Stealth detection assassin vs assassin changed?
So i am seeing other assassins really far away now and i think its the same for them. Is this how stealth is now? I am seeing other high rr sins from 10-15 feet away. This is not how it use to be.
Comments
Basically, when the player blinked back into view, they would be visible for a sec, then go back to being invisible.
Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
Yes the delve says, “Increases your movement speed while hidden, chance to hide from other stealthers and chance to reveal hidden enemies by 28%”. (MOS 7 in this example)
For the test, I had no points in MOS. Not sure if @Amurdora had any.
Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
hope they remove it this time
Also, MOS detection doesn't work for assassins, or at least it didn't used to as it was the replacement for True Sight. It's the blinking from what I've seen @Sepphiroth75 that's causing people to be seen so far away. I did some more on my own yesterday and wasn't spotting people until they blinked.
i have noticed alot more "lag stealth ghosts" lately
Thegenerallee-shadowblade
Misleadinglooks-warrior
Grumblejr-hero
Danceswithdebuffs-champion
Faatkid-druid
Remove all pets while you're at it xD
Remember back in the day that if you could afford it MOS9 was top shelf? This is 50 stealth with MOS9 vs. enemy with low MOS. To expand the image R. click open in new tab. You can see just how far away you can see an enemy (most likely composite 50 stealth) with lower MOS.
Right now there is a stealth bug where a visible can flash/see enemy stealthers, unsure what's causing it.
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Bro, having 50 base stealth doesn’t help you detect from a further distance.
MOS works, archer vs archer, archer vs sin. Does not work sin vs sin.
That pic is clearly is a sin vs an archer with Camo down. So no issue there at all.
Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
Tell me more about stealth lol
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Source: https://darkageofcamelot.com/content/1126-live-server-patch-notes
i heard of 52 composite weapon
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
Why so you can be top dawg as a SIN and not fear anything? Archers die to smart Sins, not ones who want EZ mode and run around on a horse blap anyting they run over and don't even try for perf anymore. We were down this road, SIN population was retarded........
Agree 100% archers need to lose remedy.
Sin vs sin MOS doesnt work but i am seeing other assassins from long range on my nightshade.
They just dropped the revamped stealth buffs and the free MOS9 from Archers. MOS works the same as it did before, and 52 stealth doesn't make sense regardless of the grab bag.
Also composite 50 stealth is a liability right now, due to the bug that's happening with a visible who can flash a stealther.
I'd agree that they need to remove Remedy from Archers 100%, but in the interest of balance/fairness then Blur probably would need to be removed or made into an RA as well.
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters