Suggestion for Population Bonus Changes

Underpopulated realms continue to get current RP bonus as-is.

In addition to the current RP bonus I propose extra bonuses for those realms in their home land.

1. Underpopulated realms CK doors, tower doors, oil, and all guards receive bonus HP.
2. Underpopulated realms players receive small AF/HP/Magic Dmg and Melee damage while in their home realms ONLY.
3. Only players that have earned RPs count toward population
4. Kills of players from most populated relam are worth more (This applies everywhere, not just home lands)
5. Keeps and towers upgrade faster

Explanations:
1 and 2 help setup the underpopulated realm into a defensive posture in their home realm. A bonus for keep takes/defense in that realm could also be implemented (and apply to all realms)to encourage the higher population realm to attack. It only works in their home realms.

3 helps to eliminate any idea that using a buff bott hurts your realm. AFK players shouldn't count toward population bonus. It also eliminates the conspiracy theory that realms log bots into other realms to affect population bonus.

4 The current system encourages the two underpopulated realms to just fight each other and ignore the highest population realm as much as possible. By making players from the highest population realm worth more you encourage players from the underpopulated realms to focus on them.

5 Helps the underpopulated realms recover keeps and towers and encourage them to try and do so (making them more defendable in a shorter amount of time)

Here is a suggestion of what this could look like:

81-90% population of most populated realm:
+10% RPs
+5% Rps for killing players from most populated realm
+2% HP/AF/Magic dmg/Melee dmg to players in their home land
+5% HP/AF/DMG buff to realm guards in home realm
+5% HP to CK walls/doors/oil in home realm
+3% Upgrade speed to Keeps and Towers in home realm

71-80% population of most populated realm:
+25% RPs
+10% Rps for killing players from most populated realm
+3% HP/AF/Magic dmg/Melee dmg to players in their home land
+7% HP/AF/DMG buff to realm guards in home realm
+10% HP to CK walls/doors/oil in home realm
+6% Upgrade speed to Keeps and Towers in home realm

61-70% population of most populated realm:
+40% RPs
+15% Rps for killing players from most populated realm
+4% HP/AF/Magic dmg/Melee dmg to players in their home land
+9% HP/AF/DMG buff to realm guards in home realm
+15% HP to CK walls/doors/oil in home realm
+9% Upgrade speed to Keeps and Towers in home realm

51-60% population of most populated realm:
+55% RPs
+20% Rps for killing players from most populated realm
+5% HP/AF/Magic dmg/Melee dmg to players in their home land
+11% HP/AF/DMG buff to realm guards in home realm
+20% HP to CK walls/doors/oil in home realm
+12% Upgrade speed to Keeps and Towers in home realm

41-50% population of most populated realm:
+70% RPs
+25% Rps for killing players from most populated realm
+6% HP/AF/Magic dmg/Melee dmg to players in their home land
+13% HP/AF/DMG buff to realm guards in home realm
+25% HP to CK walls/doors/oil in home realm
+15% Upgrade speed to Keeps and Towers in home realm

31-40% population of most populated realm:
+85% RPs
+30% Rps for killing players from most populated realm
+7% HP/AF/Magic dmg/Melee dmg to players in their home land
+15% HP/AF/DMG buff to realm guards in home realm
+30% HP to CK walls/doors/oil in home realm
+18% Upgrade speed to Keeps and Towers in home realm

0-30% population of most populated realm:
+100% RPs
+35% Rps for killing players from most populated realm
+8% HP/AF/Magic dmg/Melee dmg to players in their home land
+17% HP/AF/DMG buff to realm guards in home realm
+35% HP to CK walls/doors/oil in home realm
+21% Upgrade speed to Keeps and Towers in home realm

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