NOnewspellsfortheurgist
Many many moons ago on the drunkfriar forums there was a poster with that name. and it still rings true, theurgist spell lines are extremely anemic especially ice and air. just a few suggestions for new spells. the pbaoe mezz that spiritmasters get, give to air theurge as well, and light elds. for ice, IDK, anything good they have given that line, they already gave to ice wizards, and while a aoe stun would be pretty neat, i doubt that would happen, anywho just my thoughts
Comments
Every 1 thing they give to Theurgs they should take away the amount of pets x2 of the total amount out.
They cannot cast unlimited pets. They are limited to 16 and have been for a long time now. Also, it's unfair to refer to the summons as pets as they cannot be controlled like traditional pets. It would be more correct to call them turrets rather than pets.
I disagree that it should be similar to BD as BD's are able to cast additional "turrets" while also having multiple summoned pets under their control. Ignoring the whole 16 turret limit is somehow not a limit to you, I feel theurgs are fine the way they are as their turrets are only good against the original target they are cast on unlike animist turrets.
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Alb Casters
Cabalist/Sorc/Wizard/Wizard Crescendo/Wind Theurgist/Earth Theurgist 10conversion 8pierce OR 8conversion 10pierce
Hib Casters
Mentalist/Eldritch/Enchanter/Animist/Bainshee
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Spiritmaster/Runemaster/Runemaster 126dex no GMoV/Bonedancer/Warlock/Warlock Set
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Pac Healer 25CCreduc/Aug Healer/Group Shaman/Small/Solo Shaman Set/Friar Heal 25CCreduc/Cleric Heal/Warden Heal 30CCreduc/Druid Group
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Group VW/Group Scout/*New*Group Thane/Necro Painworking
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Theurgist are the only pet class that don't have a controllable pet. Animist have one now. Theurgist have to relay on dex and getting pets out to do anything. To Animist, they have been nerf to how many pets they can summon but their pets stay out for 2 min. Beside the controllable pet, they other don't move of course. However, animist pet can do a lot of things like heal or slow, ect.
I don't want Theurgist to have a controllable pet as the the uniqueness of the class now but I think something can help the class.
Theurgist is one of the only pet classes that don't a just a 40 spec or 50 spec spell. This is not RR. Bonedacer get a Dreadlord at 50 points in bone army, Animist gets I believe Endless controllable pet.
(I thought of a nice abilities, I think should be in Ice or wind 50 points. A abilitie the prep a insta cast on one pet. This is one a 5 or 10 min cooldown and it wont go on the cooldown until you cast the summon. Reason Wind is that the mainly the solo spec and no one main spec ice and it be cool to see something different. And a counter is the instra summon cost 2-3x time more power.)
Not talking about the pets. Ice and Wind have less "styles" then earth.
Earth I think is balance.?
Ice is never a main spec. I think the snare should lose the damage but gain instra cast on a 12 sec cooldown.
Wind. No comment. I have the less exp on this spec.
Now to a post above about how many pet a Theurgist can have. 16? I did not know that.. This is tough as. Theurgist damage is from pets, less pets = less damage. I think if BS does drops the number at a minimal, I think 10. 12 be better but I like the class. But they need to buff the pets or Theurgist a little to balance that. ^.
Do not try to compare the Ani F&F nukes to Theurgist elementals. Some try to do this (including BS) and it is tragically flawed logic. IF the animist F&F nuke continued to follow the target at speed 600X, and continued to follow them at 6000+ units away from the caster, and if they were cast at 2000 unit range from target, and if they kept casting their nuke/cc every 1 second without immunity, and they could drop people from SOS, and were unable to be cc'ed with all that, THEN you can compare the Ani F&F nukes to a Theurgist pet. The Ani F&F nuke has more in common with an Eld baseline nuke- cast, damage, done.
The turrets are the most similar, but even then they are stationary, limited to 8 (elementals are a 16 limit) and don't continue to hit the same target every 1 second without immunity. They randomly select targets within 1000 units (I believe) and can be stunned and mezzed.
Animists may have more utility, and possibly damage. However it's just 1 spell the Theurgist has that essentially makes for a hilariously huge advantage- hands down- the Elemental pet. Especially when it is always in conjunction with the other hilariously broken delved class, the Sorc, the only caster who can interrupt a whole group from further distance than bolt range with little to no effort, or skill.
If Ele pets were 1500 range, limited to 8, had a range from caster, slightly longer cast speed, and slower run speed- then they "might" resemble something more balanced.
The core Albs may and will cry this or that, but I challenge EVERY Alb 8-man to run without a Theurgist for a month. We can compare/discuss the results.
Hibs were given some great tools to combat the Theurgist, but it has all been nerfed/taken away and given to an Alb or Mid class or rendered useless. (typical on Hib)
I'm not sure what the general mid opinion is on Theurg...
Deamonictt *No last name allowed since 2006* -RR11+ thug, one of many toons.
Character List
Youtube Channel
Twitch Channel
Templates
Alb Casters
Cabalist/Sorc/Wizard/Wizard Crescendo/Wind Theurgist/Earth Theurgist 10conversion 8pierce OR 8conversion 10pierce
Hib Casters
Mentalist/Eldritch/Enchanter/Animist/Bainshee
Mid Casters
Spiritmaster/Runemaster/Runemaster 126dex no GMoV/Bonedancer/Warlock/Warlock Set
Support
Pac Healer 25CCreduc/Aug Healer/Group Shaman/Small/Solo Shaman Set/Friar Heal 25CCreduc/Cleric Heal/Warden Heal 30CCreduc/Druid Group
Hybrids
Group VW/Group Scout/*New*Group Thane/Necro Painworking
Tanks
Group Hero