AlaskaMike wrote: »
There's a couple main points I'd like to make.
New servers don't last. They never do. Population starts out awesome, but real life happens and pop dwindles. That's not necessarily a bad thing, since the goal is to promote freshness instead of stagnation. Look at blizzard games with seasons (or Lol, or many good games really).
Make a couple changes (add SI, toa, catacombs, mordred, whatever) for a season, reset progression, then let it go for 6mo to a year, and do it again with more changes for the next time. Rinse repeat. Meanwhile, transfer toons to ywain to keep your hard work/investment in time.
Keeps the game fresh. Each season is fundamentally different. There's a reason to play the next season, because it will be a NEW experience.
Each new season will reset the population counter. We've seen it again and again with other servers. People always come back to something new. Pop dies? Reset, good pop again!
Now, additionally I would like them to also make it somewhat restrictive to promote making each season a completely brand new experience.
1) Lock down realms. 1 realm per season. If you wanna switch realms, gotta delete toons and start over, sorry. Bring back realm pride and completely get rid of xrealmers. It's not permanent, it's only for a few months.
If you wanna play with your buddies on a different realm, log into ywain. Or communicate beforehand what realm your going to this season.
This game was based on consequences. There are major QOL improvements yes. But sometimes making the game too easy is detrimental. (realm timers, zerg pveing keeps, etc.). If one realm becomes a powerhouse, it's up to the other two realms to nonstop hammer the other one for a month or 6. If that's not enough and pop dies? Just reset server lol. Instant more population.
2) lock it down to paying subs only. This actually does two things, helps keep gold sellers out (short duration servers, why pay money to farm), and gives BS a direct financial boost. Free players have ywain. People will PAY to have an even playing field in rvr.
I would be highly impressed if 30% of the server can make rr10 in just a few months (depending on rules, heck one season could have 50x rps).
Those that can make rr10 quickly will have legit earned name recognition. They will have accomplishment and pride (and keep paying for next season) and people will have a goal to strive towards (and keep paying for next season).
Season ending could correspond with some holiday periods and bring a big boost of players back to ywain for a couple months while the new season is getting prepared. This also will keep the game fresh for all.
Also, constant new servers will cater to quite a few playstyles.
Hardcores will get the recognition they want by achieving high rr quickly.
Filthy casuals will actually get the comraderie that's currently missing from lack of xp groups.
Raiders and leaders will actually have reasons to raid/lead. People legit need the gear, can't just buy everything.
Crafters will be able to get business for the work they put into crafting. Everyone and their mom won't have every single craft legendary on an alt.
Farmers will have something to collect.
OCD gamers gotta collect em all, and pay to do it, see below...
Side notes, make a leader board for more than just rps. Trophies in a personal/guild house. Crafting skills. Level 50 toons on the account. Make 50 different leader boards for any and all playstyles.
Total rps healed, deathblows, solo kills in rvr (both by toon, and account based). Legion kills. Dragon kills. If there's a title, make a leaderboard. Heck, make a leaderboard for total titles. Give a free month to every person who won the hard leaderboards at season end. Give a season pass to whoever got the most number 1 spots on the leaderboard. Give a free mansion at the very front of housing for the top guilds next season, etc.
Make statues for every single leaderboard in a new hall of heroes in housing or something. Reset each season (statues are of who won last season). This keeps game clutter down, super easy to just change names each time. Or instead, give them a statue they can put in their yard in housing. Maybe on ywain also? (but temporary)
Get that competition flowing and make everyone have goals to strive towards each season, and you'll get people hooked.
If you focus on a task for a few months to be the best, it'll keep you playing. If you try to keep the top 5 spot in anything for 10 years, your going to burn out. Next season, switch to a different goal or two.
Personally, I'd love to be the person with the most completed Labby boss encounters, or teleports on alts, who cares. Number 1!!!
Just a few thoughts I guess...
If anyone thinks any of these ideas are somewhat good, plz tag Carol or John or someone. I won't complain, I just want a Reason to give them my $$
K4NI wrote: »
make a 4,99 / month sub without price reduction for year sub.
make a cosmectic no P4C or P2W with alot of things to buy.
make a marketing campaign about best lore/RVR potatoe pc game to play.
if you succeed to get the same income you need only to multiply your population by about 2,75.
your game is saved.
Names wrote: »
For me and many otheres its the rr difference and elite players that make me not want to play i would gladly start everything over if it ment an even playing field besides a new server mean thoses that only 8man or solo can finally have what they want if everyone stops play ywain will be a lot less people adding your fights or bg thats chase you every where.
Ermmuss wrote: »
I agree puter. I know a handful of people in my circle that would play up to level 50, if value is put on the leveling process.
If people claim that instant leveling provides them with "quality" opponents in rvr, they haven't realized that is why the population is falling.
RvR will only ever be half of the game. If you want to play games that are strictly pvp based, I can make some recommendations, none of which are DAOC.