Corruption : Decaying Relics
Hello, this probably won't be added to the game but I figured it would be interesting concept for the relic problem. Since I've read some of the others lately.
Once a realm takes over another round's relic and places it in the keep you will have 48 hours of normal relic time. Once the 48 hours is up the keep will decay every 2 hours. so at hour 50 the keep will go down from level 10 to level 9 and 2 hours later it'll go down to level 8 and so on.
Once the keep is down to level one and decays one more time it'll become a ruined keep where all the walls are opened all the doors are open and the relic is opened for anybody to take except the realm that took it if they tried to take it again when it's a ruined keep they'll instantly die.
I was thinking also that wants to keep drops down to level nine and further every time it goes down a level that represents a 100 damage essence hit on every player that's defending the relic will receive. So level 9 keep will do 100 damage every 9 minutes to anybody that's in there defending the keep there for a level 1 keep will do 100 damage every 1 minute.
Thanks for reading.
Once a realm takes over another round's relic and places it in the keep you will have 48 hours of normal relic time. Once the 48 hours is up the keep will decay every 2 hours. so at hour 50 the keep will go down from level 10 to level 9 and 2 hours later it'll go down to level 8 and so on.
Once the keep is down to level one and decays one more time it'll become a ruined keep where all the walls are opened all the doors are open and the relic is opened for anybody to take except the realm that took it if they tried to take it again when it's a ruined keep they'll instantly die.
I was thinking also that wants to keep drops down to level nine and further every time it goes down a level that represents a 100 damage essence hit on every player that's defending the relic will receive. So level 9 keep will do 100 damage every 9 minutes to anybody that's in there defending the keep there for a level 1 keep will do 100 damage every 1 minute.
Thanks for reading.
Asatruar - Ronnie 10 "
Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure
Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure
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Corpseshovel - Oldstanky - Nogvi
The reason people hate to PvP is they are afraid of failure