Classic server
Hi everyone,
I saw a post awhile back about the possibility of adding a classic rule set server. I've been trying to find some info online about it and haven't seen anything recently. I was wondering if you could point me in the right direction?
I saw a post awhile back about the possibility of adding a classic rule set server. I've been trying to find some info online about it and haven't seen anything recently. I was wondering if you could point me in the right direction?
Comments
This Grab Bag contains most recent news regarding another server. Maybe we'll get an update this Friday as we're due for an end of the year Grab Bag.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Why? It wouldn't be 'classic' otherwise. Just a rehash of the failed Gareth server which, as one of the first 50s there and played til the end..... isn't as 'classic' as we all hoped.
Open a classic server with OF and OF keeps and allow NF as the alpha RVR area to appease those who still want to do that.
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This not really fun to camp the PK's / milegates and run super far without any speed...
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Gareth also told us how pointless a server with NF would be though. What would the new server be if it was NF? a carbon copy, no more no less.
I'd prefer if it had both OF and NF so that it can please everyone.... but at the end of the day a 'classic' server should be that in every sense. My opinion of course.
I was thinking about this too. Maybe add teleport options to one of the middle keeps if to the two closest to the Border keeps are held, to remove the need for the long run.
Remove the mile gate's and / or replace them with something like a tower (MG's were fun for stealther's so i'd keep something there)
The LOS issues were fixed and i'm sure it wouldn't take much to bring that to OF keeps.... but if it's THAT big an issue they could replace keeps with the NF style towers or even level 5-7 keeps in the NF. Personally i'd rather have the old keeps but if it was a deal breaker then I'd be more than satisfied with a compromise.
Regardless of that, I 100% agree that NF is too big. For the current game it really isn't that fun and the only current drawback to me as a returning EC player.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
I'm glad you enjoy spending 10-15 minutes roaming the wind before seeing another player. I do not.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
same
New one just needs to last 6mo.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Would there be patch progression like we saw over 15 years? please say no, I just don't think I could handle that. Current class abilities/spells/spec points, please!
Would there be any caps to a realm at launch to help ensure that action remained good and that each realm was well represented?
Would people be able to play all 3 realms on an account?
Would there be a maximum number of toons you could create (guessing 10). what about over the first 24 hours, 3 toons max? There are lots of name bots out there.
You want classic server with current abilities!?
/random 1000 ftw
I'm a returning player with EC.
I leave this game 1 year after ToA release … ToA had killed this game imho.
I would love a REAL Classic server and for real i mean:
- no new classes like vamps, heretics and so on
- no NF (too big for low pop servers)
- no ToA / Cata ad so on
AND you'll get
- many ppl grouping for exp
- great fights in DF involving also low ppl and 50's
- balanced RvR in front
- great PVE Raids (Legion, Summoners and so on …)
When DAOC was callis + SI was a real crack and i still know many old players that take weapons again if daoc returns to real classic shape.
just my 2 cents
I didn't mind the grind for level 50 (12 hour on-line waits for Fin's grps anyone) when the game was at its infancy, but with the future of the game naturally declining due to it's age, I cannot justify spending all those hours raising one character therefore would expect a faster XP rate.
My view as follows.
OK i agree 100% on this.
i remember entire nights waiting for a spot in CF with my levelling Champ
I intended a server Classic + SI but with more faster levelling for characters from level 20 +.
The first levels 1-20 can be grinding for sense of community and grouping (anyway this take 15/25 hours of play, depending on skill and grps)
The rest would be perfect Revampe
Examples
[
- Requiring a huge battlegroup to do an encounter with only 1 artifact dropping. I remember GOV was /roll 100 for like 80-120 people sometimes.
- requiring others to help you to get certain items to complete.
- waiting on the respawn for artifact encounters for sometimes hours even days
- Artifacts unbalancing standard templates, only people with time/money could end up getting them and then would have an instant huge edge in PVP
- ML's requiring huge parties to complete, and the natural (/stick /afk) that comes with them, also the amount of time it could take to run through them.
Like I said, it was mega and very well made, but I just don't think they anticipated how much of a grind it would be and how much it would put off casuals who simply don't have the time to dedicate to unlocking their charecters full potential through artis and ML's etc.
Lol
I agree that it was very much (too much) when it came out.
But now you dont have to do any of this anymore, so i dont understand the problem.
Mate, this is the problem … i try to explain
When ToA came out i played a local server (only 1 nation) with around 1500 - 2000 toons online in the prime time … with almost NO BOTS ( only 30-50 max) …. Mid frontier was for 8v8 mostly … Hib and Alb was free hint for soloers - 8vs zerg and zerg vs zerg.
Mostly of that players was casual … ToA killed them all … in few monst my server died with no more than 200 ppl logging … in the meantime WoW came out and lot of ppl hit that new game …
Now also for me (returning player with EC) make decent (a minimum fnuny) RvR against 12L ML and artis full its almost impossible … and anyway there are too much bars - qbars - qbind and so on to governate to play a relaxed game.
With a Classic + SI the game is simply and direct … also for a casual some week of exp and gain Kings armour and go to RvR … the funniest parte of the game … Imho
obviously … just my 2 cents
So basically you want it more simple...ok understand.
I don't know what current xp is like as far as leveling, but it might be similar to that timeline using just a new toon, with the xp nerf. Weird that the 50% xp MTX pots are only usable by level 45+ (and 25% usable by 35+).
I get this but at the same time many of us old timers have alt-itis and generally rvr with a r6-9 toon.
I didnt realize an xp nerf tbh. You can lvl to 50 in less than 10hours played.
Just do the town quest line until lvl 35, then BG quests. I didnt have the feeling, that there was a nerf.
This is true for a veteran account. However, you really feel the XP nerf as an EC player or by PL. I was able to get to 50 in 2 hours with a PL before the patch. Not sure what it is now but I've heard it's at least double that. Regardless, leveling is still not horrible as you can reach 50 in one or two play sessions. The worst part about the XP nerf is leveling up the CL15 cloaks...
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/