Jorma
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- Jorma
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Maybe the Mithril shop has increased the revenue more than less subrictions have decreased it. Do we have any numbers from the different revenue sources over the last 5 years to compare? Would the Mithril shop count as a radical move?
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How are you sure it is still turning a profit, the subscription cost has not increased but there is the normal inflation that they have to keep up with to not start loosing money even if the same amount of USD falls into their chest every month. …
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I played WAR one month, didn't like it and stopped paying for my subscription and stopped following the development of that game altogether, don't know what happened with the development of WAR after that at all. I can't compare what happened to WAR…
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puter wrote: » @Jorma Talks of a new server have been going on for years. There has been zero measurable progress since (i.e. Broadsword hasn't shown us anything regarding its development). No. I'm not an employee. If indeed there is urgency to re…
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puter wrote: » Grizlie wrote: » Ben has a lemonade stand. Ben averages 100 daily customers. Ben changes his recipe. After some time, Ben notices he averages 50 daily customers. Ben sells his business and its 50 daily customers to John. John c…
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puter wrote: » @Jorma Yes. See Warhammer: Age of Reckoning. What would that tell me? puter wrote: » DAoC is a video game with preset limitations regardless of who is behind the keyboard. The number of abilities is finite which also dicta…
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puter wrote: » @Jorma Going to give the TLDR version of what I originally intended to write. And TLDR stand for what in this instance? Is it the most common use of that acronym: Too Long, Didn't Read? puter wrote: » Live DAoC is currently se…
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Triq02_Dave wrote: » You're living in the past of a 20 year old game lol If you mean miss a game that use to bring me alot of joy, then Yes! I do.
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puter wrote: » Pretty sure they could keep the lights on with just the macro teams alone. There's also a significant portion of inactive accounts still subbed. I don't think EA would accept loosing money on keeping staff and servers for a game wi…
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Triq02_Dave wrote: » You guys are commenting on MLs and artifacts but have you played the game recently? The encounters have been dramatically changed and you don't even need to do them any more because of the way BPs are nowadays. To keep comment…
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Grizlie wrote: » Removing toa is the equivalent of half a game to a great many people as well isn’t it? All I think is that the leveling journey is one that has already been had many times over by players. Maybe if they add something new to it rat…
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I would like it if the task dungeons was included to speed up leveling. I would accept patches after Shrouded isles as long as there was no: Master Level abilities Stat caps ToA stats Artifacts Champion Levels Mythyríans (that has any effec…
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puter wrote: » @LordGriffon I personally don't care for an inflated population that wants to PvE for social interaction. I want the active RvR population to go up. This is why I'm against a slow, grindy leveling system. You're right, I don't have …
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Minibard wrote: » @jorma I do not know one single 8 man group that chases relics. They chase fights. So they will normally go to the least populated realm. But with realm timers that has changed a little. I have not suggested that the set 8 man…
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K4NI wrote: » when is the new server announced? All we know so far is what was said in Friday Grab Bag - 22/01/2021: We will have patch 1.128 coming out directly to Live servers early next week with several much-requested bug fixes, including …
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Grizlie wrote: » If the new server focuses on building up characters for an eventual Ywain transfer (which i recently learned was a possibility) then I probably won’t even try it. Same here.
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Grizlie wrote: » This thread is such a larp lmao 1. You probably won’t even see the alternative server realized. You could be right, but if there is a chance I don't mind spending a little time doing this. Grizlie wrote: » 2. If it does m…
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Names wrote: » @jorma here is the problem you said you have not played life sence 2013 so let me fill you in on a major problem that happened and why a realm lock (outside of 15-30 mins) is a bad thing hib at one point owned all the relics for pre…
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puter wrote: » Ganging up on one realm is only necessary for zergs and their respective RvR objectives which are moot for other play styles. There needs to be more than relics and DF to keep RvRvR from growing stale. But clearly nostalgia has a st…
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Yes, the more people making their voices heard the more information BS will have to base their decisions on ;-)
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puter wrote: » Much has changed in the past 8 years. Some good and some bad. The red is dead crowd is largely tied to zerging on Ywain. The other play styles generally do better outside prime time when the zergs log. As it stands, Ywain has zer…
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puter wrote: » Realm pride is a roleplaying concept, imo. I disagree. puter wrote: » It promotes the "red is dead" approach to DAoC which is detrimental to all play styles except for zerging. Red is dead exists on Ywain aswell, it did when …
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puter wrote: » You do realize success of a zerg is a player / community driven issue regardless of realm hopping, right? My point was that the die hard Albion players are the reason their zerg play suffers since they refuse to accept anyone they d…
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puter wrote: » You only provided an example of realm hopping due to relics. I provided a remedy yet you continue to say it's bad. Please provide another example. You provided another reason for realm hopping, the most common one for casual play…
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puter wrote: » What is the appeal for forcing players into one realm? I have written what I think is the problem with realm hopping. We, you and I, had a discussion regarding that just 2 days ago, in this thread: Jorma wrote: » puter wrote…
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puter wrote: » Maybe Broadsword should introduce two classic servers: one for roleplaying that forces players to a singular realm and the other a normal ruleset with a variable realm timer that adjusts based on the active population. My bet is the…
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puter wrote: » If you're solo, then you're ideally fighting other solos. Realm swapping usually benefits the solo scene as players swap to increase their chances to get action. This tends to be true for small man's and 8mans as well. If you're tak…
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puter wrote: » So relics are the reason for players swapping. Remove them or diminish their worth. That's how it is currently on Ywain. There's no incentive to capture relics anymore which is fine with me because it's a dated system. If you read …
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puter wrote: » @Jorma what you're asking for isn't what we had back in the day. I personally would love DAoC 2.0 and forgo a new server altogether but that's a pipe dream. I am not asking for exactly what we had back in the day. The new server …
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Triq02_Dave wrote: » There will never be enough population for a sustained period of time to limit people to 1 realm. It's not 2002 and people are going to want to have options other than being stuck on 1 realm. But maybe there are people that …
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Triq02_Dave wrote: » Do you have countless hours to reach level 50? What about to do raids? 20 years ago you had a lot more time on your hands to do stuff, unless your life hasn't changed or you're out of work. There were tons of bugs and exploits…
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puter wrote: » Jorma wrote: » Shoke wrote: » I just think people looking for "classic" experience want to relive the days of their youth they have fond memories of, only to realize that it was in a time where 250,000 players played Daoc, compa…
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Shoke wrote: » I just think people looking for "classic" experience want to relive the days of their youth they have fond memories of, only to realize that it was in a time where 250,000 players played Daoc, compared to the 1-2k we have now. Yes,…
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Not being able to just change realm because that realm have control over more relics would be a good thing, force the players on the realm to try and take their relics back to not have that disadvantage instead of just changing sides. If the alte…
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Bonzki wrote: » Or, my favorite....want to switch? Delete. The way it was when the game was awesome. I agree with this, want to switch realms, delete all your characters and reroll on another realm.
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I don't see how having the access for the content not available for one realm on the Ywain server defeats the purpose of the alternate server at all. Lack of realm pride is one of things that is making Ywain a bad experience for me, not the only …
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The content not available for each realm is available on Ywain though, plus more content. I think it is more important to establish a realm pride on the new server than have all the game content available. If more than one alternate server is bro…
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If there will only be one alternate "classic" ruleset server I hope you can only play one realm/account on that server. For Ywain I understand why it is not possible to make it one realm/account.
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Aldious wrote: » Discourage grouped stealthers, call it "Safety in numbers" grouped stealthers have vastly reduced ability when grouped with other stealthers. Remove TOA completely but have the expansion zones available but repurposed with diff…
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Grizlie wrote: » What makes you guys think BS cares what you want? I mean what reason is there for you to believe that they’re gonna see that 13 people want this and 7 people want that and so on and say “okay we’ll go with the 13 votes”? New serve…
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UPDATED: As Broadsword have announced they will share their plans for the alternate "classic" ruleset server very soon I have updated the results of the issues where enough people have voiced their opinion: RULESET: Alternating Rulesets, se…
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Was Labyrinth of the Minotaur implemented? Was all the zones from all the expansions available? Which Frontier version was it? Was all classes/races now available also available then? What was the difference between todays Ywain and DAOC during the …
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The only thing I can find regarding wishes for the alternate ruleset server that you have posted in this thread is: Triq02_Dave wrote: » ToA was by far my favorite expansion I can update the results if you post what you are hoping for on the n…
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As Broadsword have announced they will share their plans for the alternate "classic" ruleset server very soon I have updated the results of the issues where enough people have voiced their opinion: RULESET: Alternating Rulesets, seasonal: Ala…
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Daelin wrote: » If you are only wanting to reduce the duration of stuns, having a keep/tower lord offering determination would also affect all casted cc's. All roots and mezzes would be reduced along with casted stuns. Yes, as I said: Jorma…
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I have seen that many people wants to change casted stun on hib classes due to it being powerful at keep sieges (when hib is the attacking force). If the problem is only an issue at keep sieges why not make the keep lord of each keep have an aura…
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RULESET: Alternating Rulesets, seasonal: AlaskaMike, Sheb, Yems Reslut: 3 Classic/SI/Housing: cartoon, Dreadone, Jorma, Keltorius, Shoke, The_Classic_Dude, warduke Result: 7 Classic/SI/Housing/ToA: Dale_Perf, DraenV, secky, Sepphiroth7…
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NOT INTERESTED IN A NEW SERVER; Brut: The game is actually very good now maybe a bit of realm balance is needed but still the best out there I’ve played the bird it is light years away from daoc ywain 2020 in everything ,excitement speed just ge…
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SPECIAL EVENTS & STANDING EVENTS : Astaa PvP challenges, attack this, defend that etc Rotating special events every couple of weekends, perhaps a solo pvp event, group pvp event etc, set in TOA zones or something. Just try stuff out, doing …
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TRADESKILLS: Dreadone: - Let us skill all tradeskills on 1 toon. Jorma: 13. Trade skills exactly like in patch 1.65. RESULT SO FAR: One character can have all tradeskills fully trained at the same time: Dreadone Result: 1 Tradeski…