Cleric Max Power Template (Briton, with Cursed Life Gauntlets)
While further refinements to this framework are possible, it currently provides a solid foundation for creating a Cleric designed for sustained, full-time group play with an emphasis on healing. To master its mechanics and regain proficiency, I will need to dedicate ample time to playing and practicing, ensuring I become comfortable operating as a dedicated healer and maximizing the character’s effectiveness in group scenarios. If anyone has suggestions to help improve this framework, please feel free to share them—many of you likely have better ideas, and I appreciate any input to help both myself and others.
Armor / Artifacts
Chest: Guard of Valor
Legs: Crafted (SC template below)
Hands: Cursed Life Gauntlets – It stacks with RA Wild Healing by 10% heals
Head: Crown of Zahur
Feet: Maddening Scalars
Jewelry / Items
Necklace: Pendant of Power
Cloak: Jacina’s Sash (power regen)
Belt: Belt of Moirai
Ring 1: Ring of Arcane Gestures
Ring 2: Zahur’s Ring
Bracer 1: Bracer of Zo’arkat
Bracer 2: Atlantis Bracer
Weapons
Staff (main): Traldor’s Oracle (+piety, dex, power pool, heal bonus)
Mace + Shield (swap): Crafted small shield (SC template below) + cleric epic/ML10 mace
Power Charge Item: ML10 weapon or artifact with /use power regen
Crafted Legs (SC)
Gem 1: 5% Power Pool (Icy Essence)
Gem 2: 28 Dexterity (Polished Vapor Essence)
Gem 3: 9% Energy Resist (Imperfect Light Shielding)
Gem 4: 9% Body Resist (Imperfect Dust Shielding)
Overcharge: 5pts
Crafted Shield (SC)
Gem 1: 5% Power Pool (Icy Essence)
Gem 2: 28 Piety (Polished Vapor Essence)
Gem 3: 9% Spirit Resist (Imperfect Air Shielding)
Gem 4: 9% Cold Resist (Imperfect Icy Shielding)
Overcharge: 5pts
Final Buffed Stat Totals (Briton Cleric)
Piety (Acuity): (cap) → ~370+ with red buffs
Dexterity:
Items: +101
Buff: +93
Aug Dex 4: +24
Base Briton Dex ~60
Total = ~378–382 → Cast speed capped
Constitution: +75+
Power Pool: 25% (cap)
Casting Speed: 10% (cap)
Healing Bonus: 25% (cap)
Resists: 26% all (Body, Spirit, Energy covered by crafted pieces; others from artifacts/jewelry)
Realm Abilities (RR7 Example – ~45 pts)
Mastery of Concentration (MoC): 5
Wild Healing: 3
Augmented Acuity: 4
Augmented Dexterity: 4 (ensures 378+ dex buffed)
Serenity: 2
Mental Clarity (MCL): 2
Purge: 3
Upon attaining a realm rank higher than RR7, additional specialization points may be allocated strategically. Wild Healing can be increased to enhance critical healing, Augmented Acuity may be advanced to improve power reserves, and Serenity may be raised to levels three or four to support sustained power generation, though progression beyond level four is not recommended. If necessary, (MCL) can be advanced to level three. Furthermore, the Purge ability may be considered for enhancement at substantially higher realm ranks, primarily to reduce its reuse interval to five minutes.
Cheers to all!...
New Account - [PeweeCrusader] / Monster / Pewee (Oneeyejack)
Armor / Artifacts
Chest: Guard of Valor
Legs: Crafted (SC template below)
Hands: Cursed Life Gauntlets – It stacks with RA Wild Healing by 10% heals
Head: Crown of Zahur
Feet: Maddening Scalars
Jewelry / Items
Necklace: Pendant of Power
Cloak: Jacina’s Sash (power regen)
Belt: Belt of Moirai
Ring 1: Ring of Arcane Gestures
Ring 2: Zahur’s Ring
Bracer 1: Bracer of Zo’arkat
Bracer 2: Atlantis Bracer
Weapons
Staff (main): Traldor’s Oracle (+piety, dex, power pool, heal bonus)
Mace + Shield (swap): Crafted small shield (SC template below) + cleric epic/ML10 mace
Power Charge Item: ML10 weapon or artifact with /use power regen
Crafted Legs (SC)
Gem 1: 5% Power Pool (Icy Essence)
Gem 2: 28 Dexterity (Polished Vapor Essence)
Gem 3: 9% Energy Resist (Imperfect Light Shielding)
Gem 4: 9% Body Resist (Imperfect Dust Shielding)
Overcharge: 5pts
Crafted Shield (SC)
Gem 1: 5% Power Pool (Icy Essence)
Gem 2: 28 Piety (Polished Vapor Essence)
Gem 3: 9% Spirit Resist (Imperfect Air Shielding)
Gem 4: 9% Cold Resist (Imperfect Icy Shielding)
Overcharge: 5pts
Final Buffed Stat Totals (Briton Cleric)
Piety (Acuity): (cap) → ~370+ with red buffs
Dexterity:
Items: +101
Buff: +93
Aug Dex 4: +24
Base Briton Dex ~60
Total = ~378–382 → Cast speed capped
Constitution: +75+
Power Pool: 25% (cap)
Casting Speed: 10% (cap)
Healing Bonus: 25% (cap)
Resists: 26% all (Body, Spirit, Energy covered by crafted pieces; others from artifacts/jewelry)
Realm Abilities (RR7 Example – ~45 pts)
Mastery of Concentration (MoC): 5
Wild Healing: 3
Augmented Acuity: 4
Augmented Dexterity: 4 (ensures 378+ dex buffed)
Serenity: 2
Mental Clarity (MCL): 2
Purge: 3
Upon attaining a realm rank higher than RR7, additional specialization points may be allocated strategically. Wild Healing can be increased to enhance critical healing, Augmented Acuity may be advanced to improve power reserves, and Serenity may be raised to levels three or four to support sustained power generation, though progression beyond level four is not recommended. If necessary, (MCL) can be advanced to level three. Furthermore, the Purge ability may be considered for enhancement at substantially higher realm ranks, primarily to reduce its reuse interval to five minutes.
Cheers to all!...
New Account - [PeweeCrusader] / Monster / Pewee (Oneeyejack)