Things that are broken but easily fixed.

The core mechanic of this game is 3 realm RvR which added the element of randomness and surprise in the end game. All forms of game play were viable with a large robust population whether it be solo, small group or massive group. Rather than give a dissertation may I propose some items as problems with easy fixes?
1. Problem :Not enough people on to form functional groups. Solution:Make all classes solo viable or create quests that all can do for RP reward to ensure there is something to do all the time for everyone.
2. Problem: Realm stacking. Solution: Require accounts to be home bound to a realm and require a mythril purchase to switch with a cooling off period before access to RP bonuses.
3. Problem: Real Estate Sprawl: Solution: Reduce the RVR area and create rotating hot zones that are more risky and safer zones with towers where less enabled classes can fall back?
4. Problem: scalable CC: Solution: reduce all ranged hard CC duration and replace with slows?

Comments

  • #2 is great. Make the relic realm hoppers and irc scumbags pay to switch servers when they are losing/want to play EZ mode hib with all power relics. But no one has the balls to do this unfortunately.
    Asatruar - Ronnie 10 "
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    The reason people hate to PvP is they are afraid of failure
  • Sounds good
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  • edited January 2020 PM
    You think the OP is the most stupid thing you've ever read in your life, and then you scroll to see someone agreeing with him.
    Post edited by Shoke on
  • Actually i think with an EC account it should have no restrictions to classes but you can only play 1 realm, no house and 2 toons which max at rr6
  • Account vaults would be nice. Transferring $ between characters and realms on the same account would also be nice. /Train wherever you are would be cool.

    Alas, the code is too old for these things I suppose. Better off making class balance changes that lead to more players quitting.
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