Serious Discussion about Vamps-- Need to be looked at
Clawspam … Evade... & probably the last class in the game who needs a pet
Next vamp prolly a diff spec-- but look what the vamp can do at the end
Next vamp prolly a diff spec-- but look what the vamp can do at the end
"I think what he is doing is good. For a long time Albs not have very good leaders. Natebruner is perfect, his accuracy, his pushing"
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
Comments
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
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Heres some fixes:
Remove powertap ability from pet (its currently aoe, it should just be a pet, this is the primary source of power)
Remove siphon from effecting claw
Could hard cap the cast time (similar to CL abilities) so its not affected by dex, but you would have to lower the cast time to 2.0
Could increase to 3.2 or 3.5 cast speed
Remove things like fumble
Heres how a rank 12 merc beats a vamp:
Respec battlemaster - spam powertap, a vamp with no power is dead
Learn to solo on a rank 12 merc... land a side stun and dump on him... or a parry chain and dump on him... a merc should have zero problems with a vamp
You are on quite possibility one of the hardest hitting 1v1 classes in the game currently... if he puts up melee resists... swap to leggies... profit.
tldr: rr 12 mercs shouldnt struggle with vamps 1v1, but the class does need some tweaking
Please use your brain and swap weapons.
So I'll switch my whole ML line and go battle master (I thought zone of unmana would help), switch to leggies, kill the pet (while he claws me) Then I'll attempt to land a side stun more so than the parry chain cuz you saw I could barely land a style with that evade buff.
And I'll own every vamp b/c I hit hard as heck vs that evade buff.
Tell you what.. I'll try that and get the video back here ASAP. (as I learn to solo)
HERORIUS
"Nate calling out fights in the Alb public bg has been a recent source of entertainment for me, most of those folks have never heard anyone call targets during US prime." Teddie
"First off I am pretty sure most Mids agree that Albs previous leaders were weak and Nate is actually bringing out action." Impounded
Discord me: Natebruner#3781
Personally I have switched to Battlemaster on every toon that can have that compared to Banelord for soloing and the only reason for that is Vamps and Maulers. Fumble needs an immune timer just like everything else. Claw is fine tbh BUT the multiple ways vamps can get power now is unreal.
- Mythical Damage Conversion should not heal power on a vamp just like every other regen spell in the game doesn't regen their power...
- Freezing chest proc needs to be nerfed to probably 10% instead of 20% (this is less of a problem now that most vamps are in curse set now or so it seems).
- Pet is really silly and they never needed that to begin with
- Buff shear should be removed from dementia line because a dem vamp can sit and play defensive until the cows come home and slowly shear you to death before he maims you enough to where you aren't a threat and he then builds power to clawspam 15x
I only have around 900sk on vamp but I would say Mercs and fought some good ones back in the day where not a vamps toughest fights.
You say side stun and dump, have to get you timing right. Dem Vamps run effect debuff and when they claw it breaks the buff. If you under the eff debuff then you side stun duration will be reduced by 44% which dont mean much, if you can side stun him while he claws then you will have full duration/.
Down side is when i played Vamp I would not claw till I have nearly full power bar, hit charge then macro the claw, just lame but hey ho.
They screwed around with power return items, I played prior to this and I would re-up vamp but I hate cheese classes.
1. Merc is a great solo class, but the days where they are top tier are gone. A good vamp will win EVERY time without some extremely lucky rng or the vamps cd’s down. Vamps, assasins, heavy tanks(wars/hero’s), and maulers are now the kings of 1v1. Disagree? Go camp the dual zones for a week and come back.
2. Swapping weaps— sure. I swap to heaters every time I fight a vamp on my merc. They pop magic resists, I swap to standard weapas, they pop melee resists... you swap back... doesn’t matter. At this point they have a pet up, your debuffed, fumble debuffed, and they are resistant to your damage type... so your doing **** damage. Don’t forget vamps have charge. 15 seconds is plenty of time to get this all up before you can side stun(which they will likely purge anyways).
3. Bursting vamps down is really the only feasible way to win as a merc. Battle master power tapping will not keep them drained long enough to finish them, as the longer the fight goes the less chance you have to win. This will work for sins that can power tap and reset or shield tanks that can tap and sustain with 50% block/parry and free 9s slam but not for light tanks. The only way to beat a vamp is dt the vamp, purge their fumble, cooldown dump, exploit a side stun, and burst them down before they can get everything up. If they have IP up, they win and this doesn’t work. In the current state of 1v1’s... they almost always have IP up(RA respect resets or IP not even needed as a vamp). Even if as the merc you still have IP up, it doesn’t matter, don’t even waste it as at this point the vamp is juiced up, buffed up, and there is no coming back from that. Once the claw spam starts it’s over and it’s not going to stop until your dead.
Vamps are def broken 1v1.
Good strats. The swapping between physical and elemental weapon is helpful. But the buffs have 1 min duration with 30s shared RUT (iirc), which means 50% of the time you are hitting like a wet noodle regardless of your weapon.
I would really encourage Broadsword to either increase the RUT to a minute so they can't be stacked or decrease the duration of the buffs.
The pet addition was dumb. But if it must stay, it really shouldn't be an instant summon while in combat.
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i don't think think vamps were designed to be able to claw permanently, but at the moment, with the gear and all that, vamps can just claw forever. that's not the way the class was designed.
preachhh. Nerf vamps 2018. Also, fire Broadsword staff 2018 for this new gear, then rewind to DF patch
and still not fix pet pathing... in ark age of pet alot you would think they fixed pathing
just kidding....