It's completely different now. The issues people had with ToA and it being time consuming were fine when it came out but you can be ML10 and ready to go very quickly
There is nothing wrong with the PvE and trophies that can be found there, if the usable loot and abilities can be introduced in a less impacting way I would find ToA to be a good addition for PvE. I just don't like the massive importance the drops and master abilities had in RvR, you had to spend time gathering them to be able to do anything in the RvR zones and alot of their impact on RvR was bad in my opinion, making some of the Master Abilities into Realm Abilities instead would be a suitable solution in my mind.
1. Progression server starting with Classic + Shrouded Isles + Foundations.
Trials of Atlantis added after 6 - 12 months:
- no Stat caps
- no ToA stats
- no Artifacts
- no Master Abilities usable in RvR zones
- no ToA races
- no weapons debuffing the resist of their own damage type (elemental weapons I am ok with, just remove the resist debuff part of the proc.)
- a Mythirian usable only in PvE zones which grants the user added stats, ToA stats and PvE usable Master Abilities, one for each version of Master Ability line, increases in level when finishing Master Levels. At level 10 it grants the user + 26 to all stats, all ToA stats capped and all PvE usable Master abilities in the chosen Master Ability line
Catacombs added after another 6 - 12 months:
- All things mentioned above apply here as well
- no Catacomb classes
Darkness Rising added after another 6 - 12 months:
- All things mentioned above apply here as well
- no champion levels
Labyrinth of the Minotaur added after another 6 - 12 months:
- All things mentioned above apply here as well
- no LotM races
- no LotM classes
- no Mythirians usable in RvR zones
2. Multiple accounts allowed.
3. Only 1 realm per account and server.
4.Three servers or more, if 6 servers connect the realm choice of server 1 and 4, server 2 and 5, server 3 and 6 to the same realm, if clustering is needed in the future it will still be the same realm for each account for both servers that are clustered (an amount evenly divided by 3 is needed for this).
5. Same equipment parameters as in the 1.65 patch.
6. A slightly modified Old Frontiers.
- Milegates needs addressing in my opinion.
- Albion frontier needs some tweaks in my opinion. Could use a part/parts of new frontiers
- The keeps could be redesigned
- Relic keeps could get towers or be made stronger in some fashion, perhaps become a bit weaker if holding more than one relic.
7. Equipment/drops are available for purchase from NPC merchants for gold/platinum. Make them rather expensive, will drain some in game currency out of the game and put a cap on the prices that can be charged on consignment merchants.
8.Only Darkness Falls seals as alternative currency, only usable at Darkness Falls merchants.
9. Patterns to change the aesthetics of your equipment is available for purchase with Bounty Points.
10. Respec stones are available for purchase with Bounty Points.
11. Easier to reach level 50 compared to how it was back in patch 1.65, implement the task dungeons perhaps.
12. No resets of characters whatsoever.
13. Having captured another realms relic in your own relic keep grants 5% increase to damage when in the Frontier zones.
Having lost a relic to another realm results in a 5% decrease in damage when in the Frontier zones.
14. Trade skills exactly like in patch 1.65.
15. 100% quality charges available for purchase for a hefty amount at NPCs.
16. Battlegrounds exactly like in patch 1.65. Water potions could be made available for use.
17.Some of the RvR usable Master Abilities added to the Realm Abilities.
18. Water Breathing potions usable in RvR zones, classes with the choice of the Sojourner Master Ability Mythirian can train Unending Breath as a Realm Ability. Revamped Albion frontier could be a good frontier for under water fights.
19. Implement the frontier epic mobs again, Green Knight, Evern and Glacier Giant and have them drop usable items for all realms and trophies usable in all realms.
20.Possibility to alter the UI, inspired by popular UI-mods made by fans. Group window alternatives etc.
21.Make every calculation on the server, nothing is calculated on the client. The client only sends a signal, of what shall be calculated, to the server.
22.Improve the graphics, not overly important but better looking game is never a bad thing.
23.If a cash shop is introduced only sell vanity items there.
24.Make every race in the realm available as every class but with penalties to skill line effectiveness if that skill line is not available for that race normally (how big the penalty can be tested out and decided, but maybe something around 15% would be suitable (effecting damage, movement/attacking/casting speed, radius, duration, range, etc.)):
- for example Troll Shadowblade;
Full effectiveness on Sword, Axe, Left Axe skill lines (since these lines are available for classes that can be Trolls)
Effectiveness penalties on Stealth, Envenom and Critical Strike skill lines (since these lines aren’t available for classes that can be trolls in todays version of DAoC).
The Realm Point earning speed back to what it was during Shrouded Isles (normally less than 1000 for a solo kill), small reward for successfully assaulting/defending a keep, no reward for any PvE encounters or from quests.
I have tried to compile the results from the lists posted in this thread.
If I have misunderstood anyone that person can inform me and I will change the compilation accordingly for next update on results, which I plan to do in another three months.
In the end I will post the results of the issues where 5 or more people have voiced their opinion. If I have neglected to include something you think I should have included in that compilation please inform me and I will take that into consideration for the next update.
AlaskaMike:
Alternate ruleset resets
New server has to be temporary. So seasons.
Also the resets have to be complete
complete inability to switch realms unless you first delete all characters on a realm.
Astaa:
Classic, SI, housing and maybe Darkspire or Catacombs (just for some variation in items and content, adjust items to remove TOA bonuses)
cartoon:
(1)We start with true Classic
(2)I would stay if it evolved into Shrouded Isles
CreatE:
3.no catacomb class
4.disable ML level, artifacts, TOA bonuses etc.
Dale_Perf:
Classic/SI/Housing
TOA should be implemented progressively, on the new server, in a much easier manner.
DraenV:
I ant Classic+Shrouded Isles+Trials of Atlantis
Start it out with Classic and Shrouded isles enabled, then add in Trials of Atlantis expansion after several months
I would LIKE ToA Races and Catacombs Classes
Multiple accounts allowed, one realm per account.
Dreadone:
1.) Classic+SI+Housing
3.) Only 1 Realm per Account. No Timers. Its all about realm pride. No Crossrealming.
Multiple accounts allowed but not logging more than 1 realm at a time.
Jhaerik:
Classic/SI/Cata/DR/LotM No ToA
Jorma:
1. Progression server starting with Classic + Shrouded Isles + Foundations.
Trials of Atlantis added after 6 - 12 months:
- no Stat caps
- no ToA stats
- no Artifacts
- no Master Abilities usable in RvR zones
- no ToA races
- no weapons debuffing the resist of their own damage type (elemental weapons I am ok with, just remove the resist debuff part of the proc.)
- a Mythirian usable only in PvE zones which grants the user added stats, ToA stats and PvE usable Master Abilities, one for each version of Master Ability line, increases in level when finishing Master Levels. At level 10 it grants the user + 26 to all stats, all ToA stats capped and all PvE usable Master abilities in the chosen Master Ability line
Catacombs added after another 6 - 12 months:
- All things mentioned above apply here as well
- no Catacomb classes
Darkness Rising added after another 6 - 12 months:
- All things mentioned above apply here as well
- no champion levels
Labyrinth of the Minotaur added after another 6 - 12 months:
- All things mentioned above apply here as well
- no LotM races
- no LotM classes
- no Mythirians usable in RvR zones
2. Multiple accounts allowed.
3. Only 1 realm per account and server.
Kat:
No stealth classes
Keltorius:
Classic/SI/Foundations
Lotion:
1) No catacombs classes or maulers
secky:
Classic + SI + ToA
Remove MLs
Sepphiroth75:
My dream would be for a toa
Sheb:
Season Server- Gets a reset every 4-6months
Rule Set/Server Type- This would be voted on and would be based off past patches.
after each Season ends people can then again vote on a new Patch.
Shoke:
start off with SI/housing. No catacomb classes, include ToA races.
The_Classic_Dude:
Most People Love the Idea of a Classic Server.
warduke:
I'd like it to be more simple. DAOC was at its best right before ToA expansion.
Yems:
toa but with the ability to purchase artifact credit + mls with bps
some dragon ish patch
+ the quick leveling we have in the bgs.
IceHilda:
Classic / SI. No master level trials or abilities. Would prefer no artifacts either since everyone just uses the same cookie cutter items then.
Quiggley:
I would either like Mordred back without Catacombs or strict realm pride server. Dont care about the rest. I enjoyed ToA even on Mordred but could do without.
Bonzki:
I'm fairly convinced that no new server will truly capture the classic vibe. It was literally impossible to switch realms on the same server back in the day (unless you delete ofc.) That added so much to the game. Your realm was full of your friends. Everybody else was a red name on the screen that you had no idea who they were, just that they should die!
K4NI:
im personnaly a very very old daoc player, and i think base game + SI is a must, without all add-ons gear.
Ermmuss:
1.SI+foundations
Thariel:
No classic Ruleset ! Playing without all the new stats/abilites/toa etc. ist boring, classic was fun in the days past. But nowadays I'd be bored missing like 30 abilities I could use during a fight. Looking at phoenix I realized having only classic limits me.
Mahvash:
A new server has to be real classic server...
As the game was at relaese...
Obviously no TOA or later crap... thats what killed the game in the first place...
Obviously no realm-hopping.
And obviously, cant stress too much, no TOA-bonuses or equip....
If they can manage to limit TOA to PVE than fine, but without ANY connection to PVP.
Ventic:
so new server has "season" that when time is alloted the said character is locked until next event or stage maybe run 3 months and lock and repeat with another toon then at 12 month mark can have a grand championship of sorts for rare gear, rps, kills, goals set to meet requirements, maybe that's how can get pve involved require x amount of said kill tasks, even if minute, cause I'm not really into the reset idea, enough of this stupid talk here.
BloodOmen:
SI-TOA BUT with Artifacts and MLs disabled, got no problem with melee speed and cast speed but damage, style damage, spell damage and pierce? nah, keep it.
Stoopiduser:
Remove ML's maybe give healing classes group cure, power FoP and group port for free at 50 but no Speedwarps/traps etc.
Insedeel:
The first ever Classic+SI+Housing server launches and goes for hypothetically 1 year (obviously timing is variable based on several factors, like player retention, numbers, etc).
After 1 year this server becomes the permanent Classic+SI+Housing server.
Then they release a brand new Classic+SI+Housing server for 1 year which then gets merged into the permanent classic server, and they rinse and repeat this.
Elkad:
Realize I'm silly late to this thread.
My idea of "classic" has nothing to do with maps or classes. Because NF in any version is far superior to OF. And the vast majority of class changes are improvements. Nobody wants to play a 1.65 warden. (Granted I'm not fond of the new Warden-as-primary-healer role either)
Classic to me is killing all the massive stacking bonuses. Things like stat caps, cast speed, melee damage, and especially power recovery. Which is exactly what the official "classic" servers missed on, they just moved the bonuses to non-ToA items.
And then throw in some other fun change, like setting group size to 6, or 13. Heck, that could change every week. Stir up the group dynamics.
While you are at it, go ahead and add some various nostalgia things. An OF keep in each realm. An original NF keep with no siege towers, complete with bridges and towers with the ladders to climb. Etc.
One we've never had. We have (or had) swamps that make you run slower. Makes for an interesting fight dynamic, and friendly to ranged classes. How about some other things like that. "Magic fog" that puts an uncureable nearsight effect on everyone is one - fights would be very tight and melee friendly. Maybe all healing near a graveyard should be halved. Or "Stealth Lore for everyone in this area". Just try some things, but put them in different areas, move them around occasionally, and let the players decide which ones are fun by choosing to fight there.
Triq02_Dave:
I've said dragon campaign was the best/most well rounded time/era
Went up to LotM. No Mythical caps minus the mythirians
Deso:
- Patch 1.65
- SI enabled
- No catacombs classes (or beyond)
- No ToA, MLs, CLs, etc.
-use the revamped dragon zones and epic dungeons, but change the item stats a little since there will be no toa items. items like guard of valor and CL weapons could drop from the dragons.
Ciddire:
Not interested in classic. It had it's place in time, but that has long passed.
Better focused PvE alt server (aka what UO is doing?) yes pls.
dftx:
Fresh progressive server starting with classic ending with Catacombs with a little higher exp rate.
Characters should be transfered to ywain after it ends and a new season starts.
Progression rates between the expansions should be something like 3-4 months with a faster progression from Classic to SI and a slower one from SI to ToA so a season lasts for 1 year where we have a long time of SI and ToA which are the best expansions in my opinion.
Myakka:
Patch 1.77, The Classic servers Gareth/Lamorak was so much fun.
Only one realm/account:
AlaskaMike, DraenV, Dreadone, Jorma, Quiggley, Bonzki, Mahvash, LordGriffon
Result: 8
Multiple accounts allowed:
DraenV, Dreadone, Jorma
Result: 3
Catacomb classes in ToA ruleset server:
DraenV
Result: 1
No stealth classes:
Kat
Result: 1
Remove MLs in ToA ruleset server:
secky, Jorma
Result: 2
ToA races in SI ruleset server:
Shoke
Result: 1
PvP server:
Quiggley
Result: 1
Remove MLs from Ywain patch ruleset server:
Stoopiduser, Jorma
Result: 2
Launch of a new server with the same ruleset after a period of time where the characters are transferred to the first server and restarted from scratch after a period of time:
Insedeel
Result: 1
A completely custom ruleset server, fundamentals of gameplay remain the same but has been redesigned to focus on the roots of Role Playing:
Ciddire
Result: 1
Progressive server, classic to SI to ToA to Catacombs, that resets once a year:
dftx
Result: 1
Copy of former classic server, patch 1.77:
Myakka
Result: 1
Progressive server without RvR impacting character changes after SI:
Jorma
Result: 1
Astaa:
NF, OF was just bad, sorry, you spent more time travelling to fight than actual fighting.
Dale_Perf:
New Frontiers 1.0, with some porting adjustments
NO RP's for taking keeps/towers
DraenV:
New Frontiers with no ruined keeps.
Dreadone:
2.) Old Frontiers. With Hibs be able to port to bolg/crim. Or something else so hibs can also join the zerg fest in emain
more easily.Perhaps only when they own all of their keeps Plenty of other zones to choose from for 8vs8 and other playstyles.
gatormyk:
I'd like to see an open world PvP server.
Jorma:
6. A slightly modified Old Frontiers.
- Milegates needs addressing in my opinion.
- Albion frontier needs some tweaks in my opinion. Could use a part/parts of new frontiers
- The keeps could be redesigned
- Relic keeps could get towers or be made stronger in some fashion, perhaps become a bit weaker if holding more than one relic.
18.Water Breathing potions usable in RvR zones, classes with the choice of the Sojourner Master Ability Mythirian can train Unending Breath as a Realm Ability. Revamped Albion frontier could be a good frontier for under water fights.
19.Implement the frontier epic mobs again, Green Knight, Evern and Glacier Giant and have them drop usable items for all realms and trophies usable in all realms.
Kat:
Got to have ML's and water fights
Lotion:
2)Original New Frontiers
Sepphiroth75:
new frontera server with old island
Shoke:
- Revamped frontiers, most important features would be
1. smaller size (between 60 and 70% of current NF)
2. drastically reduced ports, force people to run to places so smallman/group/roaming action can thrive.
3. Ideally no underwater fights (can have water, just can't dive)
4. NF keeps
The_Classic_Dude
NF seems 50 bigger then it really needs to be.
I hope they do something in Old Frontiers that is Awesome and fun
I miss the Ruined Keeps and the Buggane Buff.
Yems:
only NF no OF.
Ermmuss:
3.Old frontiers
Thariel:
One big frontierzone (way smaller than NF now) without teleporters, but like 4 different starting positions, so one cannot be camped all day.
Less Keeps/Towers with guards, merely keeps without guards and doors
Old NF Bridges.
No Agramon.
Ventic:
revamp si/housing/blend of OF/NF
Lurandal:
Old frontiers with some modifications like the center of Pennine having a couple areas of elevation decreased some while keeping it's uniqueness in it's mountains and scenery, and removing the tree mobs at forest sauvage/penn border(this is probably the only mobs I would remove), maybe even with a new keep in some important areas where terrain will need modified to support them. I'd like there to be no porting but if you have to have it then make it require an objective that will take you to the #3 keep in the middle zone which can be easily cut by taking the forward zone keep. Give the milegates the new model ones with the drop door and LOS improvements.
Deso:
- Old Frontiers
RESULT SO FAR:
New Frontiers:
Astaa, Yems
Result: 2
New Frontiers with adjustments (porting/keeps/agramon):
Dale_Perf, DraenV, Sepphiroth75
Result: 3
No RPs for taking keeps/towers:
Dale_Perf
Result: 1
Old Frontiers with adjustments (porting/MGs/Albion Frontier/keeps etc.):
Dreadone, Jorma, The_Classic_Dude, Ermmuss, Lurandal
Result: 5
Open PvP server:
gatormyk
Result: 1
Under water fights available (diving/breathing under water):
Kat, Jorma
Result: 2
Astaa:
Add some master level abilities to the realm ability list.
I would actually quite like some TOA stuff, speed chant is aoe rather than group etc.
Dale_Perf:
Updated RA system. Combine old with new, leave some out
Dreadone:
4.) Old Realm Abilities (no charge, no vanish, no sos for everyone)
- Timers on Buffs
- TWF, ST, Maelstrom only castable with los to the groundtarget
Jorma:
13. Having captured another realms relic in your own relic keep grants 5% increase to damage when in the Frontier zones.
Having lost a relic to another realm resluts in a 5% decrease in damage when in the Frontier zones.
17.Some of the RvR usable Master Abilities added to the Realm Abilities.
24.Make every race in the realm available as every class but with penalties to skill line effectiveness if that skill line is not available for that race normally (how big the penalty can be tested out and decided, but maybe something around 15% would be suitable (effecting damage, movement/attacking/casting speed, radius, duration, range, etc.)):
- for example Troll Shadowblade;
Full effectiveness on Sword, Axe, Left Axe skill lines (since these lines are available for classes that can be Trolls)
Effectiveness penalties on Stealth, Envenom and Critical Strike skill lines (since these lines aren’t available for classes that can be trolls in todays version of DAoC).
Shoke:
- Include some class changes that happened in the last couple years:
1. Minstrel charm as per current Ywain mechanics
2. baseline nukes in off spec (Matter in Matter line (Alb), energy in mana line (hib) and spirit in supp line (mid))
3. Melee styles revamp (let's not have VW on a 4 style off evade chain, Left axe would have side stun, etc)
- Add stat caps (101 templates) and ToA item bonuses, but reduce item /uses to alchemy charges only. Keep it at 75 / no ToA bonuses if templating becomes too difficult.
- Revamped NF RAs, mixing OF and NF RAs, limiting the levels of active RAs to 3. Example, can't get purge 5 on a 5 min timer, best you can get is purge 3 on a 10 minute timer, etc.
- No charge
- No vanish
- Have greater speed of the hunt (176% speed) available.
- skald, bard and minstrel are only speed 5 classes.
- re-balancing R5 abilities (Alb has all the good ones)
- Relics have a ramping effect. When you capture a relic, you need to wait 24 hours for the bonus to kick in. That bonus gradually increases (from 0 to 10%) over the course of 14 days. After 14 days, it remains for another 7 days at max bonus. After 21 days, if the relic isn't captured by another realm it resets.
The_Classic_Dude:
Paying Mithrril for RVR bonus buffs seems really Gay.
Ventic:
Relics are meant to add more power and perks, so why not have a system of if 1 realm owns them all they get perks but all keeps and doors are dropped in lvls, 72hr hold time on each relic then gone, if have all 6 then can basically cash them in for a new Relic of Bounty that would spawn in random locations locations, instead it be top end gear, supplies, random crates for lucrative bonuses, all that's there gets the loot, non tradeable drops, with system on a random cooldown timer for the claiming realm of a day or sor something and again enough there...
Stoopiduser:
And a selfish want
Old style Necro's with the old mezz/root immune pets
Lurandal:
No max stat buff potions that can be used outside of the border keep or portal keep. No RP bonus potions. Don't think you can milk us with classic that won't go over very well. Give a group disease cure ability somewhere for all realm. Give Pallies endurance chant. Consider keeping some of the melee style changes made over 10 years ago for some classes that were much needed. Only stealthers climbing walls. Some things could be considered going way too backwards but this is for you to decide. If you are looking at 1.65, then there are some corrections that need considered like Left Axe which was heavily nerfed and ended up getting a recorrection over the years to bring it in balance, just as an example. Even hybrid weaponskill buff was not a bad thing for the game! ..yet making the wrong choices could spell complete doom for the whole effort but what I have said I think would not. Going NF RAs may also be good, but I would not have RR5 abilities(without charge) and I would also change things like TWF and Negative Maelstrom out of essense damage and into something else if you go that route.
Deso:
- NF RA's
RESULT SO FAR:
Revamp Realm Abilities (Old and new RAs, Master Level abilities):
Astaa, Dale_Perf, Dreadone, Shoke, Lurandal, Jorma
Result: 6
Timers on buffs:
Dreadone
Result: 1
Line of Sight requered to cast ground target spells:
Dreadone
Result: 1
Astaa:
Some sort of currency that you can use to buy items, once you have encounter credit. Could even boil it down to BPs, so you can earn them via PVP or PVE, depending on what you want.
Cosmetic reskinning, either using BPs or Mythril.
Dale_Perf:
Streamlined groupfinder, so people can create leveling groups easier
8-15 hour play time to reach level 50 (powerleveling would obviously be faster)
DraenV:
Make Master Level encounters require at MOST two groups.
Make the artifacts VERY easy to level. Some leveling is healthy, but make it easy.
Make it so yuo don't need the physical item to drop and be lucky enough to get it, you just need Encounter Credit and the Scrolls in order to obtain your artifact.
Dreadone:
QoL 2020
- Account balance enabled. Share the money between all chars on your realm
Since there would be only 1 realm per account you wont be able to easy farm plats on hib
and use the money on mid for example. This also stops ppl getting scammed when muling.
- Consignment merchant sales now directly deposit into your account balance (or guild bank in case of guild houses)
This prevents housing lots to be indefinetely be blocked by players that dont play anymore.
- Let us skill all tradeskills on 1 toon.
Jorma:
7. Equipment/drops are available for purchase from NPC merchants for gold/platinum. Make them rather expensive, will drain some in game currency out of the game and put a cap on the prices that can be charged on consignment merchants.
8.Only Darkness Falls seals as alternative currency, only usable at Darkness Falls merchants.
9.Patterns to change the aesthetics of your equipment is available for purchase with Bounty Points.
10. Respec stones are available for purchase with Bounty Points.
11. Easier to reach level 50 compared to how it was back in patch 1.65, implement the task dungeons perhaps.
12. No resets of characters whatsoever.
25. The Realm Point earning speed back to what it was during Shrouded Isles (normally less than 1000 for a solo kill), small reward for successfully assaulting/defending a keep, no reward for any PvE encounters or from quests.
Lotion:
3) Quick progression through levels
4) Mithril Merchants adding ToA, Dragonslayer, and Darkspire reskin patterns.
6) Disabled Rent on active account. Demolish when/if account is closed.
Names:
fast lvling like it is now
not take forever to get stuff done
secky:
Change artifacts to normal items (no scrolls, no levelling)
Sepphiroth75:
with buff pots
with speed pots
Shoke:
- Fast leveling (20-25 hours /played to get 50 as a casual)
Randomized item drops when killing players
Earn BPs and purchase BG gear (same as today)
XPing in pvp should be as quick as PvE leveling.
The_Classic_Dude:
Better XP, Drops, Quests. GET PEOPLE IN THE FRONTIER AND THEY WILL COME!. I always said that Dark Age has a Food chain when it comes to RVR. Solo's Grieve Pver's , Duo/Trio's kill Grievers, Small man's kills duos /Trio's and Full groups Kill Small Man's. Makes for a Healthy Fun Game...unless you are trying to PVE . Risk reward. That's why the XP and Gold/ Loot has to be worth it!
backbone:
Biggest thing would be to speed up the leveling. True classic leveling is brutal, and makes the game way less alt friendly
Ermmuss:
2.Hard level grind(as in original game)
Aldious:
Nah, has to be fast levelling. Even the idiots running the other server realised you need that.
Ghaval:
Slow leveling will not help. It will hurt as people remember why it sucked. The idea of classic is to keep the good ideas and remove as much of the bad as you can.
Thariel:
freexfer between ywain and the new server back and forth as you like. CAP RA to 40 Points, increasing this cap with time going, so even RR14 lifeless people cannot just use all their points.
Add some RP gained by friend vs. foe ratio in an area of like 3500 around your group. So zerging 80 vs 30 will result in like 5 rp gained. So people will not just join the biggest zerg but fight against it.
So running down solos for a 8 man is not worth it, but instead looking for other 8mans or the zerg to harass.
Minibard:
Fast xp or transfer lvl 50 over. No timers
Mavash:
Leveling has to take ages...
Every level gained has to have a meaning...
Obviously no transfer from Ywaine.
Ventic:
so new server has "season" that when time is alloted the said character is locked until next event or stage maybe run 3 months and lock and repeat with another toon then at 12 month mark can have a grand championship of sorts for rare gear, rps, kills, goals set to meet requirements, maybe that's how can get pve involved require x amount of said kill tasks, even if minute, cause I'm not really into the reset idea, enough of this stupid talk here.
Yems:
toa but with the ability to purchase artifact credit + mls with bps
some dragon ish patch
+ the quick leveling we have in the bgs.
Stoopiduser:
Account wide quest credit for things like Curse/OW so you dont have to do them 20 times on each realm simular to new horse merchant but you dont have to give him the horse to "register" it.. if you have done it you can get the Bound Item on all your chars.
Keep leveling quick.
Deso:
- fast leveling (the current BG kill quest is fast enough)
- slow rp progression - OF slow
RESULT SO FAR:
Alternative currency to purchase items:
Astaa
Result: 1
Improved Group Finder:
Dale_Perf
Result: 1
Easier to level up to lvl50:
Dale_Perf, Dreadone, Jorma, Lotion, Names, Shoke, LordGriffon, backbone, kroko, Aldious, Ghaval, Minibard, Yems, Stoopiduser, Deso
Result: 15
Jorma:
14.Battlegrounds exactly like in patch 1.65. Water potions could be made available for use.
Shoke:
5 BG tiers (1-10, 11-20, 21-30, 31-40, 41-50), the BGs are permanent (not a timed session), no player limit, unless one realm is drastically overpopulated.
Once in a BG, you are artificially boosted to the top level for health, resist and damage calculations
If flagged as lfg, you are automatically placed in a group following a role logic (3 support, 1 tank, 4 dps) structure
If flagged as solo, you can remain solo
You get XP for player and guard kills and for capturing map objectives (flag, tower, keep, etc)
Ermmuss:
Make a BG from thidranki all the way up to molvik (molvik was added post toa,but this would be a good compromise). In each bg if you manage to capture the keep in the middle, give a massive xp reward(one that could take someone from level 49 to 50).
Also spawn randomized bosses, ones that would take atleast 4 people to kill, would always present a different random challenge, on a 30 min timer within each BG that would give a large amount of xp if killed. You could stay in BGS all the way from 20-50.
RESULT SO FAR:
Instance for one full group from each realm to battle in:
Dale_Perf
Result: 1
Battlegrounds exactly as in patch 1.65:
Jorma
Result: 1
Revamp battlegrounds, 10 level range, low levels boosted to be competitive:
Shoke
Result: 1
Revamp battlegrounds and make it possible to play and level in battlegrounds all the way from level 20 to level 50:
Ermmuss
Result: 1
Under water battles available in Battlegrounds if water is available:
Jorma
Result: 1
CreatE:
1.allow EC account for leveling without race/class restriction, but halve gaining realm point or RR4 cap - encourage people to 'try out' playing with friends.
2.no xp cap for EC account- this is stupid emo
5. give EC account for some disadvantages like 1min teleporter delay, double price, half selling, etc etc but NO restriction about playing (class/race comb eg.)
6.UTF8 encoding chat window please
Dale_Perf:
14 day free trial return (so people can try the new sub-only seasonal server, which BS already said it will be sub only)
NOTHING in the cash shop BESIDES SKINS/aesthetics (can you say p2w?)
Weekly bug fixes
Realm lock or 4 hour + timer
Player mounts (not on speed 6), obtainable at level 10 like it is now.
Less questing
Removal of magic dmg melee weapons (like leggies)
Shoke:
- Develop a pvp focused leveling system (similar to Warhammer scenarios)
K4NI:
what i really want in a classic new server is being able to go anywhere with a horse on pve areas
Mahvash:
Obviously no P2W.
Ventic:
have a realm timer that's random cooldown 2-8 hrs be well enough not to ruin the loyalty and playerbase.
Ragsandsocks:
· UI Scaling, the the elements are tiny, everyone is using modern resolutions, make the ui scale so we can see our ui elements
· Map Scaling - I can't read the dots with out glasses/magnifying glass (that's how small the in game map is)
· Item compare. Allow me to compare two items easily (full details)
· Buff/Dot icons on the target so I can easily tell if they are ticking or not. Reading text combat tick updates in teh chat window is lame.
· better indicators of when styles have hit (so I know I can do next in chain (Reading the text hoping I catch it is lame). rather hi-light the next icon in the chain and give an indicator in game HUD.
Muylae:
UI scaling is nesc ..
i don't even mean scaling icons..... i mean to have an option to have double size icons and buff icons on the UI
at 1980*1080 it's borderline
at 2560*1400 the icons are just a joke
at higher it's downright ... unviewable.
doubling the icon size from what we have currently is ... essential as an option. i'm not talking about having really scalable icons, i'm talking about having the current and double size of what is now as an option..
Stoopiduser:
More updates on the main website not in Discord.
Lurandal:
A realm timer triggered by rvr activity but do allow plat transfers between realms at an exchange rate calculated by balance, so people can switch if they would like, just not on a whim. I would have it as 48 hours but that is just my personal opinion and something shorter could be fine.
Deso:
- long realm timer
Jorma:
- no weapons debuffing the resist of their own damage type (elemental weapons I am ok with, just remove the resist debuff part of the proc.)
4.Three servers or more, if 6 servers connect the realm choice of server 1 and 4, server 2 and 5, server 3 and 6 to the same realm, if clustering is needed in the future it will still be the same realm for each account for both servers that are clustered (an amount evenly divided by 3 is needed for this).
20.Possibility to alter the UI, inspired by popular UI-mods made by fans. Group window alternatives etc.
21.Make every calculation on the server, nothing is calculated on the client. The client only sends a signal, of what shall be calculated, to the server.
22.Improve the graphics, not overly important but better looking game is never a bad thing.
23.If a cash shop is introduced only sell vanity items there.
RESULT SO FAR:
Allow Endless Conquest accounts with lesser restrictions:
CreatE
Result: 1
Redesign chat window to allow UTF8:
CreatE
Result: 1
14 days free for returning players:
Dale_Perf
Result: 1
Only aesthetic things available in cash shop:
Dale_Perf, Mahvash, Jorma
Result: 3
More frequent bug fixes by the development team:
Dale_Perf
Result: 1
Long wait time to play characters on another realm on the same server:
Dale_Perf, Ventic, Lurandal, Deso
Result: 4
Player mounts available as on Ywain:
Dale_Perf, K4NI
Result: 2
Less questing:
Dale_Perf
Result: 1
No melee weapons that does other that slash, thrust or crush damage:
Dale_Perf
Result: 1
A PvP system for PvE leveling:
Shoke
Result: 1
Revamped UI:
Ragsandsocks, Muylae, Jorma
Result: 3
Better communication for updates by the development team:
Stoopiduser
Result: 1
No weapons that debuff resistance of their own damage type:
Jorma
Result: 1
More than one server available:
Jorma
Result: 1
All calculations is made on the server, no calculations is made on the client:
Jorma
Result: 1
Astaa
PvP challenges, attack this, defend that etc
Rotating special events every couple of weekends, perhaps a solo pvp event, group pvp event etc, set in TOA zones or something. Just try stuff out, doing something is better than doing nothing.
Lotion:
5)Very short down time in between RvR/Seasonal events.
Shoke:
- Revamped RvR quests to include group vs group incentives. Also make it that the RvR quests are always running. Example, tier 1 is kill 10 enemies, tier 2 is kill 30, tier 3 is kill 50, tier 4 is kill 75, tier 5 is kill 100, etc. and get RPs for each tier. (the counter resets, so to complete tier 3 you need to kill 10+30+50).
IceHilda:
If I could add something, it would be a merger of the Co-Op server. I think it would be awesome if there was a 4th (realm) and it was basically high level monsters that would occupy keeps and maybe even lay siege to keeps? Something like Legion and his horde escaping darkness falls and going for a relic keep or targeting the realm currently dominating RvR? I think this would add a fun factor for when population is low at certain times, and it would bring casual PvE players out to the frontiers. Loot tables and drops would stay in effect so there is high reward/ high risk. Maybe realm points for retaking a keep from this enemy. Thoughts?
Ermmuss:
Drop unique boss mobs every month in pvp zones that give a monthly bonus to the realm that defeats them.
Ragsandsocks:
Battleground server merging/folding or something to gather all players across servers to a single battle ground (or something like that).
Vanzblade:
I think a home raid server could be pretty cool. Have the ability to raid into Alb, Hib or Mid leveling areas. Kind of like ArchAge where at certain times the zones go to war type deal. You change your leveling during those times and go to different areas not under attack, or you roll the dice and level on knowing you could be ko'd at any time. You could have secondary mile gates within the home realm where you have another chance to defend off the attackers and fix everything that was broken. Segmented areas where you would be safe until the horde of players reach that gate, so you still have time to run. Players could sound a horn at each of the gates letting players know there are enemies in the area and the horns would only work when enemy combatants are in the area so false alarms would not be possible.
You could move player housing into the segmented areas like settlements and give the opposing realm a chance to smash your house for gold based on the amount of items that has sold on that house or just use the random loot generator for items for that realm based on the player/group that did the most damage. Then when the raid is over you have to repair the house but it can be done very cheaply and easily.
During times when nobody is raiding your realm you could use NPC enemies attacking an area for players to form up and defend for awesome loot for that level of NPC for that area.
RESULT SO FAR:
Standing PVP Challenges and RvR Quest:
Astaa, Shoke
Result: 2
Short time between RvR/Seasonal events:
Astaa, Lotion
Result: 2
Events with NPCs invading the Frontiers:
IceHilda, Ermmuss
Reslut: 2
Battleground for all live DAoC servers:
Ragsandsocks
Result: 1
Events when one realms main land can be entered and attacked by the two other realms:
Vanzblade
Result: 1
Brut:
The game is actually very good now maybe a bit of realm balance is needed but still the best out there I’ve played the bird it is light years away from daoc ywain 2020 in everything ,excitement speed just general ease of use a new server is a complete waste of time it’s for the people who haven’t played the game in 10 years the ones who went to wow.
Who in there right mind wants to go back to levelling that takes months who seriously wants no ability’s like charge or the old realm rank abilities they were changed for a reason they didn’t work
Who the hell wants to walk everywhere or has to have a buff bot to compete.
Everything in ywain today is because of a thing called evolution all that you crazed new server bellends want is a quick nostalgia fix that will fizzle in months like the bird which is losing players on a daily basis.
You want a care bear server where you don’t have to think daoc ywain 2020 is hard it is challenging but it is where it’s at no game anywhere else has the same adrenaline and excitement as it is today.
New server would be a massive waste of resources and would fail.
If half of you whining bitches spent more time in the game and actually supported it instead of playing dumb made up servers the actual game experience would increase And if your gonna come back at me with any of your crap put your in game name up so we can see if you actually play the game because I would wager 75 percent of you haven’t played the game in 10 years or play the bird.
Enkertons:
I don’t want a new server
Mahvash:
just create a new Battleground with 1.65 Ruleset
Armagedden:
1)I would not migrate to a new server. I don't have the time IRL to commit to leveling characters again I love having my few templated characters that I can just log in and play on.
secky:
we don't need a new server. we barely have enough ppl to run one server. Thinking that people will return and pay for a new server is wishful thinking.
Minibard:
I hope they never launch the classic server. I never want to go back to those days, weeks, months of levling, waiting for named to spawn at certain times, run out of power and have to wait minutes for power to reg. Noone has time for that. After playing a caster or healer with 127 dex and going to 75.... Just still a fork in my eye.
they will never launch it, if ywain cant handle another server. Its already been stated. And at this point, it they launch a new server, it will briefly kill Ywain. And why woould people that has RR12-14 characters want to reroll on a slower server?
47el:
add me to the not interested in a new server
Keldar:
what a joke, with the next to no players playing and I doubt even half are paying for the game there is no way they waste time, money on a progressive server. If anything they need to fix what is wrong with the game, the pets, the bugs etc just pathetic. I loved DAoC before
RESULT SO FAR:
Not interested in a new server:
Brut, Enkertons, Mahvash, Armagedden, secky, Minibard, 47el, Keldar
Result: 8
The sever population can not handle a 2nd sever. It will split the population. Game will die. Need to do things to bring in new players, bring back old players, keep current. Put dops back at 750 rps+ (encourages roaming big time). Who cares if someone get rr 9 or 10 off of dops if it keep people in game and give me more targets to find and kill let them pve for realm points in the frontier.
Being able to gain rr in pve in the frontier encourages people to play other toons = people stay around in game. Nerfing the dopps was butt stupid killed alot of the roaming by 1 and 2 mans, splitting the population between 2 severs = DEATH FOR THE GAME.
- do anything to encourage action in the frontier
- update UI
- do anything to encourage players to be in the frontier for pvp or pve.
- Player getting rps from pve mobs only hurts people who want to epee about their own rps.. IT DOES NOT HURT THE Game. It helps it
- 2-3 man groups get rp bonus.... If they are only ones with in 2000 units of person dying.
LAST, PLAY YOUR GAME. Log on and run around for 3-4 hours to find 2-3 fights outside of boxes---- THIS HAPPEN DUE TO DOPPLE RP NERF.
stop letting the few cry babies control the game. make adjust that will encourage people to be in the frontier and stick around with the game.
The sever population can not handle a 2nd sever. It will split the population. Game will die.
That idea is wrong, imo....The game will die if the ''event like server'' that they announced comes out after Camelot Unchained comes out (which is going to be, spoiler alert : never).
Many players just want a different DAoC experience than the one Ywain offers, so their only option is not to play on Ywain.
By offering a decent official option, BS can at least try to bring back that player base.
A new offical server won't kill what's already dead but it can bring back what has always been waiting.
Worst case : The pop split up and both server are desert, they cancel the event server as they did with classic and Ywain keeps rollin. That scenario is the most likely to happen because BS will probably be messing up on 3 points with that event server, from the start :
- No real communication about the server, his developpement and his realease (we don't know anything yet).
- Acces only for the subs accounts, not even allowing EC accounts to check it out (if they allow EC accounts maybe there's a small chance of succes).
- No real communication and developement after the server release.
So don't worry, that server is prolly gonna fail from start if it ever comes out anyway.
Ywain will remain as the only official way to experience DAoC and you might add or remove as many things as you want but sadly the player base won't go up.
Currently, all information regarding the new server (since January) has been communicated via Discord by the new Producer Talal (eldariian in Discord). He has reached out twice so far and stated that the new server will release this summer and be focused on the classic era with improvements/QoL. Carol will be reaching out to players for testing purposes "soon". If you don't believe me, join https://discord.com/invite/daoc and search #general for eldariian yourself.
While I'm generally opposed to classic servers as they have poor longevity due to a lack of content, the new server sounds like it will be an improvement from a technical stand point which is what this game desperately needs to compete with all the fleeting private servers. Nonetheless, they are indeed dropping the ball on communication still. No newsletter this month and limiting information to the Discord venue is a bad approach. This has to change moving forward if BS wants to see success in their future.
Comments
Trials of Atlantis added after 6 - 12 months:
- no Stat caps
- no ToA stats
- no Artifacts
- no Master Abilities usable in RvR zones
- no ToA races
- no weapons debuffing the resist of their own damage type (elemental weapons I am ok with, just remove the resist debuff part of the proc.)
- a Mythirian usable only in PvE zones which grants the user added stats, ToA stats and PvE usable Master Abilities, one for each version of Master Ability line, increases in level when finishing Master Levels. At level 10 it grants the user + 26 to all stats, all ToA stats capped and all PvE usable Master abilities in the chosen Master Ability line
Catacombs added after another 6 - 12 months:
- All things mentioned above apply here as well
- no Catacomb classes
Darkness Rising added after another 6 - 12 months:
- All things mentioned above apply here as well
- no champion levels
Labyrinth of the Minotaur added after another 6 - 12 months:
- All things mentioned above apply here as well
- no LotM races
- no LotM classes
- no Mythirians usable in RvR zones
2. Multiple accounts allowed.
3. Only 1 realm per account and server.
4.Three servers or more, if 6 servers connect the realm choice of server 1 and 4, server 2 and 5, server 3 and 6 to the same realm, if clustering is needed in the future it will still be the same realm for each account for both servers that are clustered (an amount evenly divided by 3 is needed for this).
5. Same equipment parameters as in the 1.65 patch.
6. A slightly modified Old Frontiers.
- Milegates needs addressing in my opinion.
- Albion frontier needs some tweaks in my opinion. Could use a part/parts of new frontiers
- The keeps could be redesigned
- Relic keeps could get towers or be made stronger in some fashion, perhaps become a bit weaker if holding more than one relic.
7. Equipment/drops are available for purchase from NPC merchants for gold/platinum. Make them rather expensive, will drain some in game currency out of the game and put a cap on the prices that can be charged on consignment merchants.
8.Only Darkness Falls seals as alternative currency, only usable at Darkness Falls merchants.
9. Patterns to change the aesthetics of your equipment is available for purchase with Bounty Points.
10. Respec stones are available for purchase with Bounty Points.
11. Easier to reach level 50 compared to how it was back in patch 1.65, implement the task dungeons perhaps.
12. No resets of characters whatsoever.
13. Having captured another realms relic in your own relic keep grants 5% increase to damage when in the Frontier zones.
Having lost a relic to another realm results in a 5% decrease in damage when in the Frontier zones.
14. Trade skills exactly like in patch 1.65.
15. 100% quality charges available for purchase for a hefty amount at NPCs.
16. Battlegrounds exactly like in patch 1.65. Water potions could be made available for use.
17.Some of the RvR usable Master Abilities added to the Realm Abilities.
18. Water Breathing potions usable in RvR zones, classes with the choice of the Sojourner Master Ability Mythirian can train Unending Breath as a Realm Ability. Revamped Albion frontier could be a good frontier for under water fights.
19. Implement the frontier epic mobs again, Green Knight, Evern and Glacier Giant and have them drop usable items for all realms and trophies usable in all realms.
20.Possibility to alter the UI, inspired by popular UI-mods made by fans. Group window alternatives etc.
21.Make every calculation on the server, nothing is calculated on the client. The client only sends a signal, of what shall be calculated, to the server.
22.Improve the graphics, not overly important but better looking game is never a bad thing.
23.If a cash shop is introduced only sell vanity items there.
24.Make every race in the realm available as every class but with penalties to skill line effectiveness if that skill line is not available for that race normally (how big the penalty can be tested out and decided, but maybe something around 15% would be suitable (effecting damage, movement/attacking/casting speed, radius, duration, range, etc.)):
- for example Troll Shadowblade;
Full effectiveness on Sword, Axe, Left Axe skill lines (since these lines are available for classes that can be Trolls)
Effectiveness penalties on Stealth, Envenom and Critical Strike skill lines (since these lines aren’t available for classes that can be trolls in todays version of DAoC).
The Realm Point earning speed back to what it was during Shrouded Isles (normally less than 1000 for a solo kill), small reward for successfully assaulting/defending a keep, no reward for any PvE encounters or from quests.
If I have misunderstood anyone that person can inform me and I will change the compilation accordingly for next update on results, which I plan to do in another three months.
In the end I will post the results of the issues where 5 or more people have voiced their opinion. If I have neglected to include something you think I should have included in that compilation please inform me and I will take that into consideration for the next update.
AlaskaMike:
Alternate ruleset resets
New server has to be temporary. So seasons.
Also the resets have to be complete
complete inability to switch realms unless you first delete all characters on a realm.
Astaa:
Classic, SI, housing and maybe Darkspire or Catacombs (just for some variation in items and content, adjust items to remove TOA bonuses)
cartoon:
(1)We start with true Classic
(2)I would stay if it evolved into Shrouded Isles
CreatE:
3.no catacomb class
4.disable ML level, artifacts, TOA bonuses etc.
Dale_Perf:
Classic/SI/Housing
TOA should be implemented progressively, on the new server, in a much easier manner.
DraenV:
I ant Classic+Shrouded Isles+Trials of Atlantis
Start it out with Classic and Shrouded isles enabled, then add in Trials of Atlantis expansion after several months
I would LIKE ToA Races and Catacombs Classes
Multiple accounts allowed, one realm per account.
Dreadone:
1.) Classic+SI+Housing
3.) Only 1 Realm per Account. No Timers. Its all about realm pride. No Crossrealming.
Multiple accounts allowed but not logging more than 1 realm at a time.
Jhaerik:
Classic/SI/Cata/DR/LotM No ToA
Jorma:
1. Progression server starting with Classic + Shrouded Isles + Foundations.
Trials of Atlantis added after 6 - 12 months:
- no Stat caps
- no ToA stats
- no Artifacts
- no Master Abilities usable in RvR zones
- no ToA races
- no weapons debuffing the resist of their own damage type (elemental weapons I am ok with, just remove the resist debuff part of the proc.)
- a Mythirian usable only in PvE zones which grants the user added stats, ToA stats and PvE usable Master Abilities, one for each version of Master Ability line, increases in level when finishing Master Levels. At level 10 it grants the user + 26 to all stats, all ToA stats capped and all PvE usable Master abilities in the chosen Master Ability line
Catacombs added after another 6 - 12 months:
- All things mentioned above apply here as well
- no Catacomb classes
Darkness Rising added after another 6 - 12 months:
- All things mentioned above apply here as well
- no champion levels
Labyrinth of the Minotaur added after another 6 - 12 months:
- All things mentioned above apply here as well
- no LotM races
- no LotM classes
- no Mythirians usable in RvR zones
2. Multiple accounts allowed.
3. Only 1 realm per account and server.
Kat:
No stealth classes
Keltorius:
Classic/SI/Foundations
Lotion:
1) No catacombs classes or maulers
secky:
Classic + SI + ToA
Remove MLs
Sepphiroth75:
My dream would be for a toa
Sheb:
Season Server- Gets a reset every 4-6months
Rule Set/Server Type- This would be voted on and would be based off past patches.
after each Season ends people can then again vote on a new Patch.
Shoke:
start off with SI/housing. No catacomb classes, include ToA races.
The_Classic_Dude:
Most People Love the Idea of a Classic Server.
warduke:
I'd like it to be more simple. DAOC was at its best right before ToA expansion.
Yems:
toa but with the ability to purchase artifact credit + mls with bps
some dragon ish patch
+ the quick leveling we have in the bgs.
IceHilda:
Classic / SI. No master level trials or abilities. Would prefer no artifacts either since everyone just uses the same cookie cutter items then.
Quiggley:
I would either like Mordred back without Catacombs or strict realm pride server. Dont care about the rest. I enjoyed ToA even on Mordred but could do without.
Bonzki:
I'm fairly convinced that no new server will truly capture the classic vibe. It was literally impossible to switch realms on the same server back in the day (unless you delete ofc.) That added so much to the game. Your realm was full of your friends. Everybody else was a red name on the screen that you had no idea who they were, just that they should die!
K4NI:
im personnaly a very very old daoc player, and i think base game + SI is a must, without all add-ons gear.
Ermmuss:
1.SI+foundations
Thariel:
No classic Ruleset ! Playing without all the new stats/abilites/toa etc. ist boring, classic was fun in the days past. But nowadays I'd be bored missing like 30 abilities I could use during a fight. Looking at phoenix I realized having only classic limits me.
Mahvash:
A new server has to be real classic server...
As the game was at relaese...
Obviously no TOA or later crap... thats what killed the game in the first place...
Obviously no realm-hopping.
And obviously, cant stress too much, no TOA-bonuses or equip....
If they can manage to limit TOA to PVE than fine, but without ANY connection to PVP.
Ventic:
so new server has "season" that when time is alloted the said character is locked until next event or stage maybe run 3 months and lock and repeat with another toon then at 12 month mark can have a grand championship of sorts for rare gear, rps, kills, goals set to meet requirements, maybe that's how can get pve involved require x amount of said kill tasks, even if minute, cause I'm not really into the reset idea, enough of this stupid talk here.
BloodOmen:
SI-TOA BUT with Artifacts and MLs disabled, got no problem with melee speed and cast speed but damage, style damage, spell damage and pierce? nah, keep it.
Stoopiduser:
Remove ML's maybe give healing classes group cure, power FoP and group port for free at 50 but no Speedwarps/traps etc.
Insedeel:
The first ever Classic+SI+Housing server launches and goes for hypothetically 1 year (obviously timing is variable based on several factors, like player retention, numbers, etc).
After 1 year this server becomes the permanent Classic+SI+Housing server.
Then they release a brand new Classic+SI+Housing server for 1 year which then gets merged into the permanent classic server, and they rinse and repeat this.
Elkad:
Realize I'm silly late to this thread.
My idea of "classic" has nothing to do with maps or classes. Because NF in any version is far superior to OF. And the vast majority of class changes are improvements. Nobody wants to play a 1.65 warden. (Granted I'm not fond of the new Warden-as-primary-healer role either)
Classic to me is killing all the massive stacking bonuses. Things like stat caps, cast speed, melee damage, and especially power recovery. Which is exactly what the official "classic" servers missed on, they just moved the bonuses to non-ToA items.
And then throw in some other fun change, like setting group size to 6, or 13. Heck, that could change every week. Stir up the group dynamics.
While you are at it, go ahead and add some various nostalgia things. An OF keep in each realm. An original NF keep with no siege towers, complete with bridges and towers with the ladders to climb. Etc.
One we've never had. We have (or had) swamps that make you run slower. Makes for an interesting fight dynamic, and friendly to ranged classes. How about some other things like that. "Magic fog" that puts an uncureable nearsight effect on everyone is one - fights would be very tight and melee friendly. Maybe all healing near a graveyard should be halved. Or "Stealth Lore for everyone in this area". Just try some things, but put them in different areas, move them around occasionally, and let the players decide which ones are fun by choosing to fight there.
Triq02_Dave:
I've said dragon campaign was the best/most well rounded time/era
Went up to LotM. No Mythical caps minus the mythirians
Deso:
- Patch 1.65
- SI enabled
- No catacombs classes (or beyond)
- No ToA, MLs, CLs, etc.
-use the revamped dragon zones and epic dungeons, but change the item stats a little since there will be no toa items. items like guard of valor and CL weapons could drop from the dragons.
Ciddire:
Not interested in classic. It had it's place in time, but that has long passed.
Better focused PvE alt server (aka what UO is doing?) yes pls.
dftx:
Fresh progressive server starting with classic ending with Catacombs with a little higher exp rate.
Characters should be transfered to ywain after it ends and a new season starts.
Progression rates between the expansions should be something like 3-4 months with a faster progression from Classic to SI and a slower one from SI to ToA so a season lasts for 1 year where we have a long time of SI and ToA which are the best expansions in my opinion.
Myakka:
Patch 1.77, The Classic servers Gareth/Lamorak was so much fun.
RESULT SO FAR:
Alternating Rulesets, seasonal:
AlaskaMike, Sheb, Ventic, Elkad
Reslut: 4
Classic, SI, housing and Darkspire or Catacombs (no ToA bonuses on items):
Astaa
Result: 1
No Master Levels, Artifacts, ToA-bonuses:
Astaa, cartoon, CreatE, Dale_Perf, Dreadone, Jhaerik, Jorma, Keltorius, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, K4NI, Ermmuss, Mahvash, BloodOmen, Insedeel, Deso
Result: 19
No Catacombs classes:
cartoon, CreatE, Dale_Perf, Dreadone, Jorma, Keltorius, Lotion, secky, Sepphiroth75, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, K4NI, Ermmuss, Mahvash, Insedeel, Deso
Result: 19
Classic, SI, housing, Darkspire, Catacombs and LotM:
Jhaerik
Result: 1
Classic/SI/Housing:
cartoon, Dreadone, Keltorius, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, K4NI, Ermmuss, Mahvash, Insedeel, Deso, Jorma
Result: 14
Classic/SI/Housing/ToA:
Dale_Perf, DraenV, secky, Sepphiroth75, BloodOmen, Yems, Jorma
Result: 7
Classic/SI/Housing/ToA/Cata/DR/LotM:
Triq02_Dave, Thariel, Stoopiduser, Jorma
Result: 4
No mythical caps:
Astaa, cartoon, Dale_Perf, DraenV, Dreadone, Jorma, Keltorius, Sepphiroth75, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, Triq02_Dave, K4NI, Ermmuss, Mahvash, Insedeel, Deso
Result: 19
Only one realm/account:
AlaskaMike, DraenV, Dreadone, Jorma, Quiggley, Bonzki, Mahvash, LordGriffon
Result: 8
Multiple accounts allowed:
DraenV, Dreadone, Jorma
Result: 3
Catacomb classes in ToA ruleset server:
DraenV
Result: 1
No stealth classes:
Kat
Result: 1
Remove MLs in ToA ruleset server:
secky, Jorma
Result: 2
ToA races in SI ruleset server:
Shoke
Result: 1
PvP server:
Quiggley
Result: 1
Remove MLs from Ywain patch ruleset server:
Stoopiduser, Jorma
Result: 2
Launch of a new server with the same ruleset after a period of time where the characters are transferred to the first server and restarted from scratch after a period of time:
Insedeel
Result: 1
A completely custom ruleset server, fundamentals of gameplay remain the same but has been redesigned to focus on the roots of Role Playing:
Ciddire
Result: 1
Progressive server, classic to SI to ToA to Catacombs, that resets once a year:
dftx
Result: 1
Copy of former classic server, patch 1.77:
Myakka
Result: 1
Progressive server without RvR impacting character changes after SI:
Jorma
Result: 1
Astaa:
NF, OF was just bad, sorry, you spent more time travelling to fight than actual fighting.
Dale_Perf:
New Frontiers 1.0, with some porting adjustments
NO RP's for taking keeps/towers
DraenV:
New Frontiers with no ruined keeps.
Dreadone:
2.) Old Frontiers. With Hibs be able to port to bolg/crim. Or something else so hibs can also join the zerg fest in emain
more easily.Perhaps only when they own all of their keeps Plenty of other zones to choose from for 8vs8 and other playstyles.
gatormyk:
I'd like to see an open world PvP server.
Jorma:
6. A slightly modified Old Frontiers.
- Milegates needs addressing in my opinion.
- Albion frontier needs some tweaks in my opinion. Could use a part/parts of new frontiers
- The keeps could be redesigned
- Relic keeps could get towers or be made stronger in some fashion, perhaps become a bit weaker if holding more than one relic.
18.Water Breathing potions usable in RvR zones, classes with the choice of the Sojourner Master Ability Mythirian can train Unending Breath as a Realm Ability. Revamped Albion frontier could be a good frontier for under water fights.
19.Implement the frontier epic mobs again, Green Knight, Evern and Glacier Giant and have them drop usable items for all realms and trophies usable in all realms.
Kat:
Got to have ML's and water fights
Lotion:
2)Original New Frontiers
Sepphiroth75:
new frontera server with old island
Shoke:
- Revamped frontiers, most important features would be
1. smaller size (between 60 and 70% of current NF)
2. drastically reduced ports, force people to run to places so smallman/group/roaming action can thrive.
3. Ideally no underwater fights (can have water, just can't dive)
4. NF keeps
The_Classic_Dude
NF seems 50 bigger then it really needs to be.
I hope they do something in Old Frontiers that is Awesome and fun
I miss the Ruined Keeps and the Buggane Buff.
Yems:
only NF no OF.
Ermmuss:
3.Old frontiers
Thariel:
One big frontierzone (way smaller than NF now) without teleporters, but like 4 different starting positions, so one cannot be camped all day.
Less Keeps/Towers with guards, merely keeps without guards and doors
Old NF Bridges.
No Agramon.
Ventic:
revamp si/housing/blend of OF/NF
Lurandal:
Old frontiers with some modifications like the center of Pennine having a couple areas of elevation decreased some while keeping it's uniqueness in it's mountains and scenery, and removing the tree mobs at forest sauvage/penn border(this is probably the only mobs I would remove), maybe even with a new keep in some important areas where terrain will need modified to support them. I'd like there to be no porting but if you have to have it then make it require an objective that will take you to the #3 keep in the middle zone which can be easily cut by taking the forward zone keep. Give the milegates the new model ones with the drop door and LOS improvements.
Deso:
- Old Frontiers
RESULT SO FAR:
New Frontiers:
Astaa, Yems
Result: 2
New Frontiers with adjustments (porting/keeps/agramon):
Dale_Perf, DraenV, Sepphiroth75
Result: 3
No RPs for taking keeps/towers:
Dale_Perf
Result: 1
Old Frontiers with adjustments (porting/MGs/Albion Frontier/keeps etc.):
Dreadone, Jorma, The_Classic_Dude, Ermmuss, Lurandal
Result: 5
Open PvP server:
gatormyk
Result: 1
Under water fights available (diving/breathing under water):
Kat, Jorma
Result: 2
Original New Frontiers:
Lotion
Result: 1
Completely fresh frontiers:
Shoke, Thariel, Ventic
Result: 3
No under water fights available (no diving/breathing under water):
Shoke
Result: 1
Implement Ruined keeps and Buggane buff:
The_Classic_Dude
Result: 1
Old Frontiers:
Deso
Result: 1
Implement Frontiers epic mobs that drop equipment and trophies usable by all three realms:
Jorma
Result: 1
Astaa:
Add some master level abilities to the realm ability list.
I would actually quite like some TOA stuff, speed chant is aoe rather than group etc.
Dale_Perf:
Updated RA system. Combine old with new, leave some out
Dreadone:
4.) Old Realm Abilities (no charge, no vanish, no sos for everyone)
- Timers on Buffs
- TWF, ST, Maelstrom only castable with los to the groundtarget
Jorma:
13. Having captured another realms relic in your own relic keep grants 5% increase to damage when in the Frontier zones.
Having lost a relic to another realm resluts in a 5% decrease in damage when in the Frontier zones.
17.Some of the RvR usable Master Abilities added to the Realm Abilities.
24.Make every race in the realm available as every class but with penalties to skill line effectiveness if that skill line is not available for that race normally (how big the penalty can be tested out and decided, but maybe something around 15% would be suitable (effecting damage, movement/attacking/casting speed, radius, duration, range, etc.)):
- for example Troll Shadowblade;
Full effectiveness on Sword, Axe, Left Axe skill lines (since these lines are available for classes that can be Trolls)
Effectiveness penalties on Stealth, Envenom and Critical Strike skill lines (since these lines aren’t available for classes that can be trolls in todays version of DAoC).
Shoke:
- Include some class changes that happened in the last couple years:
1. Minstrel charm as per current Ywain mechanics
2. baseline nukes in off spec (Matter in Matter line (Alb), energy in mana line (hib) and spirit in supp line (mid))
3. Melee styles revamp (let's not have VW on a 4 style off evade chain, Left axe would have side stun, etc)
- Add stat caps (101 templates) and ToA item bonuses, but reduce item /uses to alchemy charges only. Keep it at 75 / no ToA bonuses if templating becomes too difficult.
- Revamped NF RAs, mixing OF and NF RAs, limiting the levels of active RAs to 3. Example, can't get purge 5 on a 5 min timer, best you can get is purge 3 on a 10 minute timer, etc.
- No charge
- No vanish
- Have greater speed of the hunt (176% speed) available.
- skald, bard and minstrel are only speed 5 classes.
- re-balancing R5 abilities (Alb has all the good ones)
- Relics have a ramping effect. When you capture a relic, you need to wait 24 hours for the bonus to kick in. That bonus gradually increases (from 0 to 10%) over the course of 14 days. After 14 days, it remains for another 7 days at max bonus. After 21 days, if the relic isn't captured by another realm it resets.
The_Classic_Dude:
Paying Mithrril for RVR bonus buffs seems really Gay.
Ventic:
Relics are meant to add more power and perks, so why not have a system of if 1 realm owns them all they get perks but all keeps and doors are dropped in lvls, 72hr hold time on each relic then gone, if have all 6 then can basically cash them in for a new Relic of Bounty that would spawn in random locations locations, instead it be top end gear, supplies, random crates for lucrative bonuses, all that's there gets the loot, non tradeable drops, with system on a random cooldown timer for the claiming realm of a day or sor something and again enough there...
Stoopiduser:
And a selfish want
Old style Necro's with the old mezz/root immune pets
Lurandal:
No max stat buff potions that can be used outside of the border keep or portal keep. No RP bonus potions. Don't think you can milk us with classic that won't go over very well. Give a group disease cure ability somewhere for all realm. Give Pallies endurance chant. Consider keeping some of the melee style changes made over 10 years ago for some classes that were much needed. Only stealthers climbing walls. Some things could be considered going way too backwards but this is for you to decide. If you are looking at 1.65, then there are some corrections that need considered like Left Axe which was heavily nerfed and ended up getting a recorrection over the years to bring it in balance, just as an example. Even hybrid weaponskill buff was not a bad thing for the game! ..yet making the wrong choices could spell complete doom for the whole effort but what I have said I think would not. Going NF RAs may also be good, but I would not have RR5 abilities(without charge) and I would also change things like TWF and Negative Maelstrom out of essense damage and into something else if you go that route.
Deso:
- NF RA's
RESULT SO FAR:
Revamp Realm Abilities (Old and new RAs, Master Level abilities):
Astaa, Dale_Perf, Dreadone, Shoke, Lurandal, Jorma
Result: 6
Timers on buffs:
Dreadone
Result: 1
Line of Sight requered to cast ground target spells:
Dreadone
Result: 1
Change relics efficiency boost and penalty:
Jorma, Shoke, Ventic
Result: 3
Include some class changes from more recent patches:
Shoke, Lurandal
Result: 2
Limit speed 5 chant to Skald, Bard and Minstrel:
Shoke
Result: 1
RvR buffs not available by Mithril:
The _Classic_Dude, Lurandal
Result: 2
Old style Necro's with the old mezz/root immune pets:
Stoopiduser
Result: 1
Gruop disease cure available for all realms:
Lurandal
Result: 1
Climb wall ability only available for assassins:
Lurandal
Result: 1
New Frontiers Realm Abilities:
Deso
Result: 1
Every race in each realm can be each class in that realm (with effectiveness penalties according to lore):
Jorma
Result: 1
Astaa:
Some sort of currency that you can use to buy items, once you have encounter credit. Could even boil it down to BPs, so you can earn them via PVP or PVE, depending on what you want.
Cosmetic reskinning, either using BPs or Mythril.
Dale_Perf:
Streamlined groupfinder, so people can create leveling groups easier
8-15 hour play time to reach level 50 (powerleveling would obviously be faster)
DraenV:
Make Master Level encounters require at MOST two groups.
Make the artifacts VERY easy to level. Some leveling is healthy, but make it easy.
Make it so yuo don't need the physical item to drop and be lucky enough to get it, you just need Encounter Credit and the Scrolls in order to obtain your artifact.
Dreadone:
QoL 2020
- Account balance enabled. Share the money between all chars on your realm
Since there would be only 1 realm per account you wont be able to easy farm plats on hib
and use the money on mid for example. This also stops ppl getting scammed when muling.
- Consignment merchant sales now directly deposit into your account balance (or guild bank in case of guild houses)
This prevents housing lots to be indefinetely be blocked by players that dont play anymore.
- Let us skill all tradeskills on 1 toon.
Jorma:
7. Equipment/drops are available for purchase from NPC merchants for gold/platinum. Make them rather expensive, will drain some in game currency out of the game and put a cap on the prices that can be charged on consignment merchants.
8.Only Darkness Falls seals as alternative currency, only usable at Darkness Falls merchants.
9.Patterns to change the aesthetics of your equipment is available for purchase with Bounty Points.
10. Respec stones are available for purchase with Bounty Points.
11. Easier to reach level 50 compared to how it was back in patch 1.65, implement the task dungeons perhaps.
12. No resets of characters whatsoever.
25. The Realm Point earning speed back to what it was during Shrouded Isles (normally less than 1000 for a solo kill), small reward for successfully assaulting/defending a keep, no reward for any PvE encounters or from quests.
Lotion:
3) Quick progression through levels
4) Mithril Merchants adding ToA, Dragonslayer, and Darkspire reskin patterns.
6) Disabled Rent on active account. Demolish when/if account is closed.
Names:
fast lvling like it is now
not take forever to get stuff done
secky:
Change artifacts to normal items (no scrolls, no levelling)
Sepphiroth75:
with buff pots
with speed pots
Shoke:
- Fast leveling (20-25 hours /played to get 50 as a casual)
Randomized item drops when killing players
Earn BPs and purchase BG gear (same as today)
XPing in pvp should be as quick as PvE leveling.
The_Classic_Dude:
Better XP, Drops, Quests. GET PEOPLE IN THE FRONTIER AND THEY WILL COME!. I always said that Dark Age has a Food chain when it comes to RVR. Solo's Grieve Pver's , Duo/Trio's kill Grievers, Small man's kills duos /Trio's and Full groups Kill Small Man's. Makes for a Healthy Fun Game...unless you are trying to PVE . Risk reward. That's why the XP and Gold/ Loot has to be worth it!
backbone:
Biggest thing would be to speed up the leveling. True classic leveling is brutal, and makes the game way less alt friendly
Ermmuss:
2.Hard level grind(as in original game)
Aldious:
Nah, has to be fast levelling. Even the idiots running the other server realised you need that.
Ghaval:
Slow leveling will not help. It will hurt as people remember why it sucked. The idea of classic is to keep the good ideas and remove as much of the bad as you can.
Thariel:
freexfer between ywain and the new server back and forth as you like. CAP RA to 40 Points, increasing this cap with time going, so even RR14 lifeless people cannot just use all their points.
Add some RP gained by friend vs. foe ratio in an area of like 3500 around your group. So zerging 80 vs 30 will result in like 5 rp gained. So people will not just join the biggest zerg but fight against it.
So running down solos for a 8 man is not worth it, but instead looking for other 8mans or the zerg to harass.
Minibard:
Fast xp or transfer lvl 50 over. No timers
Mavash:
Leveling has to take ages...
Every level gained has to have a meaning...
Obviously no transfer from Ywaine.
Ventic:
so new server has "season" that when time is alloted the said character is locked until next event or stage maybe run 3 months and lock and repeat with another toon then at 12 month mark can have a grand championship of sorts for rare gear, rps, kills, goals set to meet requirements, maybe that's how can get pve involved require x amount of said kill tasks, even if minute, cause I'm not really into the reset idea, enough of this stupid talk here.
Yems:
toa but with the ability to purchase artifact credit + mls with bps
some dragon ish patch
+ the quick leveling we have in the bgs.
Stoopiduser:
Account wide quest credit for things like Curse/OW so you dont have to do them 20 times on each realm simular to new horse merchant but you dont have to give him the horse to "register" it.. if you have done it you can get the Bound Item on all your chars.
Keep leveling quick.
Deso:
- fast leveling (the current BG kill quest is fast enough)
- slow rp progression - OF slow
RESULT SO FAR:
Alternative currency to purchase items:
Astaa
Result: 1
Improved Group Finder:
Dale_Perf
Result: 1
Easier to level up to lvl50:
Dale_Perf, Dreadone, Jorma, Lotion, Names, Shoke, LordGriffon, backbone, kroko, Aldious, Ghaval, Minibard, Yems, Stoopiduser, Deso
Result: 15
Easier Master Level Encounters:
DraenV
Result: 1
Easier artifact access/leveling:
DraenV, secky
Result: 2
All characters on one account have access to all in game currency on that account:
Dreadone
Result: 1
Make sure houses owned by inactive accounts are demolished:
Dreadone, Lotion
Result: 2
One character can have all tradeskills fully trained at the same time:
Dreadone
Result: 1
Bounty Point merchants with respec stones and item reskin patterns for sale:
Astaa, Jorma
Result: 1
No reset of characters:
Jorma, Ventic
Result: 2
Mithril merchants with item reskin patterns for sale:
Astaa, Lotion
Result: 1
Faster to complete raids:
Names
Result: 1
Buff and Speed pots available:
Sepphiroth75
Result: 1
Drops from players:
Shoke
Result: 1
Items available for purchase for Bounty Points:
Shoke
Result: 1
More experience from killing other players:
Shoke
Result: 1
More experience, quests and drops from PvE in the frontiers:
The_Classic_Dude
Result: 1
Same leveling speed as in patch 1.65:
Ermmuss, Mahvash
Result: 2
Ability to transfer level 50 characters from Ywain:
Minibard
Result: 1
Ability to transfer characters back and forth from Ywain:
Thariel
Result: 1
Reward play against superior numbers with more RP and punish playing against inferior numbers with less RP.
Thariel
Result: 1
No transfer of characters from Ywain to the new server:
Mahvash, Jorma
Result: 2
Artifact Credit + Master Levels available for BPs
Yems
Result: 1
Quest credit for all characters on the account if one character on the account completes the quest:
Stoopiduser
Result: 1
Realm Point progression as in patch 1.65:
Deso, Jorma
Result: 1
End game items available for purchase for gold/platinum from merchants:
Jorma
Result: 1
Only Darkness Falls seals as alternative currency:
Jorma
Result: 1
Dale_Perf:
8v8v8 instance
Jorma:
14.Battlegrounds exactly like in patch 1.65. Water potions could be made available for use.
Shoke:
5 BG tiers (1-10, 11-20, 21-30, 31-40, 41-50), the BGs are permanent (not a timed session), no player limit, unless one realm is drastically overpopulated.
Once in a BG, you are artificially boosted to the top level for health, resist and damage calculations
If flagged as lfg, you are automatically placed in a group following a role logic (3 support, 1 tank, 4 dps) structure
If flagged as solo, you can remain solo
You get XP for player and guard kills and for capturing map objectives (flag, tower, keep, etc)
Ermmuss:
Make a BG from thidranki all the way up to molvik (molvik was added post toa,but this would be a good compromise). In each bg if you manage to capture the keep in the middle, give a massive xp reward(one that could take someone from level 49 to 50).
Also spawn randomized bosses, ones that would take atleast 4 people to kill, would always present a different random challenge, on a 30 min timer within each BG that would give a large amount of xp if killed. You could stay in BGS all the way from 20-50.
RESULT SO FAR:
Instance for one full group from each realm to battle in:
Dale_Perf
Result: 1
Battlegrounds exactly as in patch 1.65:
Jorma
Result: 1
Revamp battlegrounds, 10 level range, low levels boosted to be competitive:
Shoke
Result: 1
Revamp battlegrounds and make it possible to play and level in battlegrounds all the way from level 20 to level 50:
Ermmuss
Result: 1
Under water battles available in Battlegrounds if water is available:
Jorma
Result: 1
DraenV:
Revamped ML10 loot, Summoners Hall and the original Dragon Campaign.
Jorma:
5. Same equipment parameters as in the 1.65 patch.
Keltorius:
Actually make Epic armor mean something again.
RESULT SO FAR:
Revamp ML10/Summoners Hall/original Dragon Campain loot:
DraenV
Result: 1
Same loot stat parameters as was in patch 1.65:
Jorma
Result: 1
Make Epic Armor competitive:
Keltorius
Result: 1
CreatE:
1.allow EC account for leveling without race/class restriction, but halve gaining realm point or RR4 cap - encourage people to 'try out' playing with friends.
2.no xp cap for EC account- this is stupid emo
5. give EC account for some disadvantages like 1min teleporter delay, double price, half selling, etc etc but NO restriction about playing (class/race comb eg.)
6.UTF8 encoding chat window please
Dale_Perf:
14 day free trial return (so people can try the new sub-only seasonal server, which BS already said it will be sub only)
NOTHING in the cash shop BESIDES SKINS/aesthetics (can you say p2w?)
Weekly bug fixes
Realm lock or 4 hour + timer
Player mounts (not on speed 6), obtainable at level 10 like it is now.
Less questing
Removal of magic dmg melee weapons (like leggies)
Shoke:
- Develop a pvp focused leveling system (similar to Warhammer scenarios)
K4NI:
what i really want in a classic new server is being able to go anywhere with a horse on pve areas
Mahvash:
Obviously no P2W.
Ventic:
have a realm timer that's random cooldown 2-8 hrs be well enough not to ruin the loyalty and playerbase.
Ragsandsocks:
· UI Scaling, the the elements are tiny, everyone is using modern resolutions, make the ui scale so we can see our ui elements
· Map Scaling - I can't read the dots with out glasses/magnifying glass (that's how small the in game map is)
· Item compare. Allow me to compare two items easily (full details)
· Buff/Dot icons on the target so I can easily tell if they are ticking or not. Reading text combat tick updates in teh chat window is lame.
· better indicators of when styles have hit (so I know I can do next in chain (Reading the text hoping I catch it is lame). rather hi-light the next icon in the chain and give an indicator in game HUD.
Muylae:
UI scaling is nesc ..
i don't even mean scaling icons..... i mean to have an option to have double size icons and buff icons on the UI
at 1980*1080 it's borderline
at 2560*1400 the icons are just a joke
at higher it's downright ... unviewable.
doubling the icon size from what we have currently is ... essential as an option. i'm not talking about having really scalable icons, i'm talking about having the current and double size of what is now as an option..
Stoopiduser:
More updates on the main website not in Discord.
Lurandal:
A realm timer triggered by rvr activity but do allow plat transfers between realms at an exchange rate calculated by balance, so people can switch if they would like, just not on a whim. I would have it as 48 hours but that is just my personal opinion and something shorter could be fine.
Deso:
- long realm timer
Jorma:
- no weapons debuffing the resist of their own damage type (elemental weapons I am ok with, just remove the resist debuff part of the proc.)
4.Three servers or more, if 6 servers connect the realm choice of server 1 and 4, server 2 and 5, server 3 and 6 to the same realm, if clustering is needed in the future it will still be the same realm for each account for both servers that are clustered (an amount evenly divided by 3 is needed for this).
20.Possibility to alter the UI, inspired by popular UI-mods made by fans. Group window alternatives etc.
21.Make every calculation on the server, nothing is calculated on the client. The client only sends a signal, of what shall be calculated, to the server.
22.Improve the graphics, not overly important but better looking game is never a bad thing.
23.If a cash shop is introduced only sell vanity items there.
RESULT SO FAR:
Allow Endless Conquest accounts with lesser restrictions:
CreatE
Result: 1
Redesign chat window to allow UTF8:
CreatE
Result: 1
14 days free for returning players:
Dale_Perf
Result: 1
Only aesthetic things available in cash shop:
Dale_Perf, Mahvash, Jorma
Result: 3
More frequent bug fixes by the development team:
Dale_Perf
Result: 1
Long wait time to play characters on another realm on the same server:
Dale_Perf, Ventic, Lurandal, Deso
Result: 4
Player mounts available as on Ywain:
Dale_Perf, K4NI
Result: 2
Less questing:
Dale_Perf
Result: 1
No melee weapons that does other that slash, thrust or crush damage:
Dale_Perf
Result: 1
A PvP system for PvE leveling:
Shoke
Result: 1
Revamped UI:
Ragsandsocks, Muylae, Jorma
Result: 3
Better communication for updates by the development team:
Stoopiduser
Result: 1
No weapons that debuff resistance of their own damage type:
Jorma
Result: 1
More than one server available:
Jorma
Result: 1
All calculations is made on the server, no calculations is made on the client:
Jorma
Result: 1
Improved graphics:
Jorma
Result: 1
Dreadone:
- Let us skill all tradeskills on 1 toon.
Jorma:
14. Trade skills exactly like in patch 1.65.
15. 100% quality charges available for purchase for a hefty amount at NPCs.
kroko:
Yes, please fast leveling and crafting.
Mahvash:
Crafting has to take ages...
Every point gained has to have a meaning...
RESULT SO FAR:
One character can have all tradeskills fully trained at the same time:
Dreadone
Result: 1
Tradeskills as in patch 1.65:
Jorma, Mahvash
Result: 2
Faster to level tradeskills:
kroko
Result: 1
100% quality charges available:
Jorma
Result: 1
Astaa
PvP challenges, attack this, defend that etc
Rotating special events every couple of weekends, perhaps a solo pvp event, group pvp event etc, set in TOA zones or something. Just try stuff out, doing something is better than doing nothing.
Lotion:
5)Very short down time in between RvR/Seasonal events.
Shoke:
- Revamped RvR quests to include group vs group incentives. Also make it that the RvR quests are always running. Example, tier 1 is kill 10 enemies, tier 2 is kill 30, tier 3 is kill 50, tier 4 is kill 75, tier 5 is kill 100, etc. and get RPs for each tier. (the counter resets, so to complete tier 3 you need to kill 10+30+50).
IceHilda:
If I could add something, it would be a merger of the Co-Op server. I think it would be awesome if there was a 4th (realm) and it was basically high level monsters that would occupy keeps and maybe even lay siege to keeps? Something like Legion and his horde escaping darkness falls and going for a relic keep or targeting the realm currently dominating RvR? I think this would add a fun factor for when population is low at certain times, and it would bring casual PvE players out to the frontiers. Loot tables and drops would stay in effect so there is high reward/ high risk. Maybe realm points for retaking a keep from this enemy. Thoughts?
Ermmuss:
Drop unique boss mobs every month in pvp zones that give a monthly bonus to the realm that defeats them.
Ragsandsocks:
Battleground server merging/folding or something to gather all players across servers to a single battle ground (or something like that).
Vanzblade:
I think a home raid server could be pretty cool. Have the ability to raid into Alb, Hib or Mid leveling areas. Kind of like ArchAge where at certain times the zones go to war type deal. You change your leveling during those times and go to different areas not under attack, or you roll the dice and level on knowing you could be ko'd at any time. You could have secondary mile gates within the home realm where you have another chance to defend off the attackers and fix everything that was broken. Segmented areas where you would be safe until the horde of players reach that gate, so you still have time to run. Players could sound a horn at each of the gates letting players know there are enemies in the area and the horns would only work when enemy combatants are in the area so false alarms would not be possible.
You could move player housing into the segmented areas like settlements and give the opposing realm a chance to smash your house for gold based on the amount of items that has sold on that house or just use the random loot generator for items for that realm based on the player/group that did the most damage. Then when the raid is over you have to repair the house but it can be done very cheaply and easily.
During times when nobody is raiding your realm you could use NPC enemies attacking an area for players to form up and defend for awesome loot for that level of NPC for that area.
RESULT SO FAR:
Standing PVP Challenges and RvR Quest:
Astaa, Shoke
Result: 2
Short time between RvR/Seasonal events:
Astaa, Lotion
Result: 2
Events with NPCs invading the Frontiers:
IceHilda, Ermmuss
Reslut: 2
Battleground for all live DAoC servers:
Ragsandsocks
Result: 1
Events when one realms main land can be entered and attacked by the two other realms:
Vanzblade
Result: 1
Brut:
The game is actually very good now maybe a bit of realm balance is needed but still the best out there I’ve played the bird it is light years away from daoc ywain 2020 in everything ,excitement speed just general ease of use a new server is a complete waste of time it’s for the people who haven’t played the game in 10 years the ones who went to wow.
Who in there right mind wants to go back to levelling that takes months who seriously wants no ability’s like charge or the old realm rank abilities they were changed for a reason they didn’t work
Who the hell wants to walk everywhere or has to have a buff bot to compete.
Everything in ywain today is because of a thing called evolution all that you crazed new server bellends want is a quick nostalgia fix that will fizzle in months like the bird which is losing players on a daily basis.
You want a care bear server where you don’t have to think daoc ywain 2020 is hard it is challenging but it is where it’s at no game anywhere else has the same adrenaline and excitement as it is today.
New server would be a massive waste of resources and would fail.
If half of you whining bitches spent more time in the game and actually supported it instead of playing dumb made up servers the actual game experience would increase And if your gonna come back at me with any of your crap put your in game name up so we can see if you actually play the game because I would wager 75 percent of you haven’t played the game in 10 years or play the bird.
Enkertons:
I don’t want a new server
Mahvash:
just create a new Battleground with 1.65 Ruleset
Armagedden:
1)I would not migrate to a new server. I don't have the time IRL to commit to leveling characters again I love having my few templated characters that I can just log in and play on.
secky:
we don't need a new server. we barely have enough ppl to run one server. Thinking that people will return and pay for a new server is wishful thinking.
Minibard:
I hope they never launch the classic server. I never want to go back to those days, weeks, months of levling, waiting for named to spawn at certain times, run out of power and have to wait minutes for power to reg. Noone has time for that. After playing a caster or healer with 127 dex and going to 75.... Just still a fork in my eye.
they will never launch it, if ywain cant handle another server. Its already been stated. And at this point, it they launch a new server, it will briefly kill Ywain. And why woould people that has RR12-14 characters want to reroll on a slower server?
47el:
add me to the not interested in a new server
Keldar:
what a joke, with the next to no players playing and I doubt even half are paying for the game there is no way they waste time, money on a progressive server. If anything they need to fix what is wrong with the game, the pets, the bugs etc just pathetic. I loved DAoC before
RESULT SO FAR:
Not interested in a new server:
Brut, Enkertons, Mahvash, Armagedden, secky, Minibard, 47el, Keldar
Result: 8
Classic/SI/Housing:
cartoon, Dreadone, Jorma, Keltorius, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, K4NI, Ermmuss, Mahvash, Insedeel, Deso
Result: 14
Classic/SI/Housing/ToA:
Dale_Perf, DraenV, secky, Sepphiroth75, BloodOmen, Yems, Jorma
Result: 7
No mythical caps:
Astaa, cartoon, Dale_Perf, DraenV, Dreadone, Jorma, Keltorius, Sepphiroth75, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, Triq02_Dave, K4NI, Ermmuss, Mahvash, Insedeel, Deso
Result: 19
No Master Levels, Artifacts, ToA-bonuses:
Astaa, cartoon, CreatE, Dale_Perf, Dreadone, Jhaerik, Jorma, Keltorius, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, K4NI, Ermmuss, Mahvash, BloodOmen, Insedeel, Deso
Result: 19
No Catacombs classes:
cartoon, CreatE, Dale_Perf, Dreadone, Jorma, Keltorius, Lotion, secky, Sepphiroth75, Shoke, The_Classic_Dude, warduke, LordGriffon, IceHilda, K4NI, Ermmuss, Mahvash, Insedeel, Deso
Result: 19
Only one realm/account:
AlaskaMike, DraenV, Dreadone, Jorma, Quiggley, Bonzki, Mahvash, LordGriffon
Result: 8
FRONTIERS:
Old Frontiers with adjustments (porting/MGs/Albion Frontier/keeps etc.):
Dreadone, Jorma, The_Classic_Dude, Ermmuss, Lurandal
Result: 5
BALANCING & ABILITIES:
Revamp Realm Abilities (Old and new RAs, Master Level abilities):
Astaa, Dale_Perf, Dreadone, Shoke, Lurandal, Jorma
Result: 6
QUALITY OF LIFE:
Easier to level up to lvl50:
Dale_Perf, Dreadone, Jorma, Lotion, Names, Shoke, LordGriffon, backbone, kroko, Aldious, Ghaval, Minibard, Yems, Stoopiduser, Deso
Result: 15
NOT INTERESTED IN A NEW SERVER:
Not interested in a new server:
Brut, Enkertons, Mahvash, Armagedden, secky, Minibard, 47el, Keldar
Result: 8
Probably dead!!
Gotta say the idea of mimicking warhammer scenario leveling in daoc would be awesome
Being able to gain rr in pve in the frontier encourages people to play other toons = people stay around in game. Nerfing the dopps was butt stupid killed alot of the roaming by 1 and 2 mans, splitting the population between 2 severs = DEATH FOR THE GAME.
- do anything to encourage action in the frontier
- update UI
- do anything to encourage players to be in the frontier for pvp or pve.
- Player getting rps from pve mobs only hurts people who want to epee about their own rps.. IT DOES NOT HURT THE Game. It helps it
- 2-3 man groups get rp bonus.... If they are only ones with in 2000 units of person dying.
LAST, PLAY YOUR GAME. Log on and run around for 3-4 hours to find 2-3 fights outside of boxes---- THIS HAPPEN DUE TO DOPPLE RP NERF.
stop letting the few cry babies control the game. make adjust that will encourage people to be in the frontier and stick around with the game.
That idea is wrong, imo....The game will die if the ''event like server'' that they announced comes out after Camelot Unchained comes out (which is going to be, spoiler alert : never).
Many players just want a different DAoC experience than the one Ywain offers, so their only option is not to play on Ywain.
By offering a decent official option, BS can at least try to bring back that player base.
A new offical server won't kill what's already dead but it can bring back what has always been waiting.
Worst case : The pop split up and both server are desert, they cancel the event server as they did with classic and Ywain keeps rollin. That scenario is the most likely to happen because BS will probably be messing up on 3 points with that event server, from the start :
- No real communication about the server, his developpement and his realease (we don't know anything yet).
- Acces only for the subs accounts, not even allowing EC accounts to check it out (if they allow EC accounts maybe there's a small chance of succes).
- No real communication and developement after the server release.
So don't worry, that server is prolly gonna fail from start if it ever comes out anyway.
Ywain will remain as the only official way to experience DAoC and you might add or remove as many things as you want but sadly the player base won't go up.
While I'm generally opposed to classic servers as they have poor longevity due to a lack of content, the new server sounds like it will be an improvement from a technical stand point which is what this game desperately needs to compete with all the fleeting private servers. Nonetheless, they are indeed dropping the ball on communication still. No newsletter this month and limiting information to the Discord venue is a bad approach. This has to change moving forward if BS wants to see success in their future.