Same game I unsubbed from but actually worse now.
I thought about doing the f2p, however they really didn't fix anything that made me quit in the first place. It is the same game I left but I will get half the RPS I did then and only be able to use about half of my realm skill points I had. I also lose access to my vaults full of sup pots etc.
I wanted to do f2p as a bridge to see if I wanted to resub, but nevermind I will stay in other games.
it was never the money that made me quit.
I wanted to do f2p as a bridge to see if I wanted to resub, but nevermind I will stay in other games.
it was never the money that made me quit.
Tagged:
Comments
The game is about having fun. If you are focused on just getting RPs, yes, this game is not for you.
only 60rsp?
The f2p model is horrendous as implemented. The pay to play is the what I quit playing. f2p being worth it would get me to log in now and then and play, however it isn't good.
It isn't the players fault the game is losing players. It is never the players fault. When people say "it isn't about the money" it means that they would pay if the game had enough value.
I've got multiple vaults full of high end loot (OW10 helms, Harb gems, ML10, dragon, curse weps, supremecy pots, the 100%qua crafting items) (like literal vaults full, of each of those things) on multiple houses, on each realm, including multiple inventories full of mansion deeds. I got plenty to trade for GTC's.
There's a reason I don't trade.
There's a reason I'm not subbing my accounts until the new server.
It's because I don't have the patience to catch up (somehow) with people that have been gaining RPs 5 hours a day for a decade, when I can only play a day or two a week.
Gimme a new server where I can level up 3 or more accounts at once, kit em out efficiently, then can switch alts depending what the group needs. That's what I find fun, that'll get me to subscribe (for a year until I fall too far behind the hardcore playing a single rvr toon). Then merge the server to ywain, and create a new one. That's the only way to keep us filthy casuals interested in this hardcore game.
There's no reason why you cant casually play a class of your choice to r8-9 in a few months. Playing at r9 vs r11/12's is not that big of a deal. The RP difference is exponential after r11 precisely because it helps us casuals.
Some of the fun of those things that shall not be named was the population and them not all being rr12. There are more frequent fights and people can't all dump moc purge and twf on every fight. I still think one of them is easily out populating live, but the last time I played live zergs had nothing to do and most of them would blow sos moc and purge on people they outnumbered 4 to 1 because they would be up again by the next time they fought anyways. At this point with how many balls have been dropped, I don't even see a season/ladder server saving the game. I think most the people who've left have little love of broadsword or the remaining "just sub" player base.
They made some great changes like the BD update, but some really bad ones as well. Until they fix the bad ones (as mentioned above) I won't re-sub no matter how much I could, because I am simply not going to pay to play a game I don't like to play. Now if the f2p was actually generous enough so I can play I would probably be online every now and then just for the sake of good ol' times, but Broadsword once again failed and put in completely silly restrictions that effectively locked all my characters out of EC. Now we have people paying to play that complain that PvP is empty, and people who would play if EC was reasonable. That leads to the question what will happen first: Broadsword getting the hint or the game starving to death.
So, I can pay a dentist to do unnesscary root canals, but I won't do that either. I'd rather spend my money for fun. Not 2 months of frustration.
No. New server, then immediate fun. And then fun for 6 more months.
Sub only, say an extra 2500 new subs [edited] at $15/mo for 6 months. Almost a quarter million dollars. Hell, I'll give a 10k loan to just buy the server...
Hell, make the first server EXACTLY like ywain and let us know its just a test for 3 months (communication is key here, don't want people getting butt hurt when you merge it). Copy-paste ywain code, make a launcher link for subbed accounts, make an item that guarantees crafting skill gain rechargeable, then you'll see a pop explosion and that people want new servers. Minimal effort, and actual useful data.
Make it known that it's just a test for a couple months for subs only, and that the results of the test will result in the progression server 2 months later...
So why you still here and writing this? Nothing else to do? Just leave and go to next thing.
Got the below warning for the use of a single word to prove my argument that will ultimately save this company and daoc. I sure hope no one gives me free shards of glass. (wonders if that last sentance leads to a permaban).
See if you can spot the difference between my OP and the edit used by the moderator...
Sure making me want to spend $50/month on this game....
Warning pasted below:
Mild12:57PM
Greetings,
I am issuing you a warning for the following, discussing unofficial servers:
"Sub only, say an extra 2500 new subs (LOW estimate, that's probably only good for 250 online at any time, and ((***single word that cannot be said***)) have proven 4x that) at $15/mo for 6 months. Almost a quarter million dollars. Hell, I'll give a 10k loan to just buy the server..."
https://forum.darkageofcamelot.com/discussion/comment/22426/#Comment_22426
As outlined in the forum's Code of Conduct (https://forum.darkageofcamelot.com/code-of-conduct), this behavior is not tolerated.
Please be aware that further infractions will result in temporary suspension or even permanent termination of this forum account. Repeat offenses may also result in action against your Dark Age of Camelot game account(s).
Cordially,
Moderator Driralin
Dark Age of Camelot Official Forums
Broadsword Online Games
They emailed me and told me I could play DAoC for free, turned out it was a lie, because all my characters said "subscription only." Now I am lingering around for a while to see if they fix that, or if I am heading back to WoW Classic.
Did you make some suggestions already what to change? And send them an email or sth?
That could help.
Yea, there are rules in this forum. Nothing special about it and not even worth mentioning if you get a warning.
Btw, its not your forum.
Yes. Several suggestions actually. Now I am waiting for them to do something.
Hmm. When I try to quote I just get a message saying formatting lost and it gets changed to "null".
Still getting used to these forums...
I seem to have multiple messages. If I don't see them, do they apply?
The Good:
New class ideas and changes really are a lot of fun but are really broken and do not always make a lot of sense. Some class changes like the enchanter really felt meh, but that is just a personal viewpoint. Maybe presenting community voting on class changes before implementing them could have really helped?
The bad:
Bugs: The game is still extremely buggy. Pets are a nightmare in any dungeon since they constantly fall through the floor and pathing is just as broken as ever. Damage shield on pet classes doesnt really seem to generate aggro. Early quests still allow a player to pick them up even when too high of a level and can not be completed (example mularn huldu quest)
Endless Conquest:
Is very poorly thought out. I wont go in to details other than what has been posted on the forums already but locking people out of their accounts for six months after a sub runs out does not send a very good message.
Instancing Changes:
No more task dungeons? No more aurulite dungeons or just access to instance dungeons in general?
Relevant information:
If you are charging a premium monthly subscription for accounts on a game, shouldn't the class information on your site be up to date? This is very confusing.
Opinion:
What is the real problem with this game? Well you will get tons and tons of opinions on it but for me -- it is simply that new features are added without addressing long-standing and newly introduced bugs. Freeshard servers have remedied many of the issues pointed out, it is strange that the official live version of the game that seeks subscription dollars has not addressed these.
A seasonal server that refreshes etc like others have suggested is the only way my wife and I will come back to live at this point. We wanted to give the new changes a fair shake and wanted to support the developers so we paid for the month -- but this just isn't for us. If it works for you, that is really great and I hope the game continues to be enjoyable for you.
The game really feels like it is in an identity crisis. It wants to be a F2P game but is unwilling to let go in so many ways.
Anyways, to the developers of Broadsword. Thank you for the work you have put in to the game. I don't agree with all of the decisions you have made and the game really isn't for me any longer, but I do appreciate your efforts.
The 500k BPs aren't worth it either since it's only 3/3 charges as opposed to 30. Rather stock recipes for alts and buy alchemy drops than spend on RP potions that only last two hours.
Regarding the OP's original point, yes, this is still the same game from a few years ago when people began to quit in mass due to the radical changes BS implemented. It doesn't surprise me we didn't see a bigger boost with EC because many of the reasons players quit still persist in the game today. They've slowly reverted many of their changes over the years, but like most have said, it's too little too late. I understand BS is a small team; however, they appear to struggle with prioritizing their efforts. We still have long lasting bugs, incorrect delves across multiple classes, an outdated website, and no utilities other than the recent item database (I do appreciate the database). Bugs aside, none of this should take multiple years to implement. I completely understand why players wouldn't want to pay money when these things are done for free elsewhere.
The development of EC took way too long for its current implementation. I suppose we'll see in today's Grab Bag whether or not they intend to keep making adjustments to it based on feedback. Locking subbed players out of EC for 180 days is a bad move and will only lead to less players in game. Less players in game means less players willing to sub which leads to even less players in game. A vicious cycle we've been dealing with for months now. Locking out new EC accounts from trying out basic classes, especially in comparison to what's available elsewhere, will only deter potential players away from Live.
I concede Ywain will never have a population like a new server. The RR gap is too large and EC players don't have the benefit to catch up like subbed players. Gearing a new character may be exceedingly easier now than ever before but doesn't matter if you can't build a group or compete solo. Zerging is very one-sided during EU prime and appears to be diminishing during US prime outside of keep defense. A seasonal server may be the only way to keep more players interested in the long run, especially if you can roll over your progress onto Ywain. However, I can see even a seasonal server failing if they don't address the reasons players quit in the first place. Time will tell and I'll hold on until CU. Then I'm out.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
They could easily stack $ enough for a sub but Instead they overprice everything and you get a 2 hour potion lol...
Nickel and diming subs for dyes I literally can’t even
GL
https://divoxutils.com/users/user_2ZTPHy8tjVF9LWMgujSZfCY9Mos/characters
You can’t force a realm to Zerg I get it that you like zerging and you like running a zerg I got no problem with that I’ve done it myself and still run smalll mini zergs but it’s just not eu alb anymore.
I think hib is the carebear Zerg realm now rather like alb used to be years ago and all the players that zerged on alb now play hib unfortunetly it is what it is .
That is one of the things that scares me most. Broadsword has demonstrated over and over again that they do not understand what it takes to turn this into a good game. With their first addition to this game, mythical gear and PvE campaigns, they repeated the worst mistakes of DAoC (namely ToA), and with their version of F2P they demonstrated that they don't have even the slightest clue of how to properly implement F2P. And if on top of that freeshards are better at fixing long outstanding bugs than the live game, then why would I even want to play here?!
As it stands currently I have no faith in BS to get this game back on track. But as a long-term fan I am willing to wait and watch if they learn and eventually do the right thing.
I had thought the f2p was going to be a source of revolving population for RvR. I suspect there to be a low conversion rate to sub accounts and high turnover of f2p accounts. It appears that broadsword are trying to increase conversion rate instead of increasing clickthru rate, and without a high clickthru the game will still die.
Personally I would advertise on social media and drive the clickthru rate. They are still (as of today) only marketing to people who have already had accounts, and they are nerfing the toons they want them to come back to play into oblivion.
facebook, instagram, tik tok etc are very cheap to advertise on and you can raise the clickthru rate quite high in a short amount of time. Without new people looking at the game the population won't go up.
It is a marketing issue (not a game play issue) and always has been.
It don't matter what the people here or any other forum think or even the people running the game think it will take to get people to sub, it matters what people that don't know about the game yet think. I don't see how you can have a successful marketing campaign when you only market to people that already have the game.
I showed this game to several friends and tried to get them to play this game, among them die-hard RPG and MMO fans. Almost all of them were scared away by the outdated interface and the incredible advantage old players have in PvP over new players. One guy literally rage-quitted the moment we entered RvR, where I promised him the real fun would begin, and he was instantly one-shot by an Assassin before we even left our keep.
So I am very sure this is not a marketing issue, if 100% of my friends don't want to play this game after trying it.
You certainly have to invest some energy here, if you want to have success.
All this does is prove it is in fact a marketing issue. Not everyone that starts is going to enjoy the game. You need a supply of people trying it in the first place. You can't make everyone like the game, however you can market in a way that gets more and more people to try the game.
It's pretty rough out there. People will destroy you so fast. My nightshade is total garbage and I've geared him with the best gear. He is so bad at RR1 it's disgusting...
And maybe that's the reason why there is a steady decline in participants in RvR. And that's why I keep asking: why has to be there a massive requirement for a realistic chance of success in RvR? Why not just make sure everyone has fun the day they hit 50?
Based on what you're suggesting, it sounds like you want everyone on an even playing field. This does not work in a MMORPG that relies on progression to retain players over the long term without periodic resets. Even if you remove the equipment disparity and/or RR disparity, there will continue to be disparity between classes and player skill. DAoC is an intrinsically unfair game. There are three asymmetric realms (less so now with BS at the helm) that contain variable group compositions and play styles. The only real balance that can be sought after in this game is population which is fickle at best. DAoC is an old, complex, niche game that is not meant for the faint of heart.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
If you ask players what frustrates them the most in games, then they universally answer that they hate loosing without ever having a chance to win from the start. In game design terms that is called a "brick wall" and you should try to avoid putting those into your game, unless frustrating players is actually the game's concept.
In DAoC that means: if people loose a fight but they can see that it was because the player was being better at the game, or that player used an ability that they can also easily get, they will feel challenged to will try to improve their gameplay. If they however lost but cannot see why they lost, or even worse: they realize it was because the enemy used an overpowering advantage, and it would take days or even weeks to get on the same level, they are frustrated and are likely to give up on that game instead of investing the time, as they just hit a brick wall.
For the very same reason most modern PvP games avoid gear advantages by all means, by either resetting everyone to the same level on each match, or by scaling gear to a common item level. There is no reason why this very successful method would not work on DAoC, or - in reverse - why people would generally enjoy being beaten by overpowered gear in this game all of a sudden.
If everything is easy to get, there would be no challenge and people would quit the game soon!
You dont get it. If you are not willing to invest some days or weeks, this game is not for you!
There is no overpowered gear in this game. Everything is easy to purchase, and easy to use.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
It doesn't take a couple of weeks to be competitive on Ywain, it takes years. That's the brick wall. Everyone else is missing the point. If you casually dismiss the fact that it takes years to get even, then the game dies. Congrats, you win. Sometimes it's better to be alive wrong than dead right.
The only way to save the game is to make it impossible to have years of advantage if you can't afford to play on that field. Rotating 6ish month servers. It's so obvious.....
Keep ywain for the people that enjoy noobstomping and playing in an even field of rr10+. The other 80% can enjoy realm pride again and a muuuuuuuch more even playing field where skill actually comes into effect.
It absolutely does not take years to become competitive on live.... You're mental if you actually think that. The amount of toons I have made from scratch and been out ripping within a week.... Getting realm ranks is a bit more difficult now granted but I can promise you it is not even close to the difficulty you try and claim. Even starting on new realm takes maybe 2-4 weeks to have a new toons leveled and a toon or two templated. (That's a generous amount of time as well)
Chantsy - Paladin____________Shaquilleoatmeal - Berserker
Cowtastrophe - Hero__________Shrimpsticks - Infiltrator
Feel free to add me on Discord: Impounded#5743
>Daoc Videos<
Chantsy - Paladin____________Shaquilleoatmeal - Berserker
Cowtastrophe - Hero__________Shrimpsticks - Infiltrator
Feel free to add me on Discord: Impounded#5743
>Daoc Videos<
lololol.
It doesnt take years. When you are COMPLETELY new, it may take some time to make your first toons, maybe 1-2 months. Now that i have several toons, some money, and some items, I can make a new toon in 2 weeks, fully templated (good template) with ML, CL15 everything. (And that doesnt mean that im only playing this toon in these 2 weeks.)
When did you play last?
Your all frikkin insane or delusional.
You realize that RVR isn't all about the gear right? You need that shiny purge 2 and that nice DetX and enough Aug dex to hit breakpoints, and, and, and. That costs RA's. To be competitive against the hundreds of RR12's.
Yes, there are OUTLIERS that think it's fun to run around solo on a rr3 and make videos. But A) they're already a better player solo than I, and the high majority of other people. And have the time to do it.
You want the game to keep dying? Then keep letting the "its no big deal to play a pvp game with one hand tied behind your back compared to others" card trump common sense.
The game doesn't stop with a template here.... You want us filthy casuals to swarm daoc and save the game for you hardcore types? Then make the game fun. Being curbstomped isn't fun. Starting a new server and only being 6 RR's behind is at least twice as fun than being further behind...
You are literally already playing the game, you don't have to learn the game, learn the other 47 classes and 92 realm abilities and 93726 different armor procs and charges and how they all play together in solo, gorpu, zerg, keep, open field, df warfare...
You also have a support structure, friends, guilds, discords, alliances to fall back and help you make rps.
A new player? Brand new? Weeks my ass.... YEAR to get competitive.
But I keep forgetting that the frame of reference of keeping this game alive is to just market it to the people that have already decided it wasn't worth their time, instead of the billions of people that could find enjoyment out of a novel 3 realm game...
Only items you need to learn are the ones that your class and template benefit from the most. You don't even have to template yourself with utils being a thing you can just find some really solid templates on there for all classes.
Remember kids RR is not everything in this game. In fact most RR12s are pretty bad players and just have been in game for a very long time. That's why there is countless videos of a ton of them getting beat by rr1-5s lol. Learn your class and you will succeed in RvR. Then before you know it you're bunched in with the rest of us and considered an elitist prick by those that refuse to improve like the man above me.
If you want help instead of crying feel free to ask
Chantsy - Paladin____________Shaquilleoatmeal - Berserker
Cowtastrophe - Hero__________Shrimpsticks - Infiltrator
Feel free to add me on Discord: Impounded#5743
>Daoc Videos<
4.2 million rps to RR9. 10k rps/hr average (no clue here, haven't played EC account), 420 hours. Say 10 hrs/week. 42 weeks. Looks pretty damn close to a year to me once you level up and spend time getting templates and stuff...
And that's a single toon. And that's STILL not parity, that's just able to be competitive.
Let's see the arguments against mine.
1) Bunch of videos showing rr5 owning rr12's. I actually brought that point up. Outliers. There's a curve for a reason. To make money, a game has to appeal to the curve, not the outliers.
2) a lot of people that are rr12 are actually bad, they've just spent years rvring.. This proves that it doesn't take years to be competitive how? This actually does prove my point, that it takes years........
So basically, "get gud". Exactly the sentiment I expect from a competitive pvp game. Heck, I appreciate and approve. But I also want this game to be worth playing.
I'm not saying I'm typical, but I hate solo, I hate zerg.
I like even numbers anywhere from 4v4 to 16x16. With this population, that's hard to find. Labby was pretty fun back in the day, before people started bandwagoning to the winning realm. Something I see and hear about even now.
How do we fix that? New server, bring back realm pride. Make daoc great again lol. Lock realm switching down. Make choices matter. Do I have a perfect solution? No. But the beauty of a non permanent new server, is you can try different things and see what works.
I can make a new toon, fully templated, in 2 weeks, having RR2.
Ofcourse it takes more time to get some RR. But it doesnt take years, thats just bs.
Im not very interested in reading your statements thoroughly.
But why you need RR9? Thats almost high RR. So basically you saying, the game is only worth playing when you have nearly high RR. Thats a strange attitude.
I like doing solo with my RR7 bm. And i already solod at RR6, so no need to have RR9 for having fun.
I don't think any of us who stayed through the worst population drops assumed EC was going to boom the population. Not many returning players from over a decade ago are going to play here since there are other options that are closer to what they remember. Players who left during the Broadsword era are probably not going to come back. That leaves us with the few willing to muscle through the game as it is now and new players. Right now, there is no mechanism for new players to find DAoC outside of word of mouth or by glancing through some MMO websites. This game killed itself by never advertising.
Edit: I saw one Facebook ad AFTER I searched DAoC, lol. Steam or bust.
"The type of of dev communication of 30 mins a day updates mentioned here just isn't feasible." - Carol_Broadsword
"Our Studio. Our Rules." - http://www.mythicentertainment.com/
I agree with impound very well said. We take guildies out that are rr2 and in the new kings gear and they will get rr3-4 in a couple of days and that's casual play. What makes this game fun for me is the templating of toons, Its like having a hot rod and trying to get just a little more horse power for the drag strip As for you cant play your toons on EC. Oh well!! Same thing on Wow I cant play my lvl 112 warrior unless I sub. Get into a fun guild enjoy the game yes PvE is a tad buggy at times just report the bug and hope they fix it. Ive noticed a lot of EC players complain about what they are not getting instead of looking at what they are getting for free. I do think EC players should be able to get all the classic toons except for stealthers you want SI toons and Stealth pay for them.
See you all out on the Battlefield