Stealth groups
Can something be done about this? Hibs and Albs are constantly running 1 - 2FG of sneaks. And of course all high RR and Albs always have a minnie with them. Honestly, 2FG of stealth....how much retard mode is this?
Comments
Stealth groups aren't necessarily one or the other.
How many people log off when they constantly get owned by the same ten Archers hidden in stealth? Depending on your playtime/style/class/etc - it can be a real damn buzzkill.
My biggest issues with all of this is simply detection - even if you know the area is teeming with people, you've got very little way of actually popping them out of stealth depending on your class. You need to go and whack them, or drop a Prescience node which can be hit or miss. I've got some characters templated with Stealth lore and even that ends up being sort of an arse solution in the long run.
They gave Assassins the Blink Strike like in World of Warcraft - give the rest of us some goddamn flare guns so we can hunt the cockroach infestation that they've created.
I've started dragging around Archers/Assassins in groups if possible for that reason, but I still want a damned flare gun.
I play 2-3 times/week in a stealthgroup of 4-8, for ~2-3h/evening, and from what i`ve seen the last weeks it`s the same in all 3 realms. Far from 1-2 fg sneaks 24/7, so stfu.
@Budikah
Yes, thats a really great idea. <<<Sarcasm
Give visibles a flare gun (beside stealth lore items), remove remedy from archers and blur from assassins.
You know what will happen? They`ll group even more or they don`t even play at all....great deal.
Bixbieflys or whatever had 2 fg with him. FACT. hell tonight, mids formed a stealth zerg ffs. I mean really, how lame is this crap? This **** needs to stop.
visi groups is 100x different than stealth groups. Having the ability to pick and choose your targets is a huge bonus. Not to mention a plethera of phase shifts, zephyrs, and speed boosts if need.
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
I don`t know what the Albs are/were doing, but yes, but yes i know the name.
Saw him/her yesterday running with a visible group, checking the `solo´ spots several times.
Could be a reason for the mid stealth zerg if they were running a 16 slot on alb side.
Not much you can do, sry.
You can blame Mythic that they gave stealth to a speed class, but not for the current state of RvR.
Don`t think that running stealthlore the whole time or a stealth class within a visible group will make it better.
Visi's have many ways to find and mess up these stealther groups. Is it lame that they kill solo's and small mans with 8-16 stealthers? Yes. Is it also lame when zergs, 8 mans, and small man visi groups kill solo's? Yes. The result is the same. /Release with very little to no chance of getting a kill and/or surviving.
The only idea that has made some sense to me is to possibly remove the ability to see stealthers in group so far away, but I don't think removing that will stop anyone from grouping up on stealthers. It will just make it a bit more difficult to move around with so many stealthers together.
Once again, I also think these groups/zergs of stealthers suck as well and they kill me alot as well, but as @Sovereign stated, it's part of the game and you can't punish some for grouping because they play stealth but not punish visi for doing the same thing.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Midgard has it on the Savage Class Cloak, Vanish isn`t free, Vanish5= 30 Points, and Speedburst breaks on damage. Seems you don`t know much.
Something like that was suggested 10-12y ago as Mythic had the menpower. And? Did it happen?
And you think that will happen with such a small team? Really?
That isn't fair to the duo/trios that are running through a high traffic area. Besides, there is no way they would be able to code something like that without breaking many more things.
I just returned after 2 year haitus, and I was told a recent stealther patch they go tit. OK, so I'm wrong on that. Doesn't change the facts here that stealth zerging needs to die a horrible death. Secondly, having a cloak with that ability is no different than an artifact...it's not an ability that comes with the class like Vamps get.
I returned end of january after a ~9y break (think i left Gareth in 09), played a bit on a freeshard last year.
What do you think were my first impressions? WTF isn`t nearly close....
It`s the current game/rvr design that encourage grouping for sneaks, so don`t blame the players. Your recent stealth patch was a recent stealth nerf, and nearly all rvr-action is centered around EV, Beno/Bled/DC. Not to mention that everybody and his dog wants this daily-bonus rp`s. I don`t think that will change in the near future.
Yep, you can`t compare a /use on a cloak with an ability where you have to put in some skillpoints.
On Alb it`s the necromancer with stealthlore, on Hib the Vampiir, and Midgard has the Savage Class Cloak.
I don`t know much about Necros, but if you take a look on common vampiir specs you may notice that a vampiir has to sacrifice some other stuff if he goes for high/med Stealthlore.
And the Savage class cloak has what? From what i know (correct me if i`m wrong).. 40% Stealthlore, 10 min duration, as a /use2, not as a charge.
I´d prefer the class cloak for stealth detection, and you?
For detecting sneaks, may not be the best cloeak in a common savage template, don`t know.
Thx for the info.
Wait until it’s f2p and stealth will be everywhere. Open up the second path down EV and this will help to prevent camping the safe ports “funnel”.
Bring back ruined keeps and some of the stealth will go back to their visibles because they have a chance at DC/Bled/Beno
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
That is to easy, the complete system is in a very bad shape and i don`t think that Broadsword can imagine what will happen once F2P hit the road without releasing a new server where all players start at zero.
https://youtube.com/watch?v=b5SSy6KV9-k
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Thats for sure, but it would be the right way.
@RonELuvv
It has a much to do with the stealth changes, with the rvr centered around ev, with the bonus rp via daily quest etcetc, and with the players today and how they play the game.
I played 4y on the eu servers, and 5y on Gareth, and i never ran into a 8 or 16 slot stealthgroup...never.
What changes made it easier? I know what i had and even with grouping it feels not easier.
So...you're telling me Necro's have stealthlore now? Cause I didn't see it in the character builder.
I do agree that the tasks have amplified the stealther groups 100%. Its way easier now to join up w/ a group or zerg of stealthers and knock out 2-3 missions than it is to solo or small man. Same applies to visi's. I played on Iseult back in the day and I was in a guild that ran a daily fg of stealthers and we would occasionally run 1 fg + if the action at AMG or DF called for it. I remember many fights of 2-3 fg's of stealthers from each realm fighting in DF and AMG. Sure, it wasn't quite like it is today because action in the non-hot areas is dead. So as a solo/smallman you either run around in dead areas and see almost nothing, run in the hot areas and get ganked by fg's/zergs of visi's and stealthers, or you try and farm some areas like the new ruined areas or docks.
As far as the changes that made it easier.... Applying poisons no longer requires weapon swapping, blur/faster movement speed while stealthed, heal procs/charges, and stealth detection for group members at clip range all come to mind as changes that have made stealthers easier overall. I know many say they wish they had old poisons, and if you were a really good player at swapping weapons it was more powerful, but the new system is easier for casual and mid range players.
Yep. It´s the level 30 Spirit Form from the Death Servant Line. Baseline 20% increased stealth detection while in shade form, radius and such affected by death servant specialisation. (from the description at excidio.net)
And it works (from my own experience) fairly good.
So you have the baseline stealthlore on the necro, the savage has stealthlore with 5min duration on his class cloak and the vampiir can press a key every minute and needs power to keep it up.
Last but not least, every class can run stealthlore with the otherworldly resilent cloak. (35% chance, 1,5min duration, 10min reuse).
Think there are enough tools for stealth detection already, no need for more.
That affects mostly sb, ns and infi. My
rangercaster is still walking slow while stealthed, and i was fairly good with weapon swapping on her.Running a group of 4-8, roaming around and not sticking to a tower, searching for halfway even fights without getting steamrolled by a fg visibles isn`t that easy.
The necro must be in spirit form to get it and while in spirit form they have little to no AF which means if they are looking for assassins, they typically eat a perf right to the face for extreme amounts of damage, but yes they have access to a type of stealthlore.
But you do get 2H perfs, aoe casted/insta stuns, vendo..shall we go on?
Don't be selfish an put SL in your temp... All realms have access to that and problem solved ....
P.S. I would trade the current Cleric /use on the class cloak for the Sav version.
I`ve never seen a necro in shadeform running solo, there was always a group around him.
And it seems that all alb smalescale and stealthgroups have the undocumented *summon Westies* ability.
So NO, YOU don`t get a class cloak with 5 min stealthlore!
And Tanky still didn`t get that a free 5min stealthlore on a class cloak is better as running in shadeform or running a mediocre spec.
I get it just fine...but here again, you're missing the point...whether its a **** spec or not, Albs and Hibs at least have a class that has it....whereas Mids do not. We're not talking item uses, artifacts, or any other thing...just the fact as always, Mid gets the shaft with an ability other realms get (ahem, 3rd wall climber anyone?)
What do you want? Stealthlore as a skald song?
How about stealth for bard or warden? Or removing stealth from minstrels?
No stealth. It's dishonorable. Ban it to the Labyrinth! Down with sneaks!
Oh well I guess simply because you've never seen a solo necro in shade form that it must not exist.
I`d vote for it, but you would be a healer then. Hurray, no lightnings for 10xx damage on 40% resists in the back !