Cleric Max Power Template (Briton, with Cursed Life Gauntlets)

While further refinements to this framework are possible, it currently provides a solid foundation for creating a Cleric designed for sustained, full-time group play with an emphasis on healing. To master its mechanics and regain proficiency, I will need to dedicate ample time to playing and practicing, ensuring I become comfortable operating as a dedicated healer and maximizing the character’s effectiveness in group scenarios. If anyone has suggestions to help improve this framework, please feel free to share them—many of you likely have better ideas, and I appreciate any input to help both myself and others.

Armor / Artifacts

Chest: Guard of Valor

Legs: Crafted (SC template below)

Hands: Cursed Life Gauntlets – It stacks with RA Wild Healing by 10% heals

Head: Crown of Zahur

Feet: Maddening Scalars



Jewelry / Items

Necklace: Pendant of Power

Cloak: Jacina’s Sash (power regen)

Belt: Belt of Moirai

Ring 1: Ring of Arcane Gestures

Ring 2: Zahur’s Ring

Bracer 1: Bracer of Zo’arkat

Bracer 2: Atlantis Bracer



Weapons

Staff (main): Traldor’s Oracle (+piety, dex, power pool, heal bonus)

Mace + Shield (swap): Crafted small shield (SC template below) + cleric epic/ML10 mace

Power Charge Item: ML10 weapon or artifact with /use power regen



Crafted Legs (SC)

Gem 1: 5% Power Pool (Icy Essence)

Gem 2: 28 Dexterity (Polished Vapor Essence)

Gem 3: 9% Energy Resist (Imperfect Light Shielding)

Gem 4: 9% Body Resist (Imperfect Dust Shielding)

Overcharge: 5pts



Crafted Shield (SC)

Gem 1: 5% Power Pool (Icy Essence)

Gem 2: 28 Piety (Polished Vapor Essence)

Gem 3: 9% Spirit Resist (Imperfect Air Shielding)

Gem 4: 9% Cold Resist (Imperfect Icy Shielding)

Overcharge: 5pts



Final Buffed Stat Totals (Briton Cleric)

Piety (Acuity): (cap) → ~370+ with red buffs

Dexterity:

Items: +101

Buff: +93

Aug Dex 4: +24

Base Briton Dex ~60

Total = ~378–382 → Cast speed capped

Constitution: +75+

Power Pool: 25% (cap)

Casting Speed: 10% (cap)

Healing Bonus: 25% (cap)

Resists: 26% all (Body, Spirit, Energy covered by crafted pieces; others from artifacts/jewelry)



Realm Abilities (RR7 Example – ~45 pts)

Mastery of Concentration (MoC): 5

Wild Healing: 3

Augmented Acuity: 4

Augmented Dexterity: 4 (ensures 378+ dex buffed)

Serenity: 2

Mental Clarity (MCL): 2

Purge: 3

Upon attaining a realm rank higher than RR7, additional specialization points may be allocated strategically. Wild Healing can be increased to enhance critical healing, Augmented Acuity may be advanced to improve power reserves, and Serenity may be raised to levels three or four to support sustained power generation, though progression beyond level four is not recommended. If necessary, (MCL) can be advanced to level three. Furthermore, the Purge ability may be considered for enhancement at substantially higher realm ranks, primarily to reduce its reuse interval to five minutes.

Cheers to all!...

New Account - [PeweeCrusader] / Monster / Pewee (Oneeyejack)
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