Idea for pet change...
...hear me out.
What if pet damage was increased, and they were no longer CC able, BUT, they did not interrupt.
Basically, a steady stream of DPS but can be casted through without issue.
What if pet damage was increased, and they were no longer CC able, BUT, they did not interrupt.
Basically, a steady stream of DPS but can be casted through without issue.
Symonde (Cleric)
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
Comments
Symfriar (Friar duh)
Symsorc (Double duh)
Sympets (Theurg)
Symmond (Arms)
Some random mids and hibs
I would prefer pets to not have massive absorb (so you can actually kill them with a pure melee class) AND have rather slow swing speeds. This way casters can sneak in a cast if the pet is not in range of celerity chants/buffs.