What are the point of relics?
Is there really a point to keep these in the game?
Hib has had 5/6 of them for the last 2ish weeks if not 3-5 for the last everish?
With how low the population is, and the ability and willingness that hibs show to swapping realms to keep these, it seems pretty wild that they have a perma 10%- 20% bonus to both melee and magic dmg?
Hib has had 5/6 of them for the last 2ish weeks if not 3-5 for the last everish?
With how low the population is, and the ability and willingness that hibs show to swapping realms to keep these, it seems pretty wild that they have a perma 10%- 20% bonus to both melee and magic dmg?
- Should relics still be in game38 votes
- yes31.58%
- no10.53%
- change bonus to something passive (xp,bp,coin,other)57.89%
Post edited by Namelez on
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Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
As we all know, it takes a bit of strategy to take relics from a realm if they have good population, you need to spread out their defense (having multiple relics makes it harder to defend all of them at once) by
attacking multiple keeps. With population being so low, the best way to do that these days (as it has been for a long time as well) is for the two realms who are missing relics to gang up on the one realm with the relics.
Alb refuses to run any tanks, @Rescu gets beat down by Hibernia defense on *coastal keeps* without *any posterns*. Also sometimes he does some pretty baffling stuff, like when Hibs had all 6 relics and Mids were cutting port, he went to hit Crau (which had a Mid relic, while Albs had no relics). We formed a blockade for him (trying to stop any Hibs from getting there to defend, in hopes we could let rescu take the keep then meet him open field to battle it out for the relic), but he either wiped or pulled off.
Before that, when Hib had 5 relics and Scath was empty, the Mid BG went after nGed and Rescu hit Scath (which had no relics in it at the time) not once............BUT TWICE.
These are the types of things killing the entire point of having relics, not to mention the insane buffed PBAE has allowed smaller defending/attacking forces to wipe the zergs in defense anyway. I'm sure the PBAE was given out with the intention it would help Midgard and Albion defend against Hero, but maybe if people during EU prime on Mid played tanks (or used carapice when hero climbs over the walls maybe?????), or organized a decent defense, the PBAE buff wouldn't be needed.
I admit the new PBAE buffs have resulted in some amazing bombs by our most "hardcore" or "try-hard" players, and even though we've been on the receiving end of it, all realms have this same ability. Hero just jumped out in front early by noticing how powerful it is and claiming all the power relics, so now Hibernia will continue to destroy EU prime.
Currently with the large amount of defense bonuses being given out (broken system IMO) it rewards *only* the defending realm, and does not encourage the other groups in the sieging realm to support the siege whatsoever. IE we have gone after keeps and had the other 8mans roaming around the keep to stop people from getting in, so we were able to use STRATEGY (didn't somebody say strategy should be rewarded? @John_Broadsword) to take a keep from another realm with larger numbers, got little to not keep take bonus (even the players outside), and spent 2-3 hours getting a relic for 15k rps during that time. Meanwhile we can camp a tower, never touch the keep, and the defending realm gets 20k-50k RP's.
Those defense bonuses have taken the place of daily RP quests, and the extinction of 8vs8 action on the island. I purposely have been taking my BG off the island every single night (despite some people crying about ruining action when we're just passing through) for two reasons: to create action somewhere other than the visual vomit that is EV, and to help 8vs8 action by simply not zerging them down.
The solution? IMO any solution that solves the US prime problem, or vice versa, will destroy the other primetime. So guess we're just waiting on BS to determine which primetime generates more revenue.
Yeah like 48 hours or something.
Da fly family - 4501 4502 4503 4504 4506 4508 4509
Da spider family - 441 442 443 444 445 447
Ywain 1 Mid - Carlingford Hib - Tullamore Alb - Dalton
https://divoxutils.com/user-characters
I agree add a quest to take them as for having them reset that's a waste people will just say wait for them to reset give them a reason to take them back.. end of story there. Rescue tactics sucks he pve keeps he needs tanks and press the attack his million Heretic army is only good for defense. Now I will give big props to The mid zerg leader you have guts you attack attack attack.
The tactics need to evolve with the abilities of the toons and the make up of the zerg that's plain and simple.
To end this Hero really doesn't give a crap about relics I have seen him open a relic gate and just leave the area ( It kinda makes me mad because we put in all that work and he walks away ) ,My crew has had to press the attack and take them or other groups. It does bring action to main land Hib during prime time US which is nice. On that note see you on the battlefield
I think anything you have to say is null and void given you stealth zerg with a full group+ and area a HUGE factor as to why people stop playing the game.
Then you can just wait for reset. No need to take them back.
Hmmmm I pay for my accounts so I do get a say plus I play more visi then I do stealth because they nerfed the crap out of us NS. Your just a troll on the forums get friends get stealth lore and come and kill me
I'd advocate for that.
This game was designed around an idea of population. When population dwindled, they adjusted the best they could.. they tried to congregate numbers by dumping everyone onto one server instead of leaving them spread out. while this helped short term, the fact is that population doesnt sustain the original game style that it did when servers had 2000 people playing it.
There is very little purpose in taking something (a relic), when you know its going to be gone again tomorrow. There is no fundamental return to do it. It's the gaming version of the movie "Friday". If Deebo is just gonna steal your bike every day, why do you waste your time trying to get it back every day. Just let him have it.
and of course a real realm timer lol..............................................................
giving bonus to defending is the problem, people jump when something lights because its free realm points most of the time. (realm timers woudent hurt, but a vocal part of the community hates the idea of bringing back realm pride (there is only one server now so I see their point about wanting to experience all of the game)). Like mentioned above it might be good to give bonuses to the attacker (making more incentive to move the relics between realms)
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
We have a realm timer its 15 min for paying players and 3 hours for EC IMO make it 30 min for paying players.
Plus if there is no defense bonus no one will defend because there is zero incentive to defend then. The game is based on rewards and to climb the rp ladder. Only way to get realm pride back is to have a bonus and longer timers.
Realm timer is 15 minutes for subscribers upon earning RPs from a kill (counts even if /rp off). EC accounts have a 4 hour realm timer with the same condition.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
Yes I just didn't go into the details of that .. PVE away you get a rp your locked down as it should be, but it needs to be longer
Oh wow, thank you for the correction. I missed that change in the time I've been away. That's good to know.
https://www.granks.com/daoc/signature/char/e7I0A3ruDmc.jpg
https://www.granks.com/daoc/signature/char/IY0C9fELOGQ.jpg
15 minutes was just a smack in the face to some. But apparently either enough people complained and thats what they settled on, or the white knights shared their infinite knowledge and here we are. IMO 15 isnt worth it, but i've learned to adjust. Its easy enough to find something else to occupy my time if the game becomes frustrating anymore.
Sick
"Working as intended"
Lol
Meh, I played Mordred for years and Sin Vida had all relics for like a decade it seems. You get used to it
As people have stated the result is hib with 5 relics with no prospect of return.
Anyone could tell you that the reason hero takes keeps and relics is not the defending realms lack of pbaoe it’s the numbers of his Zerg organisation and the hib tank group being the meta in the game
In fact I’m sure players on hib chuckled at yet more power came in via the patch for there many played pbaoe classes.
Several posters have posted well rescue fails because he dosent run tanks well there is a reason for that no one wants to run tanks on alb because
Alb tanks have fallen way behind.
You can make a good alb tank group but it’s specialised and needs careful setting up but a full assist Heavy tank train is a pain in the ass and just dosent work I’ll only run my armsman now if I think I can get the right set up and that doesn’t happen very often.
Alb also has the red headed step child of classes the reaver which I was told before I got booted from the internal boards was not seen as a group class and basically broadsword were giving up on it .
There was an extensive thread on the armsman class and its limitations nothing came of it but then again I didn’t expect that to happen.
Hib dominates at the moment because hib utility is the best in game making a group on hib requires 3 things bard Druid warden then fill with dps it’s ideal for zergs much more easy to form a group than on alb you have to compromise or lose out on an ability.
As for the relic situation I have resigned my self to the situation in some ways it’s better for eu Albs we no longer need to defend anything and certainty people who run with me won’t unless we have equal numbers or a good set of 8 mans.
The other advantage is because hib has most of the Zerg players now playing alb we get a lot more substandard hib players to kill
We employ the scorched earth policy of letting hero take keeps then avoiding him and only running small groups of 16 man setups taking 5 relics was pretty dumb on his part because he has largely killed his action but we can live with it.
It’s pretty sad that the game has been reduced to this but hey you were told several times but once again no one is listening.
The reward would encourage a realm to not just wait out a long timer...but if, even with a nice incentive, the relics dont change for weeks...then again, there is something seriously wrong with realm balance and a reset should happen
I usually don't chime into paper daoc conversations, because I truly do not believe BS listens..but this current relic situation is a joke
Would hero have 1 hero for every mid pbae if we doubled the mid pop in NF? (today there was 40 mids in NF, roughly half defending glen) No.
If the mid and alb zergs regularly ran 80+ (instead of 40+) and still had a couple flank groups, would hibs still have all the relics? likely not.
if there was decent 8v8 population on the island, would every single hib in the game flock to defend? possibly with the broken keep defense bonuses.
The only thing I will cede to the "broken balance" involving pbae is that a hib group can run more PBAE than mid groups because their pbae spec is their debuff line. so hib groups can run 5 pbae / 3 support and still have a debuff train, while mid would have to run 4 pbae / 1 debuffer / 3 support. but not enough on mid run true pac healers and even have a clue what amnesia does to counter this
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
I mean if HIB just wants to finish it off keep going. I have a feeling Hero has left Mid str relic alone because he knows taking it is detrimental to the overall health of the server.
Getting Alb relics back would help everyone but some folks will just switch realms to thwart their own team.
With the removal of the 25k rp quests, players have filled that void with 10k, 20k, and in some cases 50k rp bonuses from defending relic keeps. It attracts every single Hib on to the keep under fire so they can all share in a big bonus.
not to mention the fact there is no 8v8 action, so theres not exactly any alternative to gaining RP's if the zergs are hitting keeps. and rescu has the tactical IQ of a melon so that doesnt help anybody getting their relics back.
they run a nice chanter bomb group---and make some nice open field hits
But definitely BS should adress this issue.
just wondering----do you run wit hero
Nope I don't . I run with Jedi during US prime time