bonus other places in their home realm though.
Ewer's Simple DAOC Item DB - Beta with more features coming soon!
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Ewer - Gimp Chimp
Ewer's Simple DAOC Item DB - Beta with more features coming soon!
DAOC Trophy spreadsheet
Ewer - Gimp Chimp