climbing needs a rework.

as of right now, it takes 2 good players to beat 1 mediocre stealther who can climb. 1 at the top, 1 at the bottom and both need to be able to solo the stealther. otherwise its just hit and run up the wall and re-stealth, allowing 0 counter play. even guards wont follow them.

my suggestion is to make climbers fall if hit while climbing, giving the safe fall ability a better purpose. also allowing fair counter play. stealthers could still vanish and go up the wall, or stealth and go up the wall. but if they are still visible and take damage, they should fall if hanging on a wall.

Comments

  • The only thing I could see them doing would be to make climbing speed slower, giving the attacker more time to cast spells/throw weapon and such..
    Dreamscape 12Lx Dark Lotus
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