Lets brainstorm some ideas for premium features for once F2P is released
1. Realm switching. Timers should be in place for F2P to stabilize populations.
2. Account-wide stash.
3. "Gear Sets": put equipment or items all into a template and swap with one click when you're out of combat and somewhere with supply lines.
4. "Limited multi-player" accounts. Let you "play" more than one character on an account at a time, perhaps by letting you swap characters instantly. i.e. maybe you could play your Caster while you idle a Tank at a keep, and just switch between them with a button press just like dual-logging but with more system support and contained on one account. You could thus do interesting things like split screen while your kid/friend plays a lowbie while you PL them, etc.
5. A "household" account system; manage non-active chars like NPCs while you're playing. Say, letting them perform specialized duties like pick up/mule your loot for you, act as NPC keep guards for your guild-claimed keep, deliver items between characters, fetch stuff on consignment merchants, join your group as an NPC, help you craft, etc.
What do you guys think would be good but not P2W/unfair premium benefits?
2. Account-wide stash.
3. "Gear Sets": put equipment or items all into a template and swap with one click when you're out of combat and somewhere with supply lines.
4. "Limited multi-player" accounts. Let you "play" more than one character on an account at a time, perhaps by letting you swap characters instantly. i.e. maybe you could play your Caster while you idle a Tank at a keep, and just switch between them with a button press just like dual-logging but with more system support and contained on one account. You could thus do interesting things like split screen while your kid/friend plays a lowbie while you PL them, etc.
5. A "household" account system; manage non-active chars like NPCs while you're playing. Say, letting them perform specialized duties like pick up/mule your loot for you, act as NPC keep guards for your guild-claimed keep, deliver items between characters, fetch stuff on consignment merchants, join your group as an NPC, help you craft, etc.
What do you guys think would be good but not P2W/unfair premium benefits?
Post edited by Ylazul on
Minstrel. Thane, Druid
Heretic, BD, Animist
Mauler
Heretic, BD, Animist
Mauler
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Yep, that's why I'm concerned with the RP throttling and caps. 3L9 is not much at all and I can't see someone staying committed to it. 1 character slot I think is too limiting as well.
Heretic, BD, Animist
Mauler
anyway imo f2p as it is planned right now will be useless, need a lot less restriction. i still think a fresh start server should be considered and as i said a lot less restriction, maybe use the new shop more to have people spend 15-30 there instead of the sub that doesn't make sense anymore in this game
Give the high rr players more realm points proportionally with the amount of low rr players that are in a group.
As you get high rr your realm point growth rate slows down so putting more low rr in a group would kinda balance that out.
Maybe would encourage high rr players or groups to invite said players.
The same logic could be used in guilds as well invite more low rr players the guild rr bonus goes up.
We need a form of mentoring in this game to encourage new or old players back.
True many would be pretty hard to implement. The limits set on F2P players do look extremely harsh.
Heretic, BD, Animist
Mauler
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I started out by detailing each of the current titles by group and then started thinking about what kind of reward might suit and how the incremental bonus would work. Clearly greater minds than I could work out the detail and balance the list below, but it's a start and is aimed at promoting discussion.
How would it work?
The values would be set by Broadsword in line with other types of similar bonuses and balanced accordingly. It's not there to replace other bonuses but to enhance them. It also helps promote a bit of realm loyalty, as time played = better bonuses for yourself. BS would need to discuss all the salient points, as with any change. Unfortunately you're not going to get away from "the rich get richer" issue as you're linking time played to bonuses (just like realm point rewards), however with realm loyalty and investment in RVR (and PVE/Crafting etc) you're at least rewarded for playing your toon and you can gain bonuses pretty quickly. Within a few weeks, a fresh 50 could have a bunch of bonuses to select from.