Scout rr5 ability
My suggestion is to reconsider the Scout rr5 ability. Previously it was shield trip now changed to increased range and NS ability with standard shot.
When comparing within our class vs the Hunter or Ranger it is a considerably weak ability with a short duration. Unlike the actual last ability which was centered on shield this one is more focused on keep defense.
Archers the Anti Assasin I submit for discussion to our community for ideas on how to revamp the Scout RR5.
GL
When comparing within our class vs the Hunter or Ranger it is a considerably weak ability with a short duration. Unlike the actual last ability which was centered on shield this one is more focused on keep defense.
Archers the Anti Assasin I submit for discussion to our community for ideas on how to revamp the Scout RR5.
GL
Comments
Teehehe Shadowblade The Adventures to RR10
My Videos
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
I do find it interesting that BS has made basically killed the pure sniper.
Ranger RR5 is hugely powerful against pet classes but very easily avoided/managed by players. Most won't stay and fight in the area and will break los and heal when you pop it. So really only powerful against pet classes and many of those still manage to kite back and call a new pet.
Hunter RR5 is very powerful if you use mele at all. Disease on every hit, swing at cap speed, AND you move at 115% speed. Not very strong on sniper spec as you can really only use it as a minor kite ability vs non-caster toons.
Scout RR5 is very powerful vs casters/ranged stealthers. Also extremely powerful when you have multiples in a group as you can kite back and shoot everything down. Very weak against straight mele classes but does allow prevention of them using throw weapon/cl casts/charges from interrupting. Also very strong in a keep defense.
So all 3 are very strong in certain situations and virtually worthless in others.
Scout RR5 won’t help when engaged in melee Range. As the anti assasin or Assasin Hunter is there a way to augment the ability to bring it on par with what our counterparts received?
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Their main weapon is the bow, so they are archers.
That means fight from range whenever possible.
We (2 Ns + 4 rangers) had a nice fight vs 1 fg scouts at amg last friday. Wiped the floor with them without any loss. Guess what, none of this smart archers used their rr5.
Not to mention that they were never seen again, guess they were sticking to a keep or so....
You`re right, the scout rr5 is pretty useless if you don`t use it. Even the ranger rr5 is useless if a ranger don`t use it.
Clearly a l2p issue
oh snap, bang bang !
Stealth revamp Archers are supposed to hunt/kill Assasins (tx *Kujii)
Please tell me more stories about your OP'd AF Ranger wiping the floors that was awesome...
Bruh
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
The class design was brought into DAoC by Mythic, not Bs.
Never heared MJ (or archer Teamleads) saying that killing assassins is the only role for an archer, doh.
And there is always another option if you don`t want to use ur tools...summon stealth zerg...but wait.
Nice vids @Huehuaehue
i don't always flop and purge mez poison to eat a full pa/cd stun coming out at 10% and having to blow all cd's in the first 5 seconds of the fight while being out ranked and out numbered, but when i do we win anyway !
dat rr5 to buy time for the homies vanish debuff too end and looping back around to put them down tho ;p
The current Scout rr5 does not support this, or match up when compared to the other realms Archers.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
17y DAoC and i played it 17y the wrong way, i always thought me and my archers were supposed to kill everything that i`m able to. Damn, i was so wrong....
I will agree 100% that scout RR5 doesn't do much vs a sin @Fateboi. If you can diatance it may prevent a blur with the ns, or it might help mitigate a shades casts but other than that it is pretty worthless against a sin since most times you will be close when engaging.
Yeah, actually John clearly stated, as others have pointed out, that with the most recent stealther revamp archers were being altered to perform as assassin hunters (hence the addition of track, MoS being removed from sins and kept with archers, root shot and bola shot, etc.).
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
Yep, and all other classes are immun to archery shots...sure. What a bs...
Lol
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
Like many other RR5's, it's situationally cool and effective, which is not a negative IMO and goes towards balance.