Chamie

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Chamie
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  • RonELuvv wrote: » The problem I see with this is that as soon as you implement arena style RvR (even if you keep the normal open world aspect in place) it will still pull from the open area population. I understand your frustrations, but sadly I …
  • albionexile wrote: » one thing you may find is what guild groups who run as 8 may want to just run as 8 as is... any thoughts around this? obviously it might be fun to have 3 of your 8 join another grp and see how it goes Hi, this will not be a…
  • Staticc wrote: » I F'ing love this idea, literally everything about it. I like to forced pugs, I like to off location, I love the organized sit down rule, the drafting process, just everything. Except the time zone. PLEASE can we do this on U…
  • theurg necro are slightly too strong, hib tanker syngergy might be a bit too strong. In general the game is quite balanced though. Savages are good but I dont consider them OP or in need of a change, working as intended.
  • Hi since the 8vs8 community died a bit I´m thinking of doing something more doable here. I was thinking of a captains draft open channel where people can sign up to do a few fights vs eachother with two captains picking players for their teams 1-2-…
  • Shoke wrote: » I have a couple questions: Who chooses who fights who? If a group is a bit weaker I guess ppl will just want to fight them all the time and try tonavoid the stronger groups that night. How do you keep the fights somewhat orga…
  • Actually, I think I take back my comment. Maybe mid needs at least one more pet to catch up. If the bd or his commander dies even once mids will lack pets hardcorely in 8vs8. Couldnt hurt to give green con pet to healer or shaman really. Theurg is v…
  • You can sign up for as many realms as you want, it´s more about having temped characters
  • Taking the liberty of signing my group before talking to them . 1. Nogdar 2. All days, we will find 5 people who can play somehow I think. 3. Teamspeak 3 or discord. English and German 4. Almost only midgard but could off realm other realms so…
  • I like the idea of giving healers something to deal damage but like you say pet would be overpowered. Our mid setup would then have all bd pets, SM pet and 2 healer pets in a 2 caster setup that is already interupt focused, it would simply be too ov…
  • TiaSkip wrote: » Hopz wrote: » With healthy population I'm all for these types of incentives. Problem is a lot of us switch to create action. If there are a ton of mid groups out, and my group logs on mid, we will switch to hib/alb to make sure …
  • Minibard wrote: » I am a tier 2 player. But every night my group is out 8v8ing. So there are people out there other then IRC groups that 8v8. Just tonight we were running Mid and we watched Mid zerg do nothing. But Albs had to wait for the m…
  • AngryFeminist wrote: » lol then maybe thats why all your fights sucked cause you didnt do anything right in it? we do CC and use strategy, we arent like what everyone say where its just bashing your head into the keyboard and thats it No offe…
  • What changed it is that people started to realize the truth. If one bg fights another in open field, One will win and FAST. The losing bg will have players logging out after dying. Unless a very obvious error caused the defeat, they will not try aga…
  • Alright this post is going to be a god damn essay, sorry for that but I feel like it´s needed here. I think that in order to find out what needs to be done to revive the group roaming in DAoC aswell as going back to having zergs fight zergs you h…
  • RonELuvv wrote: » Thinking that adding another quest will make people quit following the zerg is just wrong thinking. Most that run in a zerg are looking for easy rps and a very casual RvR experience. Those that play smallman and fg already do. …
  • Sovereign wrote: » Creating a quest that rewards only "tier 1" players will not lead to the sudden creation of new "tier 1"groups. The "tier 1" community's elitist attitude and ridiculous entrance barriers that have long been a staple of those …
  • I hate the idea of timers on switching realms but could be fine if it was like 10-15 minutes I guess. I just see so many downsides with it and almost no plus sides. Often there are no groups roaming in enemy realms but so many in your own realm a…
  • Areir wrote: » ^^ Edited to add that small and 8's can also complete the daily at Bugg and the keep quest by simply roaming around a flamed keep picking off aggressors or defenders, whichever the case, if they choose to do so. Sounds a bit gree…
  • GlissZewks wrote: » "The need of the many out weigh the need of the few" John Luke Picard Only that its hard to know what the many needed in this case since so many of the people who prefered roaming DAoC felt forced to quit the game. On pry…
  • Yeah I have to agree with aso here. It just doesnt make any sense that 3 of the quests should only require you to touch the target to kill a kill credit ;/. I really like what he suggested, looks good.
  • Hi, I recently returned to the game and although I´ve seen comments like this I think that when it comes to asking for advice it is not very common. The community with advice chat and discord channels have all been extremly helpful to me. What hasn´…
  • I can also add that I just came back to the game after 8 years and everyone I used to know in the game are way gone. Well actually there is one guy but he doesnt play primetime. I have been back for 1 and a half month now and I went from being a …
  • Wik wrote: » I think it's a solid idea. No point in trying to downplay it. It can help with 8 man and small man, so not against it. All I can laugh at though, as a returning player, is how few in the 8v8 scene will ever let "outsiders" into the…
  • While this is partially true tald we can´t use me as an example. I´m comparing what RP/hour the average player would have from 8 man random group compared to zerg. If there are no carrots to get the average players to run by themselves rather than w…
  • You fail to see the point. Having a daily group quest that is very hard to complete in a massive zerg would give people a reason to unstick the zerg every now and then. If they can complete them even easier while in the zerg they never get a reason …
  • Yes you can complete the daily quests in a group and you can even complete all of them solo but while all of them except the solo one only requires u to touch someone that another group later kills, it will simply be inefficent for the casual player…
  • I think one other great suggestion is to not show the swords on RvR map for battles in EV unless there is a HUGE battle going on AKA huge swords. Didnt it used to be like that in agramon back in the days btw? You can still show the cups, hammers an…
  • Isil wrote: » No, zerg rvr is horrible 8 times out of ten, the only time it's fun is when all 3 realms are running one, it's especially horrible when the zerg is roaming 8 man spots.....cough...mids...cough...like every night... Haha yeah I´ve …
  • aso wrote: » decrease the rps for zerg players without any effort or skill you do crazy amount of rps, ist a joke you see it from the side of a zerg player, but did you ever seen it from a side of a smallman player? Yes this is something. I…
  • Civer wrote: » The mainproblem is not the zerg itself, its the fact, that they dodge each other most of the time.In additional they try to catch solo grps. That´s nearly the same issue, when smallmen or full groups rush into the solo area. yeah…
  • Xyorman wrote: » Honestly it's not worth the effort...if an 8 kills a 7, does that count? If an 8 runs over a solo does that count? If an 8 kills 16 do those count? Frankly, the way the quests works now encourages 8's to run over small's and so…
  • Sorry Sym but I fail to see your point? This thread is about introducing a group kill quest with something like 20 kills per day to give casuals a reason to unstick the zerg every now and then. Just because there is a solo quest it doesnt mean that …